diff --git a/app/assets/galaxy/OFL-JetBrainsMono.txt b/app/assets/galaxy/OFL-JetBrainsMono.txt new file mode 100644 index 0000000..5ceee00 --- /dev/null +++ b/app/assets/galaxy/OFL-JetBrainsMono.txt @@ -0,0 +1,93 @@ +Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono) + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +https://openfontlicense.org + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/app/assets/galaxy/jetbrains-mono-latin-500-normal.woff2 b/app/assets/galaxy/jetbrains-mono-latin-500-normal.woff2 new file mode 100644 index 0000000..be878e6 Binary files /dev/null and b/app/assets/galaxy/jetbrains-mono-latin-500-normal.woff2 differ diff --git a/app/assets/galaxy/jetbrains-mono-latin-700-normal.woff2 b/app/assets/galaxy/jetbrains-mono-latin-700-normal.woff2 new file mode 100644 index 0000000..3a4e333 Binary files /dev/null and b/app/assets/galaxy/jetbrains-mono-latin-700-normal.woff2 differ diff --git a/app/assets/galaxy/jetbrains-mono-latin-800-normal.woff2 b/app/assets/galaxy/jetbrains-mono-latin-800-normal.woff2 new file mode 100644 index 0000000..6ae3c7f Binary files /dev/null and b/app/assets/galaxy/jetbrains-mono-latin-800-normal.woff2 differ diff --git a/app/assets/galaxy/three.min.js b/app/assets/galaxy/three.min.js new file mode 100644 index 0000000..b14f47c --- /dev/null +++ b/app/assets/galaxy/three.min.js @@ -0,0 +1,6 @@ +/** + * @license + * Copyright 2010-2021 Three.js Authors + * SPDX-License-Identifier: MIT + */ +!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const 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this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ct()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case h:t.x=t.x-Math.floor(t.x);break;case u:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case h:t.y=t.y-Math.floor(t.y);break;case u:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function Mt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?_t.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class St{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ht(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}At.prototype.isQuaternion=!0;class Lt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Ct.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Ct.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Rt.copy(this).projectOnVector(t),this.sub(Rt)}reflect(t){return this.sub(Rt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ht(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Lt.prototype.isVector3=!0;const Rt=new Lt,Ct=new At;class Pt{constructor(t=new Lt(1/0,1/0,1/0),e=new Lt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Lt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Ut),kt.subVectors(this.max,Ut),Bt.subVectors(t.a,Ut),zt.subVectors(t.b,Ut),Ft.subVectors(t.c,Ut),Ot.subVectors(zt,Bt),Ht.subVectors(Ft,zt),Gt.subVectors(Bt,Ft);let e=[0,-Ot.z,Ot.y,0,-Ht.z,Ht.y,0,-Gt.z,Gt.y,Ot.z,0,-Ot.x,Ht.z,0,-Ht.x,Gt.z,0,-Gt.x,-Ot.y,Ot.x,0,-Ht.y,Ht.x,0,-Gt.y,Gt.x,0];return!!jt(e,Bt,zt,Ft,kt)&&(e=[1,0,0,0,1,0,0,0,1],!!jt(e,Bt,zt,Ft,kt)&&(Vt.crossVectors(Ot,Ht),e=[Vt.x,Vt.y,Vt.z],jt(e,Bt,zt,Ft,kt)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Lt),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Dt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Dt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Dt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Dt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Dt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Dt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Dt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Dt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Dt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Pt.prototype.isBox3=!0;const Dt=[new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt],It=new Lt,Nt=new Pt,Bt=new Lt,zt=new Lt,Ft=new Lt,Ot=new Lt,Ht=new Lt,Gt=new Lt,Ut=new Lt,kt=new Lt,Vt=new Lt,Wt=new Lt;function jt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Wt.fromArray(t,s);const a=r.x*Math.abs(Wt.x)+r.y*Math.abs(Wt.y)+r.z*Math.abs(Wt.z),o=e.dot(Wt),l=n.dot(Wt),c=i.dot(Wt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const qt=new Pt,Xt=new Lt,Yt=new Lt,Zt=new Lt;class Jt{constructor(t=new Lt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):qt.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Pt),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Yt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Xt.copy(t.center).add(Yt)),this.expandByPoint(Xt.copy(t.center).sub(Yt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Qt=new Lt,Kt=new Lt,$t=new Lt,te=new Lt,ee=new Lt,ne=new Lt,ie=new Lt;class re{constructor(t=new Lt,e=new Lt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Lt),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Qt)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Lt),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Qt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Qt.copy(this.direction).multiplyScalar(e).add(this.origin),Qt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),$t.copy(e).sub(t).normalize(),te.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot($t),a=te.dot(this.direction),o=-te.dot($t),l=te.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy($t).multiplyScalar(u).add(Kt),d}intersectSphere(t,e){Qt.subVectors(t.center,this.origin);const n=Qt.dot(this.direction),i=Qt.dot(Qt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Qt)}intersectTriangle(t,e,n,i,r){ee.subVectors(e,t),ne.subVectors(n,t),ie.crossVectors(ee,ne);let s,a=this.direction.dot(ie);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}te.subVectors(this.origin,t);const o=s*this.direction.dot(ne.crossVectors(te,ne));if(o<0)return null;const l=s*this.direction.dot(ee.cross(te));if(l<0)return null;if(o+l>a)return null;const c=-s*te.dot(ie);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class se{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new se).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/ae.setFromMatrixColumn(t,0).length(),r=1/ae.setFromMatrixColumn(t,1).length(),s=1/ae.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(le,t,ce)}lookAt(t,e,n){const i=this.elements;return de.subVectors(t,e),0===de.lengthSq()&&(de.z=1),de.normalize(),he.crossVectors(n,de),0===he.lengthSq()&&(1===Math.abs(n.z)?de.x+=1e-4:de.z+=1e-4,de.normalize(),he.crossVectors(n,de)),he.normalize(),ue.crossVectors(de,he),i[0]=he.x,i[4]=ue.x,i[8]=de.x,i[1]=he.y,i[5]=ue.y,i[9]=de.y,i[2]=he.z,i[6]=ue.z,i[10]=de.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],w=i[0],b=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],D=i[14],I=i[3],N=i[7],B=i[11],z=i[15];return r[0]=s*w+a*T+o*R+l*I,r[4]=s*b+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*B,r[12]=s*S+a*L+o*D+l*z,r[1]=c*w+h*T+u*R+d*I,r[5]=c*b+h*E+u*C+d*N,r[9]=c*M+h*A+u*P+d*B,r[13]=c*S+h*L+u*D+d*z,r[2]=p*w+m*T+f*R+g*I,r[6]=p*b+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*B,r[14]=p*S+m*L+f*D+g*z,r[3]=v*w+y*T+x*R+_*I,r[7]=v*b+y*E+x*C+_*N,r[11]=v*M+y*A+x*P+_*B,r[15]=v*S+y*L+x*D+_*z,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,y=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,w=e*v+n*y+i*x+r*_;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/w;return t[0]=v*b,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*b,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*b,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*b,t[4]=y*b,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*b,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*b,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*b,t[8]=x*b,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*b,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*b,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*b,t[12]=_*b,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*b,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*b,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*b,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,y=o*c,x=o*h,_=n.x,w=n.y,b=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(u+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*b,i[9]=(f-v)*b,i[10]=(1-(u+m))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=ae.set(i[0],i[1],i[2]).length();const s=ae.set(i[4],i[5],i[6]).length(),a=ae.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],oe.copy(this);const o=1/r,l=1/s,c=1/a;return oe.elements[0]*=o,oe.elements[1]*=o,oe.elements[2]*=o,oe.elements[4]*=l,oe.elements[5]*=l,oe.elements[6]*=l,oe.elements[8]*=c,oe.elements[9]*=c,oe.elements[10]*=c,e.setFromRotationMatrix(oe),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}se.prototype.isMatrix4=!0;const ae=new Lt,oe=new se,le=new Lt(0,0,0),ce=new Lt(1,1,1),he=new Lt,ue=new Lt,de=new Lt,pe=new se,me=new At;class fe{constructor(t=0,e=0,n=0,i=fe.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(ht(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ht(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(ht(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ht(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ht(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ht(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return pe.makeRotationFromQuaternion(t),this.setFromRotationMatrix(pe,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return me.setFromEuler(this),this.setFromQuaternion(me,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Lt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}fe.prototype.isEuler=!0,fe.DefaultOrder="XYZ",fe.