UX·FX v1.5 — 햅틱 단계 · 라이브 띠 · HERO 전광판 · Push 우선순위 · Shield · 이클립스 성공·실패 연출
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@@ -4,7 +4,6 @@ import 'dart:io' show Platform;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:webview_flutter/webview_flutter.dart';
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import 'package:webview_flutter_android/webview_flutter_android.dart';
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import 'package:webview_flutter_wkwebview/webview_flutter_wkwebview.dart';
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@@ -13,6 +12,7 @@ import '../../core/i18n/app_locale.dart';
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import '../../core/theme/tokens.dart';
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import 'quest_data.dart';
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import 'quest_evidence.dart';
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import '../../core/ui/fx_intensity.dart';
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/// 플레이어 상태 한 번 — 재생 중인가 · 영상 시각 · 끝났는가.
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typedef ShakePlayerEvent = ({bool playing, Duration position, bool ended});
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@@ -145,7 +145,7 @@ class _MusicShakePlayScreenState extends State<MusicShakePlayScreen> {
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if (_done || !mounted) return;
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_done = true;
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// 완료 햅틱 Medium — UX·FX 정렬 기준 v1.5 「Music/Location Quest 완료」.
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HapticFeedback.mediumImpact();
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fxHaptic(FxIntensity.medium);
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Navigator.of(context).pop(_judge);
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}
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