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ge{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Lt),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||Ie.getNormalMatrix(t),i=this.coplanarPoint(Pe).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}Ne.prototype.isPlane=!0;const Be=new Lt,ze=new Lt,Fe=new Lt,Oe=new Lt,He=new Lt,Ge=new Lt,Ue=new Lt,ke=new Lt,Ve=new Lt,We=new Lt;class je{constructor(t=new Lt,e=new Lt,n=new Lt){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Lt),i.subVectors(n,e),Be.subVectors(t,e),i.cross(Be);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Be.subVectors(i,e),ze.subVectors(n,e),Fe.subVectors(t,e);const 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Be.subVectors(this.c,this.b),ze.subVectors(this.a,this.b),.5*Be.cross(ze).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new Lt),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return je.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Ne),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return je.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return je.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return je.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return je.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new Lt);const n=this.a,i=this.b,r=this.c;let s,a;He.subVectors(i,n),Ge.subVectors(r,n),ke.subVectors(t,n);const o=He.dot(ke),l=Ge.dot(ke);if(o<=0&&l<=0)return e.copy(n);Ve.subVectors(t,i);const c=He.dot(Ve),h=Ge.dot(Ve);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(He,s);We.subVectors(t,r);const d=He.dot(We),p=Ge.dot(We);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Ge,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Ue.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Ue,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(He,s).addScaledVector(Ge,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let qe=0;function Xe(){Object.defineProperty(this,"id",{value:qe++}),this.uuid=ct(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tt,this.stencilZFail=tt,this.stencilZPass=tt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}Xe.prototype=Object.assign(Object.create(rt.prototype),{constructor:Xe,isMaterial:!0,onBuild:function(){},onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(Xe.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});const Ye={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ze={h:0,s:0,l:0},Je={h:0,s:0,l:0};function Qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Ke(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function $e(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class tn{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ht(e,0,1),n=ht(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Qe(r,i,t+1/3),this.g=Qe(r,i,t),this.b=Qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ye[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Ke(t.r),this.g=Ke(t.g),this.b=Ke(t.b),this}copyLinearToSRGB(t){return this.r=$e(t.r),this.g=$e(t.g),this.b=$e(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const vn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function yn(t,e){return new vn[t](e)}let xn=0;const _n=new se,wn=new Ce,bn=new Lt,Mn=new Pt,Sn=new Pt,Tn=new Lt;class En extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:xn++}),this.uuid=ct(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(gn(t)>65535?dn:hn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new yt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}rotateX(t){return _n.makeRotationX(t),this.applyMatrix4(_n),this}rotateY(t){return _n.makeRotationY(t),this.applyMatrix4(_n),this}rotateZ(t){return _n.makeRotationZ(t),this.applyMatrix4(_n),this}translate(t,e,n){return _n.makeTranslation(t,e,n),this.applyMatrix4(_n),this}scale(t,e,n){return _n.makeScale(t,e,n),this.applyMatrix4(_n),this}lookAt(t){return wn.lookAt(t),wn.updateMatrix(),this.applyMatrix4(wn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(bn).negate(),this.translate(bn.x,bn.y,bn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new En).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Rn.copy(n.boundingSphere),Rn.applyMatrix4(r),!1===t.ray.intersectsSphere(Rn))return;if(An.copy(r).invert(),Ln.copy(t.ray).applyMatrix4(An),null!==n.boundingBox&&!1===Ln.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;nn.far?null:{distance:c,point:Vn.clone(),object:t}}(t,e,n,i,Cn,Pn,Dn,kn);if(p){o&&(Hn.fromBufferAttribute(o,c),Gn.fromBufferAttribute(o,h),Un.fromBufferAttribute(o,u),p.uv=je.getUV(kn,Cn,Pn,Dn,Hn,Gn,Un,new vt)),l&&(Hn.fromBufferAttribute(l,c),Gn.fromBufferAttribute(l,h),Un.fromBufferAttribute(l,u),p.uv2=je.getUV(kn,Cn,Pn,Dn,Hn,Gn,Un,new vt));const t={a:c,b:h,c:u,normal:new Lt,materialIndex:0};je.getNormal(Cn,Pn,Dn,t.normal),p.face=t}return p}Wn.prototype.isMesh=!0;class qn extends En{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,_=s/2,w=p/2,b=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new Lt;for(let s=0;s0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}Jn.prototype.isShaderMaterial=!0;class Qn extends Ce{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new se,this.projectionMatrix=new se,this.projectionMatrixInverse=new se}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Qn.prototype.isCamera=!0;class Kn extends Qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*lt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ot*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*lt*Math.atan(Math.tan(.5*ot*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ot*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Kn.prototype.isPerspectiveCamera=!0;const $n=90;class ti extends Ce{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Kn($n,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Lt(1,0,0)),this.add(i);const r=new Kn($n,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Lt(-1,0,0)),this.add(r);const s=new Kn($n,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Lt(0,1,0)),this.add(s);const a=new Kn($n,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Lt(0,-1,0)),this.add(a);const o=new Kn($n,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Lt(0,0,1)),this.add(o);const l=new Kn($n,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Lt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class ei extends bt{constructor(t,e,n,i,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,h),this._needsFlipEnvMap=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}ei.prototype.isCubeTexture=!0;class ni extends Tt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new ei(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new qn(5,5,5),r=new Jn({name:"CubemapFromEquirect",uniforms:Xn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Wn(i,r),a=e.minFilter;e.minFilter===y&&(e.minFilter=g);return new ti(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}ni.prototype.isWebGLCubeRenderTarget=!0;class ii extends bt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==l?l:p,this.minFilter=void 0!==c?c:p,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}ii.prototype.isDataTexture=!0;const ri=new Jt,si=new Lt;class ai{constructor(t=new Ne,e=new Ne,n=new Ne,i=new Ne,r=new Ne,s=new Ne){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,h-o,m-u,y-f).normalize(),e[1].setComponents(a+i,h+o,m+u,y+f).normalize(),e[2].setComponents(a+r,h+l,m+d,y+g).normalize(),e[3].setComponents(a-r,h-l,m-d,y-g).normalize(),e[4].setComponents(a-s,h-c,m-p,y-v).normalize(),e[5].setComponents(a+s,h+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ri.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSprite(t){return ri.center.set(0,0,0),ri.radius=.7071067811865476,ri.applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,si.y=i.normal.y>0?t.max.y:t.min.y,si.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(si)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function oi(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function li(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP 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t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ui.LTC_FLOAT_1,r.rectAreaLTC2=ui.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ui.LTC_HALF_1,r.rectAreaLTC2=ui.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=a,r.ambient[1]=o,r.ambient[2]=l;const v=r.hash;v.directionalLength===c&&v.pointLength===h&&v.spotLength===u&&v.rectAreaLength===d&&v.hemiLength===p&&v.numDirectionalShadows===m&&v.numPointShadows===f&&v.numSpotShadows===g||(r.directional.length=c,r.spot.length=u,r.rectArea.length=d,r.point.length=h,r.hemi.length=p,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=f,r.pointShadowMap.length=f,r.spotShadow.length=g,r.spotShadowMap.length=g,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=f,r.spotShadowMatrix.length=g,v.directionalLength=c,v.pointLength=h,v.spotLength=u,v.rectAreaLength=d,v.hemiLength=p,v.numDirectionalShadows=m,v.numPointShadows=f,v.numSpotShadows=g,r.version=rs++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=n.get(i).length?(s=new os(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class cs extends Xe{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}cs.prototype.isMeshDepthMaterial=!0;class hs extends Xe{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new 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shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) 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t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e));l=h(t,r,!0===e.isInstancedMesh)}else l=d;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=l.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=l.clone(),n[e]=r),l=r}return l.visible=i.visible,l.wireframe=i.wireframe,l.side=3===o?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],l.clipShadows=i.clipShadows,l.clippingPlanes=i.clippingPlanes,l.clipIntersection=i.clipIntersection,l.wireframeLinewidth=i.wireframeLinewidth,l.linewidth=i.linewidth,!0===r.isPointLight&&!0===l.isMeshDistanceMaterial&&(l.referencePosition.setFromMatrixPosition(r.matrixWorld),l.nearDistance=s,l.farDistance=a),l}function M(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;lh||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/m.x),r.x=s.x*m.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/m.y),r.y=s.y*m.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:g,magFilter:g,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Tt(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:p,magFilter:p,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t=1):-1!==R.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES 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r=i.get(t);t.version>0&&r.__version!==t.version?Z(r,t,e):(n.activeTexture(33984+e),n.bindTexture(32879,r.__webglTexture))},this.setTextureCube=W,this.setupRenderTarget=function(e){const r=e.texture,l=i.get(e),c=i.get(r);e.addEventListener("dispose",U),c.__webglTexture=t.createTexture(),c.__version=r.version,a.memory.textures++;const h=!0===e.isWebGLCubeRenderTarget,u=!0===e.isWebGLMultisampleRenderTarget,d=r.isDataTexture3D||r.isDataTexture2DArray,p=B(e)||o;if(!o||r.format!==T||r.type!==b&&r.type!==M||(r.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. 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Use their .texture property instead."),tt=!0),t=t.texture),V(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===et&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),et=!0),t=t.texture),W(t,e)}}function ms(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(t===x)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(t===_)return 5123;if(1013===t)return 5124;if(t===w)return 5125;if(t===b)return 5126;if(t===M)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(t===T)return 6407;if(t===E)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(t===A)return 6402;if(t===L)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(t===R||t===C||t===P||t===D){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(t===R)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(t===C)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(t===P)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===D)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===I||t===N||t===B||t===z){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(t===I)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===N)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===B)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===z)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===F||t===O)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(t===F)return n.COMPRESSED_RGB8_ETC2;if(t===O)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):36492===t?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):t===S?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}class fs extends Kn{constructor(t=[]){super(),this.cameras=t}}fs.prototype.isArrayCamera=!0;class gs extends Ce{constructor(){super(),this.type="Group"}}gs.prototype.isGroup=!0;const vs={type:"move"};class ys{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new gs,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new gs,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Lt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Lt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new gs,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Lt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Lt),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(null!==a&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(vs))),l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new gs;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class xs extends rt{constructor(t,e){super();const n=this,i=t.state;let r=null,s=1,a=null,o="local-floor",l=null;const c=[],h=new Map,u=new Kn;u.layers.enable(1),u.viewport=new St;const d=new Kn;d.layers.enable(2),d.viewport=new St;const p=[u,d],m=new fs;m.layers.enable(1),m.layers.enable(2);let f=null,g=null;function v(t){const e=h.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function y(){h.forEach((function(t,e){t.disconnect(e)})),h.clear(),f=null,g=null,i.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function x(t){const e=r.inputSources;for(let t=0;t0&&Rt(s,t,e),a.length>0&&Rt(a,t,e),null!==_&&(J.updateRenderTargetMipmap(_),J.updateMultisampleRenderTarget(_)),!0===t.isScene&&t.onAfterRender(f,t,e),q.buffers.depth.setTest(!0),q.buffers.depth.setMask(!0),q.buffers.color.setMask(!0),q.setPolygonOffset(!1),dt.resetDefaultState(),w=-1,S=null,m.pop(),d=m.length>0?m[m.length-1]:null,p.pop(),u=p.length>0?p[p.length-1]:null},this.getActiveCubeFace=function(){return v},this.getActiveMipmapLevel=function(){return y},this.getRenderTarget=function(){return _},this.setRenderTarget=function(t,e=0,n=0){_=t,v=e,y=n,t&&void 0===Z.get(t).__webglFramebuffer&&J.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=Z.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?Z.get(t).__webglMultisampledFramebuffer:a,T.copy(t.viewport),A.copy(t.scissor),L=t.scissorTest}else T.copy(N).multiplyScalar(P).floor(),A.copy(B).multiplyScalar(P).floor(),L=z;if(q.bindFramebuffer(36160,i),q.viewport(T),q.scissor(A),q.setScissorTest(L),r){const i=Z.get(t.texture);pt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}else if(s){const i=Z.get(t.texture),r=e||0;pt.framebufferTextureLayer(36160,36064,i.__webglTexture,n||0,r)}},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=Z.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){q.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==E&&ut.convert(o)!==pt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===M&&(W.has("EXT_color_buffer_half_float")||j.isWebGL2&&W.has("EXT_color_buffer_float"));if(!(l===x||ut.convert(l)===pt.getParameter(35738)||l===b&&(j.isWebGL2||W.has("OES_texture_float")||W.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===pt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&pt.readPixels(e,n,i,r,ut.convert(o),ut.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==_?Z.get(_).__webglFramebuffer:null;q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i),a=ut.convert(e.format);J.setTexture2D(e,0),pt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=ut.convert(n.format),o=ut.convert(n.type);J.setTexture2D(n,0),pt.pixelStorei(37440,n.flipY),pt.pixelStorei(37441,n.premultiplyAlpha),pt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?pt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?pt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):pt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&pt.generateMipmap(3553),q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(f.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const{width:s,height:a,data:o}=n.image,l=ut.convert(i.format),c=ut.convert(i.type);let h;if(i.isDataTexture3D)J.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");J.setTexture2DArray(i,0),h=35866}pt.pixelStorei(37440,i.flipY),pt.pixelStorei(37441,i.premultiplyAlpha),pt.pixelStorei(3317,i.unpackAlignment);const u=pt.getParameter(3314),d=pt.getParameter(32878),p=pt.getParameter(3316),m=pt.getParameter(3315),g=pt.getParameter(32877);pt.pixelStorei(3314,s),pt.pixelStorei(32878,a),pt.pixelStorei(3316,t.min.x),pt.pixelStorei(3315,t.min.y),pt.pixelStorei(32877,t.min.z),pt.texSubImage3D(h,r,e.x,e.y,e.z,t.max.x-t.min.x+1,t.max.y-t.min.y+1,t.max.z-t.min.z+1,l,c,o),pt.pixelStorei(3314,u),pt.pixelStorei(32878,d),pt.pixelStorei(3316,p),pt.pixelStorei(3315,m),pt.pixelStorei(32877,g),0===r&&i.generateMipmaps&&pt.generateMipmap(h),q.unbindTexture()},this.initTexture=function(t){J.setTexture2D(t,0),q.unbindTexture()},this.resetState=function(){v=0,y=0,_=null,q.reset(),dt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class bs extends ws{}bs.prototype.isWebGL1Renderer=!0;class Ms{constructor(t,e=25e-5){this.name="",this.color=new tn(t),this.density=e}clone(){return new Ms(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Ms.prototype.isFogExp2=!0;class Ss{constructor(t,e=1,n=1e3){this.name="",this.color=new tn(t),this.near=e,this.far=n}clone(){return new Ss(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Ss.prototype.isFog=!0;class Ts extends Ce{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ts.prototype.isScene=!0;class Es{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=et,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ct(),this.onUploadCallback=function(){}}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Ps.clone(),uv:je.getUV(Ps,Fs,Os,Hs,Gs,Us,ks,new vt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function Ws(t,e,n,i,r,s){Ns.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(Bs.x=s*Ns.x-r*Ns.y,Bs.y=r*Ns.x+s*Ns.y):Bs.copy(Ns),t.copy(e),t.x+=Bs.x,t.y+=Bs.y,t.applyMatrix4(zs)}Vs.prototype.isSprite=!0;const js=new Lt,qs=new Lt;class Xs extends Ce{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){js.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(js);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){js.setFromMatrixPosition(t.matrixWorld),qs.setFromMatrixPosition(this.matrixWorld);const n=js.distanceTo(qs)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);dt.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}fa.prototype.isLine=!0;const ga=new Lt,va=new Lt;class ya extends fa{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Ea(t,e,n,i,r,s,a){const o=ba.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}Ta.prototype.isPoints=!0;class Aa extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Aa.prototype.isVideoTexture=!0;class La extends bt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}La.prototype.isCompressedTexture=!0;class Ra extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ra.prototype.isCanvasTexture=!0;class Ca extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=_),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ca.prototype.isDepthTexture=!0;class Pa extends En{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Lt,c=new vt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new mn(s,3)),this.setAttribute("normal",new mn(a,3)),this.setAttribute("uv",new mn(o,2))}}class Da extends En{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new vt,m=new Lt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new mn(h,3)),this.setAttribute("normal",new mn(u,3)),this.setAttribute("uv",new mn(d,2))}}class Ia extends Da{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}}class Na extends En{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new mn(r,3)),this.setAttribute("normal",new mn(r.slice(),3)),this.setAttribute("uv",new mn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class Ba extends Na{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}}const za=new Lt,Fa=new Lt,Oa=new Lt,Ha=new je;class Ga extends En{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. 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t}optimize(){const t=Vo.arraySlice(this.times),e=Vo.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===U,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Vo.arraySlice(t,0,s),this.values=Vo.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Vo.arraySlice(this.times,0),e=Vo.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Yo.prototype.TimeBufferType=Float32Array,Yo.prototype.ValueBufferType=Float32Array,Yo.prototype.DefaultInterpolation=G;class Zo extends Yo{}Zo.prototype.ValueTypeName="bool",Zo.prototype.ValueBufferType=Array,Zo.prototype.DefaultInterpolation=H,Zo.prototype.InterpolantFactoryMethodLinear=void 0,Zo.prototype.InterpolantFactoryMethodSmooth=void 0;class Jo extends Yo{}Jo.prototype.ValueTypeName="color";class Qo extends Yo{}Qo.prototype.ValueTypeName="number";class Ko extends Wo{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)At.slerpFlat(r,0,s,l-a,s,l,o);return r}}class $o extends Yo{InterpolantFactoryMethodLinear(t){return new Ko(this.times,this.values,this.getValueSize(),t)}}$o.prototype.ValueTypeName="quaternion",$o.prototype.DefaultInterpolation=G,$o.prototype.InterpolantFactoryMethodSmooth=void 0;class tl extends Yo{}tl.prototype.ValueTypeName="string",tl.prototype.ValueBufferType=Array,tl.prototype.DefaultInterpolation=H,tl.prototype.InterpolantFactoryMethodLinear=void 0,tl.prototype.InterpolantFactoryMethodSmooth=void 0;class el extends Yo{}el.prototype.ValueTypeName="vector";class nl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ct(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(il(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Yo.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Vo.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class ml{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new vt:new Lt);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Lt,i=[],r=[],s=[],a=new Lt,o=new se;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Lt),i[e].normalize()}r[0]=new Lt,s[0]=new Lt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ht(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(ht(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class fl extends ml{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new vt,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(yl.subVectors(i[0],i[1]).add(i[0]),a=yl);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Ml(a,o.x,l.x,c.x,h.x),Ml(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class zl extends Bl{constructor(t){super(t),this.uuid=ct(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new tn).setHex(r.value);break;case"v2":i.uniforms[e].value=(new vt).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Lt).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new St).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new yt).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new se).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new vt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new vt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i}setTextures(t){return this.textures=t,this}}class rc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=po.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new zl,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e1){let t=!1;const e=[];for(let t=0,e=d.length;t0&&(t||(f=u))}for(let t=0,e=d.length;t0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){At.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;At.multiplyQuaternionsFlat(t,s,t,e,t,n),At.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const Bc="\\[\\]\\.:\\/",zc=new RegExp("[\\[\\]\\.:\\/]","g"),Fc="[^\\[\\]\\.:\\/]",Oc="[^"+Bc.replace("\\.","")+"]",Hc=/((?:WC+[\/:])*)/.source.replace("WC",Fc),Gc=/(WCOD+)?/.source.replace("WCOD",Oc),Uc=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Fc),kc=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Fc),Vc=new RegExp("^"+Hc+Gc+Uc+kc+"$"),Wc=["material","materials","bones"];class jc{constructor(t,e,n){this.path=e,this.parsedPath=n||jc.parseTrackName(e),this.node=jc.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new jc.Composite(t,e,n):new jc(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(zc,"")}static parseTrackName(t){const e=Vc.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Wc.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new jc(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}qc.prototype.isAnimationObjectGroup=!0;class Xc{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:k,endingEnd:k};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:k:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:k:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class Yc extends rt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new Nc(jc.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;tthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new vt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new vt),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return th.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}eh.prototype.isBox2=!0;const nh=new Lt,ih=new Lt;class rh{constructor(t=new Lt,e=new Lt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Lt),t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Lt),t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Lt),this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){nh.subVectors(t,this.start),ih.subVectors(this.end,this.start);const n=ih.dot(ih);let i=ih.dot(nh)/n;return e&&(i=ht(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Lt),this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class sh extends Ce{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}sh.prototype.isImmediateRenderObject=!0;const ah=new Lt;const oh=new Lt,lh=new se,ch=new se;class hh extends ya{constructor(t){const e=uh(t),n=new En,i=[],r=[],s=new tn(0,0,1),a=new tn(0,1,0);for(let t=0;t4?a=Ph[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*u),v=new Float32Array(m*d*u),y=new Float32Array(f*d*u);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new En;x.setAttribute("position",new sn(g,p)),x.setAttribute("uv",new sn(v,m)),x.setAttribute("faceIndex",new sn(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Zh(t){const e=new Tt(3*Ch,3*Ch,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Jh(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Qh(){const t=new vt(1,1);return new Io({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:Nh[3e3]},outputEncoding:{value:Nh[3e3]}},vertexShader:$h(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${tu()}\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function Kh(){return new Io({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Nh[3e3]},outputEncoding:{value:Nh[3e3]}},vertexShader:$h(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${tu()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function $h(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function tu(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"}ml.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(ml.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Bl.prototype.fromPoints=function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)},fh.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},hh.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},ol.prototype.extractUrlBase=function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),rc.extractUrlBase(t)},ol.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},eh.prototype.center=function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},eh.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},eh.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},eh.prototype.size=function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)},Pt.prototype.center=function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Pt.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Pt.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},Pt.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},Pt.prototype.size=function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)},Jt.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},ai.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},rh.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},yt.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},yt.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},yt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},yt.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},yt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},yt.prototype.getInverse=function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},se.prototype.extractPosition=function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},se.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},se.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Lt).setFromMatrixColumn(this,3)},se.prototype.setRotationFromQuaternion=function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},se.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},se.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.multiplyVector4=function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},se.prototype.rotateAxis=function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},se.prototype.crossVector=function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},se.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},se.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},se.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},se.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},se.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},se.prototype.makeFrustum=function(t,e,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,s)},se.prototype.getInverse=function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},Ne.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},At.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},At.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},re.prototype.isIntersectionBox=function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},re.prototype.isIntersectionPlane=function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},re.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},je.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},je.prototype.barycoordFromPoint=function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},je.prototype.midpoint=function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},je.prototypenormal=function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},je.prototype.plane=function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)},je.barycoordFromPoint=function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),je.getBarycoord(t,e,n,i,r)},je.normal=function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),je.getNormal(t,e,n,i)},zl.prototype.extractAllPoints=function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},zl.prototype.extrude=function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new go(this,t)},zl.prototype.makeGeometry=function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Mo(this,t)},vt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},vt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},vt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Lt.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},Lt.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},Lt.prototype.getPositionFromMatrix=function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},Lt.prototype.getScaleFromMatrix=function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},Lt.prototype.getColumnFromMatrix=function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},Lt.prototype.applyProjection=function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},Lt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},Lt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},Lt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},St.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},St.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Ce.prototype.getChildByName=function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},Ce.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},Ce.prototype.translate=function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},Ce.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},Ce.prototype.applyMatrix=function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(Ce.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Wn.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(Wn.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),$s.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Kn.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Fl.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(sn.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===nt},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(nt)}}}),sn.prototype.setDynamic=function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nt:et),this},sn.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},sn.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},En.prototype.addIndex=function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},En.prototype.addAttribute=function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new sn(arguments[1],arguments[2])))},En.prototype.addDrawCall=function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},En.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},En.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},En.prototype.removeAttribute=function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},En.prototype.applyMatrix=function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(En.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Es.prototype.setDynamic=function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nt:et),this},Es.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},go.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},go.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},go.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Ts.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Zc.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Xe.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new tn}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(Jn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),ws.prototype.clearTarget=function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},ws.prototype.animate=function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},ws.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},ws.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},ws.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},ws.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},ws.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},ws.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},ws.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},ws.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},ws.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},ws.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},ws.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},ws.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},ws.prototype.enableScissorTest=function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},ws.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},ws.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},ws.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},ws.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},ws.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},ws.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},ws.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},ws.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},ws.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},ws.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(ws.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Y:X}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(us.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Tt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Lc.prototype.load=function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new vc).load(t,(function(t){e.setBuffer(t)})),this},Ic.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},ti.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},ti.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)},_t.crossOrigin=void 0,_t.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new pl;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},_t.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new ul;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},_t.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},_t.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};const eu={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:e}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=e),t.ACESFilmicToneMapping=4,t.AddEquation=n,t.AddOperation=2,t.AdditiveAnimationBlendMode=q,t.AdditiveBlending=2,t.AlphaFormat=1021,t.AlwaysDepth=1,t.AlwaysStencilFunc=519,t.AmbientLight=$l,t.AmbientLightProbe=xc,t.AnimationClip=nl,t.AnimationLoader=class extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new cl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=[];for(let n=0;n.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Sh.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Sh,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=Lc,t.AudioAnalyser=Ic,t.AudioContext=gc,t.AudioListener=class extends Ce{constructor(){super(),this.type="AudioListener",this.context=gc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new bc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Sc,Tc,Ec),Ac.set(0,0,-1).applyQuaternion(Tc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Sc.x,t),e.positionY.linearRampToValueAtTime(Sc.y,t),e.positionZ.linearRampToValueAtTime(Sc.z,t),e.forwardX.linearRampToValueAtTime(Ac.x,t),e.forwardY.linearRampToValueAtTime(Ac.y,t),e.forwardZ.linearRampToValueAtTime(Ac.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Sc.x,Sc.y,Sc.z),e.setOrientation(Ac.x,Ac.y,Ac.z,n.x,n.y,n.z)}},t.AudioLoader=vc,t.AxesHelper=Ah,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Ah(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new dl(t)},t.Bone=ta,t.BooleanKeyframeTrack=Zo,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Mh(t,e)},t.Box2=eh,t.Box3=Pt,t.Box3Helper=class extends ya{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new En;i.setIndex(new sn(n,1)),i.setAttribute("position",new mn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new ca({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=qn,t.BoxGeometry=qn,t.BoxHelper=Mh,t.BufferAttribute=sn,t.BufferGeometry=En,t.BufferGeometryLoader=oc,t.ByteType=1010,t.Cache=rl,t.Camera=Qn,t.CameraHelper=class extends ya{constructor(t){const e=new En,n=new ca({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new tn(16755200),o=new tn(16711680),l=new tn(43775),c=new tn(16777215),h=new tn(3355443);function u(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}u("n1","n2",a),u("n2","n4",a),u("n4","n3",a),u("n3","n1",a),u("f1","f2",a),u("f2","f4",a),u("f4","f3",a),u("f3","f1",a),u("n1","f1",a),u("n2","f2",a),u("n3","f3",a),u("n4","f4",a),u("p","n1",o),u("p","n2",o),u("p","n3",o),u("p","n4",o),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new mn(i,3)),e.setAttribute("color",new mn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;_h.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),wh("c",e,t,_h,0,0,-1),wh("t",e,t,_h,0,0,1),wh("n1",e,t,_h,-1,-1,-1),wh("n2",e,t,_h,1,-1,-1),wh("n3",e,t,_h,-1,1,-1),wh("n4",e,t,_h,1,1,-1),wh("f1",e,t,_h,-1,-1,1),wh("f2",e,t,_h,1,-1,1),wh("f3",e,t,_h,-1,1,1),wh("f4",e,t,_h,1,1,1),wh("u1",e,t,_h,.7,1.1,-1),wh("u2",e,t,_h,-.7,1.1,-1),wh("u3",e,t,_h,0,2,-1),wh("cf1",e,t,_h,-1,0,1),wh("cf2",e,t,_h,1,0,1),wh("cf3",e,t,_h,0,-1,1),wh("cf4",e,t,_h,0,1,1),wh("cn1",e,t,_h,-1,0,-1),wh("cn2",e,t,_h,1,0,-1),wh("cn3",e,t,_h,0,-1,-1),wh("cn4",e,t,_h,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ra,t.CatmullRomCurve3=bl,t.CineonToneMapping=3,t.CircleBufferGeometry=Pa,t.CircleGeometry=Pa,t.ClampToEdgeWrapping=u,t.Clock=bc,t.Color=tn,t.ColorKeyframeTrack=Jo,t.CompressedTexture=La,t.CompressedTextureLoader=class extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new La,o=new cl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=al,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ca,t.DirectionalLight=Kl,t.DirectionalLightHelper=class extends Ce{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new En;i.setAttribute("position",new mn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new ca({fog:!1,toneMapped:!1});this.lightPlane=new fa(i,r),this.add(this.lightPlane),i=new En,i.setAttribute("position",new mn([0,0,0,0,0,1],3)),this.targetLine=new fa(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){gh.setFromMatrixPosition(this.light.matrixWorld),vh.setFromMatrixPosition(this.light.target.matrixWorld),yh.subVectors(vh,gh),this.lightPlane.lookAt(vh),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(vh),this.targetLine.scale.z=yh.length()}},t.DiscreteInterpolant=Xo,t.DodecahedronBufferGeometry=Ba,t.DodecahedronGeometry=Ba,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new sn(t,e).setUsage(nt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=nt,t.DynamicReadUsage=35049,t.EdgesGeometry=Ga,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new ya(new Ga(t.geometry),new ca({color:void 0!==e?e:16777215}))},t.EllipseCurve=fl,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=fe,t.EventDispatcher=rt,t.ExtrudeBufferGeometry=go,t.ExtrudeGeometry=go,t.FaceColors=1,t.FileLoader=cl,t.FlatShading=1,t.Float16BufferAttribute=pn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new mn(t,e)},t.Float32BufferAttribute=mn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new fn(t,e)},t.Float64BufferAttribute=fn,t.FloatType=b,t.Fog=Ss,t.FogExp2=Ms,t.Font=pc,t.FontLoader=class extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new cl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new pc(t)}},t.FrontSide=0,t.Frustum=ai,t.GLBufferAttribute=Qc,t.GLSL1="100",t.GLSL3=it,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=fh,t.Group=gs,t.HalfFloatType=M,t.HemisphereLight=Ol,t.HemisphereLightHelper=class extends Ce{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new _o(e);i.rotateY(.5*Math.PI),this.material=new en({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new sn(s,3)),this.add(new Wn(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");ph.copy(this.light.color),mh.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new sl(e);r=new hl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(Ih),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){kh=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Kh(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Qh(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?Ch:0,Ch,Ch),o.setRenderTarget(i),u&&o.render(zh,r),o.render(t,r)}o.toneMapping=h,o.outputEncoding=c,o.autoClear=l}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Kh()):null==this._equirectShader&&(this._equirectShader=Qh());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Wn(Oh[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=Nh[t.encoding],s.outputEncoding.value=Nh[e.texture.encoding],Jh(e,0,0,3*Ch,2*Ch),n.setRenderTarget(e),n.render(r,Fh)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;eIh&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Fh)}},t.ParametricBufferGeometry=wo,t.ParametricGeometry=wo,t.Particle=function(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new Vs(t)},t.ParticleBasicMaterial=function(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new _a(t)},t.ParticleSystem=function(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Ta(t,e)},t.ParticleSystemMaterial=function(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new _a(t)},t.Path=Bl,t.PerspectiveCamera=Kn,t.Plane=Ne,t.PlaneBufferGeometry=ci,t.PlaneGeometry=ci,t.PlaneHelper=class extends fa{constructor(t,e=1,n=16776960){const i=n,r=new En;r.setAttribute("position",new mn([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),r.computeBoundingSphere(),super(r,new ca({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new En;s.setAttribute("position",new mn([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),s.computeBoundingSphere(),this.add(new Wn(s,new en({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){let e=-this.plane.constant;Math.abs(e)<1e-8&&(e=1e-8),this.scale.set(.5*this.size,.5*this.size,e),this.children[0].material.side=e<0?1:0,this.lookAt(this.plane.normal),super.updateMatrixWorld(t)}},t.PointCloud=function(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Ta(t,e)},t.PointCloudMaterial=function(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new _a(t)},t.PointLight=Zl,t.PointLightHelper=class extends Wn{constructor(t,e,n){super(new So(e,4,2),new en({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},t.Points=Ta,t.PointsMaterial=_a,t.PolarGridHelper=class extends ya{constructor(t=10,e=16,n=8,i=64,r=4473924,s=8947848){r=new tn(r),s=new tn(s);const a=[],o=[];for(let n=0;n<=e;n++){const i=n/e*(2*Math.PI),l=Math.sin(i)*t,c=Math.cos(i)*t;a.push(0,0,0),a.push(l,0,c);const h=1&n?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let e=0;e<=n;e++){const l=1&e?r:s,c=t-t/n*e;for(let t=0;t + + + + + + Fancake Cinematic Engine v6.2 - Crystal Clarity + + + + + +
+
SYSTEM_STATUS: CRYSTAL_CLARITY_ACTIVE // ENGINE_SYNC: 100% // HUD_DEPTH: -500
+
+ +
+
+
+
+

Fancake

+ V6.2 CLARITY +
+

Deep Space Engine - Zero Mist Mode

+
+ +
+
+
+ Resonance: Ultra High +
+
+
+ +
+ + +
+
+
+
+ Mass Volume + x1.5 +
+ + +
+
+
+ Orbit Exp. + x1.0 +
+ +
+
+ +
+
+
+ HUD Size + x1.0 +
+ +
+
+
+ HUD Dist. + x1.0 +
+ + +
+
+ +
+
+
+ Camera Height + 2000 +
+ +
+
+
+ View Rotation + 0° +
+ +
+
+ +
+ +
+ +
+
+
+
+ + + + + + diff --git a/app/lib/core/router/app_router.dart b/app/lib/core/router/app_router.dart index 80cd54b..ad0af50 100644 --- a/app/lib/core/router/app_router.dart +++ b/app/lib/core/router/app_router.dart @@ -127,6 +127,7 @@ GoRouter buildRouter(AuthRepository auth, {Repositories? repositories}) { // repositories.dart 한 곳이므로 화면이 표본을 직접 만들지 않는다. questRepository: repos.quest, campaignRepository: repos.campaign, + insideRepository: repos.inside, notifications: repos.notifications, eclipse: repos.eclipse, ), diff --git a/app/lib/core/ui/section_header.dart b/app/lib/core/ui/section_header.dart deleted file mode 100644 index 057dad4..0000000 --- a/app/lib/core/ui/section_header.dart +++ /dev/null @@ -1,57 +0,0 @@ -import 'package:flutter/material.dart'; - -import '../theme/tokens.dart'; -import '../i18n/app_locale.dart'; - -/// 섹션 제목 + 「더 보기」. -/// -/// Figma 홈의 `TODAY'S QUEST` · `AI Daily Briefing` · `HOT ARCHIVE` · -/// `인기 K-INSIDE` 가 전부 같은 모양이라 하나로 뺐다. -class SectionHeader extends StatelessWidget { - const SectionHeader({ - super.key, - required this.title, - this.onMore, - this.moreLabel, - }); - - final String title; - - /// 「더 보기」 자리의 다른 문구. 브리핑은 이 자리가 「공유」다(Figma `266:90529`). - final String? moreLabel; - - /// 없으면 「더 보기」를 그리지 않는다. - final VoidCallback? onMore; - - @override - Widget build(BuildContext context) { - final text = Theme.of(context).textTheme; - return Row( - mainAxisAlignment: MainAxisAlignment.spaceBetween, - children: [ - Flexible( - child: Text( - title, - style: text.titleLarge?.copyWith(fontWeight: FontWeight.w600), - ), - ), - if (onMore != null) - TextButton( - onPressed: onMore, - style: TextButton.styleFrom( - padding: const EdgeInsets.symmetric(horizontal: AppSpace.s2), - minimumSize: const Size(0, AppSizing.touchMinApp), - foregroundColor: AppColors.onCosmicVariant, - ), - child: Row( - mainAxisSize: MainAxisSize.min, - children: [ - Text(moreLabel ?? context.l10n.commonMore, style: text.bodySmall), - const Icon(Icons.chevron_right, size: 16), - ], - ), - ), - ], - ); - } -} diff --git a/app/lib/features/galaxy/widgets/galaxy_mini_map.dart b/app/lib/features/galaxy/widgets/galaxy_mini_map.dart index 29702f5..2b909cb 100644 --- a/app/lib/features/galaxy/widgets/galaxy_mini_map.dart +++ b/app/lib/features/galaxy/widgets/galaxy_mini_map.dart @@ -30,7 +30,22 @@ class GalaxyMiniMap extends StatefulWidget { required this.data, required this.onOpen, this.size = 140, - }); + }) : expanded = false, + onOpenPlanet = null; + + /// 「GALAXY 맵 확장」 — Figma 「홈_초기사용자」(`343:211127`)의 히어로 전체 갤럭시 맵. + /// 부모 크기를 채우고 모든 행성에 프로토타입 HUD 를 그린다. 설명 프레임 「갤럭시맵 화면」 + /// (`2008:14486`)의 동작 — 끌어 회전(프로토타입 View Rotation ±180° · 관성 없음) · + /// 두 손가락 줌인/줌아웃 · 행성 탭 = 화면 중심 전환 · HUD 탭 = [onOpenPlanet](FPI 상세). + const GalaxyMiniMap.expanded({ + super.key, + required this.data, + required ValueChanged this.onOpenPlanet, + }) : expanded = true, + onOpen = _noop, + size = 0; + + static void _noop() {} final GalaxySnapshot data; final VoidCallback onOpen; @@ -38,13 +53,18 @@ class GalaxyMiniMap extends StatefulWidget { /// 정사각 한 변. HOME 은 약 140pt(C-105 · 자리는 C-113 → `HomeHero.miniMapAlignment`). final double size; + final bool expanded; + final ValueChanged? onOpenPlanet; + @override State createState() => _GalaxyMiniMapState(); } class _GalaxyMiniMapState extends State with SingleTickerProviderStateMixin { - final _painter = GalaxyMiniMapPainter(); + late final _painter = widget.expanded + ? GalaxyMiniMapPainter.figmaScale() + : GalaxyMiniMapPainter(); late final Ticker _ticker = createTicker(_tick); Duration _last = Duration.zero; @@ -92,8 +112,58 @@ class _GalaxyMiniMapState extends State super.dispose(); } + double _zoomStart = 1; + + Widget _expanded(BuildContext context) { + final mine = widget.data.mine; + return LayoutBuilder( + builder: (context, box) => Semantics( + label: [ + if (mine != null) + ...GalaxyMiniMapPainter.hudLines(mine) + else + 'GALAXY', + ].join(' · '), + onTap: mine == null ? null : () => widget.onOpenPlanet!(mine), + child: GestureDetector( + excludeFromSemantics: true, + onScaleStart: (_) => _zoomStart = _painter.zoom, + onScaleUpdate: (d) { + if (d.pointerCount > 1) { + _painter.zoomTo(_zoomStart * d.scale); + } else { + _painter.turn(d.focalPointDelta.dx / box.maxWidth * math.pi); + } + if (!_ticker.isActive) _painter.settle(); + }, + onTapUp: (d) { + final hit = _painter.hitAt(d.localPosition); + if (hit == null) return; + if (hit.hud) { + widget.onOpenPlanet!(hit.planet); + } else { + _painter.focus(hit.planet.id); + if (!_ticker.isActive) _painter.settle(); + } + }, + child: ExcludeSemantics( + child: RepaintBoundary( + child: CustomPaint( + size: box.biggest, + painter: _painter, + isComplex: true, + willChange: true, + ), + ), + ), + ), + ), + ); + } + @override Widget build(BuildContext context) { + if (widget.expanded) return _expanded(context); final mine = widget.data.mine; return Semantics( button: true, @@ -153,7 +223,7 @@ const _emerald = Color(0xFF10B981); /// 행성 색 — 팬덤 `colorKey` 를 행성 색 팔레트([planetColors])로 칠한다. /// 키가 없거나 모르는 값이면 FPI 순번으로 프로토타입 팔레트를 돈다. -Color _planetColor(PlanetNode p, int fpiIndex) => +Color galaxyPlanetColor(PlanetNode p, int fpiIndex) => planetColorOf(p.colorKey) ?? _palette[fpiIndex % _palette.length]; /// 프로토타입 게이지 기본값. 조절 UI 는 없다(C-51). @@ -201,6 +271,10 @@ class _Body { double wz = 0; double depth = 0; double hudW = 0; + + /// 마지막 프레임의 화면 좌표·반지름·HUD 상자(탭 판정용). + double sx = 0, sy = 0, sr = 0; + Rect hudRect = Rect.zero; ui.Picture? hud; ui.Picture? sphere; Float32List sat = Float32List(0); @@ -273,6 +347,8 @@ ui.Picture _hudPicture(PlanetNode p, Color color, double share) { text: text, style: TextStyle( fontFamily: 'monospace', + // 프로토타입 JetBrains Mono 대신 기기 고정폭(Android monospace · iOS Menlo). + fontFamilyFallback: const ['Menlo', 'Courier', AppFonts.body], fontSize: size, fontWeight: weight, color: c, @@ -343,8 +419,27 @@ ui.Picture _spherePicture(Color c) { /// 미니맵 장면 상태와 그리기. 상태는 위젯이 [advance]·[settle] 로 움직인다. class GalaxyMiniMapPainter extends CustomPainter { - GalaxyMiniMapPainter() : this._(ValueNotifier(0)); - GalaxyMiniMapPainter._(this._frame) : super(repaint: _frame); + GalaxyMiniMapPainter() : this._(ValueNotifier(0), null); + + /// HOME 「GALAXY 맵 확장」 — Figma `343:211127` 축척. 화면 크기와 무관하게 초점 거리를 + /// [figmaFocal] 로 고정하고, HUD 카드는 [figmaHud] 고정 크기로 그린다. + GalaxyMiniMapPainter.figmaScale() : this._(ValueNotifier(0), figmaFocal); + + GalaxyMiniMapPainter._(this._frame, this.fixedFocal) : super(repaint: _frame); + + /// 고정 초점 거리(pt). null 이면 프로토타입처럼 세로 시야각 70°(`focal = h/2/tan35°`). + final double? fixedFocal; + + /// Figma `343:211127` 은 히어로(375)에 프로토타입 캡처(801×555)를 원래 픽셀 크기로 넣었다 + /// (y124 · 가로 가운데 x−213). 그 캡처의 내 행성(NewJeans, FPI 3200 → 반지름 31 × Mass 1.5) + /// 지름이 38pt 다(Figma F1-05 · 343:211127 실측). + /// `지름 = 2 × 46.5 × focal / 4031(카메라 거리)` → focal ≈ 1650pt. 같은 시야각이면 + /// 창 높이 약 2,310px 의 장면이다 — 556pt 창의 프로토타입보다 약 4.2배 크다. + static const figmaFocal = 1650.0; + + /// Figma 캡처의 내 행성 HUD 카드 실측 약 144×68pt → 텍스처 비율 2:1 로 144×72. + /// 글자는 텍스처(512) 기준 이름 50 → 14pt · FPI 40 → 11pt · RANK/LIVE 24 → 6.75pt. + static const figmaHud = Size(144, 72); final ValueNotifier _frame; @@ -367,6 +462,43 @@ class GalaxyMiniMapPainter extends CustomPainter { double _gx = 0; double _gz = 0; + /// 확장 맵의 줌(초점 거리 배율). 별밭은 그대로 두고 장면만 키운다. + double zoom = 1; + static const minZoom = 0.5, maxZoom = 3.0; + void zoomTo(double z) { + zoom = z.clamp(minZoom, maxZoom); + _frame.value++; + } + + /// 확장 맵에서 고른 행성 — 카메라가 이 행성을 가운데로 따라간다(없으면 내 행성). + _Body? _focus; + void focus(String id) => _focus = _bodies[id] ?? _focus; + + @visibleForTesting + String? get focusId => (_focus ?? _mine)?.id; + + /// 마지막 프레임 기준 탭 판정 — HUD 카드가 위(프로토타입 depthTest: false)라 먼저 본다. + ({PlanetNode planet, bool hud})? hitAt(Offset p) { + for (final b in _order.reversed) { + if (b.hudRect.contains(p)) return (planet: b.node, hud: true); + } + for (final b in _order.reversed) { + // 작은 행성도 손끝으로 잡히게 최소 반경 24. + if ((Offset(b.sx, b.sy) - p).distance <= math.max(b.sr, 24)) { + return (planet: b.node, hud: false); + } + } + return null; + } + + /// 행성의 마지막 화면 좌표 — 테스트가 탭할 자리. + @visibleForTesting + Offset? screenOf(String id) => + _bodies[id] == null ? null : Offset(_bodies[id]!.sx, _bodies[id]!.sy); + + @visibleForTesting + Rect? hudRectOf(String id) => _bodies[id]?.hudRect; + /// 그리는 행성 수(내 행성은 순위 밖이어도 더한다). static const maxPlanets = 10; @@ -512,7 +644,7 @@ class GalaxyMiniMapPainter extends CustomPainter { (_bodies[p.id] ??= _Body( p.id, _bodies.length + 1.0, - )).set(p, _planetColor(p, i), share); + )).set(p, galaxyPlanetColor(p, i), share); } final ids = {for (final p in shown) p.id}; _bodies.removeWhere((id, b) { @@ -524,6 +656,7 @@ class GalaxyMiniMapPainter extends CustomPainter { ..clear() ..addAll(_bodies.values); _mine = _order.where((b) => b.node.isMine).firstOrNull; + if (_focus != null && !_bodies.containsValue(_focus)) _focus = null; _place(0); _frame.value++; } @@ -559,7 +692,7 @@ class GalaxyMiniMapPainter extends CustomPainter { void _place(double follow) { final c = math.cos(_rot); final s = math.sin(_rot); - if (_mine case final m?) { + if (_focus ?? _mine case final m?) { final a = _angle(m); final lx = math.cos(a) * m.rad; final lz = math.sin(a) * m.rad; @@ -679,9 +812,10 @@ class GalaxyMiniMapPainter extends CustomPainter { @override void paint(Canvas canvas, Size size) { - final focal = size.height / 2 / _tanHalfFov; - if (size != _bgSize) _buildBackground(size, focal); + final bgFocal = size.height / 2 / _tanHalfFov; + if (size != _bgSize) _buildBackground(size, bgFocal); canvas.drawPicture(_bg!); + final focal = (fixedFocal ?? bgFocal) * zoom; // 궤도 링 — 갤럭시 원점 중심, 두께 = 반지름/100, 흰색 15%. _project(_gx, 0, _gz, focal, size); @@ -747,6 +881,10 @@ class GalaxyMiniMapPainter extends CustomPainter { // 광륜 + 구체. final rPx = r * focal / d; + b + ..sx = px + ..sy = py + ..sr = rPx; canvas.save(); canvas.translate(px, py); canvas.scale(rPx); @@ -778,17 +916,41 @@ class GalaxyMiniMapPainter extends CustomPainter { final hudHeight = 57.5 * f; // [fullHudMin] 보다 작으면 프로토타입 카드는 몇 px 라 읽히지 않는다 — 내 행성만 // 간략 카드로 그리고 다른 행성 카드는 뺀다(궤도·행성만). - final full = size.width >= fullHudMin; + final full = fixedFocal != null || size.width >= fullHudMin; for (final b in _order) { b.hudW = 0; + b.hudRect = Rect.zero; if (!full && !identical(b, _mine)) continue; if (b.depth < b.baseR * _scale * 2) continue; final y = _scale * (b.baseR * _scale + hudHeight / 2 + 2); _project(b.wx, y, b.wz, focal, size); if (_sd < 1) continue; final w = 115 * f * _scale * focal / _sd; + if (fixedFocal != null) { + // 고정 크기 카드 — 장면 축척 · 줌과 무관하게 같은 크기. 아래 변을 프로토타입 HUD + // 아래 변 자리(행성 위 HUD Dist 2)에 둔다. + const hud = figmaHud; + _project(b.wx, _scale * (b.baseR * _scale + 2), b.wz, focal, size); + if (_sd < 1) continue; + final rect = Rect.fromLTWH( + _sx - hud.width / 2, + _sy - hud.height, + hud.width, + hud.height, + ); + b + ..hudW = hud.width + ..hudRect = rect; + canvas.save(); + canvas.translate(rect.left, rect.top); + canvas.scale(hud.width / _hudW, hud.height / _hudH); + canvas.drawPicture(b.hud!); + canvas.restore(); + continue; + } if (full) { b.hudW = w; + b.hudRect = Rect.fromLTWH(_sx - w / 2, _sy - w / 4, w, w / 2); canvas.save(); canvas.translate(_sx - w / 2, _sy - w / 4); canvas.scale(w / _hudW, w / 2 / _hudH); diff --git a/app/lib/features/galaxy/widgets/galaxy_web_view.dart b/app/lib/features/galaxy/widgets/galaxy_web_view.dart new file mode 100644 index 0000000..66123a7 --- /dev/null +++ b/app/lib/features/galaxy/widgets/galaxy_web_view.dart @@ -0,0 +1,206 @@ +import 'dart:convert'; +import 'dart:io' show Platform; + +import 'package:flutter/foundation.dart'; +import 'package:flutter/gestures.dart'; +import 'package:flutter/material.dart'; +import 'package:webview_flutter/webview_flutter.dart'; + +import '../galaxy_data.dart'; +import 'galaxy_mini_map.dart'; + +/// HOME GALAXY 미니맵 · 「GALAXY 맵 확장」 — 발주사 프로토타입 v6.2 HTML 을 그대로 띄운다 +/// (`assets/galaxy/uzu_hud.html` · 9/22 D-6 · 2026-10-05 대표 지시 「html 을 클론코딩하듯」). +/// +/// 한 위젯이 두 모드를 다 맡는다. [expanded] 가 바뀌면 WebView 를 새로 만들지 않고 JS +/// `setMode` 만 부른다 — HOME 은 같은 [GlobalKey] 로 미니맵 자리와 확장 자리 사이를 옮긴다. +/// +/// - 데이터: [GalaxySnapshot] 의 FPI 상위 10 + 내 행성 → `setGalaxy(json)`. +/// - 이벤트: HTML 이 `FanuzuBridge.postMessage` 로 보낸다 — `open`(미니맵 탭) · `hud`(HUD 탭 → +/// [onOpenPlanet]) · `planet`(행성 탭, 중심 전환은 HTML 이 이미 했다). +/// - 화면 밖 · 다른 화면에 가림 · 앱 백그라운드면 `fanuzuPause(true)` 로 rAF 를 멈춘다. +/// - 플랫폼 뷰가 없는 곳(위젯 테스트 · 데스크톱)에서는 같은 장면을 옮긴 [GalaxyMiniMap] 으로 대신한다. +class GalaxyWebView extends StatefulWidget { + const GalaxyWebView({ + super.key, + required this.data, + required this.expanded, + required this.onOpen, + required this.onOpenPlanet, + this.miniSize = 93, + }); + + final GalaxySnapshot data; + final bool expanded; + final double miniSize; + final VoidCallback onOpen; + final ValueChanged onOpenPlanet; + + /// WebView 를 쓸 수 있는가. 테스트에서 끄거나 켤 수 있다. + static bool enabled = + !kIsWeb && + (Platform.isAndroid || Platform.isIOS) && + !Platform.environment.containsKey('FLUTTER_TEST'); + + /// HTML 로 넘기는 행성 목록 — FPI 상위 10 + 순위 밖 내 행성(미니맵 painter 와 같은 규칙). + @visibleForTesting + static List> payload(GalaxySnapshot data) { + final byFpi = [...data.planets]..sort((a, b) => b.fpi.compareTo(a.fpi)); + final shown = byFpi.take(GalaxyMiniMapPainter.maxPlanets).toList(); + final mine = data.mine; + if (mine != null && !shown.contains(mine)) shown.add(mine); + return [ + for (final (i, p) in shown.indexed) + { + 'id': p.id, + 'name': p.name, + 'rank': p.rank, + 'fpi': p.fpi, + 'live': p.online, + 'color': galaxyPlanetColor(p, i).toARGB32() & 0xFFFFFF, + 'mine': p.isMine, + }, + ]; + } + + @override + State createState() => _GalaxyWebViewState(); +} + +class _GalaxyWebViewState extends State + with WidgetsBindingObserver { + WebViewController? _web; + bool _ready = false; + bool? _paused; + bool _foreground = true; + ScrollPosition? _scroll; + + @override + void initState() { + super.initState(); + if (!GalaxyWebView.enabled) return; + WidgetsBinding.instance.addObserver(this); + _web = WebViewController() + ..setJavaScriptMode(JavaScriptMode.unrestricted) + ..setBackgroundColor(Colors.transparent) + ..addJavaScriptChannel('FanuzuBridge', onMessageReceived: _onMessage) + ..loadFlutterAsset('assets/galaxy/uzu_hud.html'); + } + + void _js(String code) { + if (_ready) _web?.runJavaScript(code); + } + + void _push() { + _js('setMode(${jsonEncode(widget.expanded ? 'expanded' : 'mini')})'); + _js('setGalaxy(${jsonEncode(GalaxyWebView.payload(widget.data))})'); + } + + void _onMessage(JavaScriptMessage m) { + final msg = jsonDecode(m.message) as Map; + switch (msg['type']) { + case 'ready': + _ready = true; + _push(); + _paused = null; + _syncPause(); + case 'open': + widget.onOpen(); + case 'hud': + final p = widget.data.planets + .where((p) => p.id == msg['id']) + .firstOrNull; + if (p != null) widget.onOpenPlanet(p); + } + } + + @override + void didUpdateWidget(GalaxyWebView old) { + super.didUpdateWidget(old); + if (_web == null) return; + if (!identical(old.data, widget.data)) { + _push(); + } else if (old.expanded != widget.expanded) { + _js('setMode(${jsonEncode(widget.expanded ? 'expanded' : 'mini')})'); + } + WidgetsBinding.instance.addPostFrameCallback((_) => _syncPause()); + } + + @override + void didChangeDependencies() { + super.didChangeDependencies(); + if (_web == null) return; + final scroll = Scrollable.maybeOf(context)?.position; + if (!identical(scroll, _scroll)) { + _scroll?.removeListener(_syncPause); + _scroll = scroll?..addListener(_syncPause); + } + // 다른 화면이 위에 올라오거나(ModalRoute) 탭이 바뀌면(TickerMode) 다시 판단한다. + ModalRoute.of(context); + TickerMode.valuesOf(context).enabled; + WidgetsBinding.instance.addPostFrameCallback((_) => _syncPause()); + } + + @override + void didChangeAppLifecycleState(AppLifecycleState state) { + _foreground = state == AppLifecycleState.resumed; + _syncPause(); + } + + bool get _visible { + if (!mounted || !_foreground || !TickerMode.valuesOf(context).enabled) return false; + if (ModalRoute.of(context)?.isCurrent == false) return false; + final box = context.findRenderObject(); + if (box is! RenderBox || !box.attached || !box.hasSize) return true; + final top = box.localToGlobal(Offset.zero).dy; + return top + box.size.height > 0 && top < MediaQuery.sizeOf(context).height; + } + + void _syncPause() { + if (!_ready || !mounted) return; + final pause = !_visible; + if (pause == _paused) return; + _paused = pause; + _js('fanuzuPause($pause)'); + } + + @override + void dispose() { + _scroll?.removeListener(_syncPause); + if (_web != null) WidgetsBinding.instance.removeObserver(this); + super.dispose(); + } + + @override + Widget build(BuildContext context) { + final web = _web; + if (web == null) { + return widget.expanded + ? GalaxyMiniMap.expanded( + data: widget.data, + onOpenPlanet: widget.onOpenPlanet, + ) + : GalaxyMiniMap( + size: widget.miniSize, + data: widget.data, + onOpen: widget.onOpen, + ); + } + final view = WebViewWidget( + controller: web, + // 확장 맵은 끌기 · 핀치를 모두 장면이 받는다(설명 프레임 2008:14486). 미니맵은 가로 끌기 + // (회전)와 탭만 — 세로 끌기는 HOME 목록 스크롤로 남긴다. + gestureRecognizers: widget.expanded + ? {Factory(EagerGestureRecognizer.new)} + : { + Factory( + HorizontalDragGestureRecognizer.new, + ), + Factory(TapGestureRecognizer.new), + }, + ); + return widget.expanded + ? view + : SizedBox.square(dimension: widget.miniSize, child: view); + } +} diff --git a/app/lib/features/home/home_data.dart b/app/lib/features/home/home_data.dart index 82720c2..ceba187 100644 --- a/app/lib/features/home/home_data.dart +++ b/app/lib/features/home/home_data.dart @@ -9,6 +9,8 @@ library; import '../../core/i18n/app_locale.dart'; +import '../quest/quest_data.dart' show QuestType; +import '../inside/inside_data.dart' show InsideQuestion, SampleInsideRepository; /// 팬덤 행성의 성장 상태. 정책 근거는 정책 설계서 §P-08. class PlanetGrowth { @@ -85,6 +87,45 @@ class PlanetGrowth { ? appL10n.growthPromotionPending : appL10n.growthCheckConditions; + /// 「행성 성장률 N%」 · 「현재 / 목표」의 기준 — 두 조건 중 **진행률이 낮은 쪽(병목)**. + /// + /// Figma 「홈」(`2097:16428` `Frame 1984081073`)은 성장률 하나 · 수치 한 쌍이고, 정책은 + /// 두 조건 동시 충족이다(원장 B-11 · 성운은 POP + 창립 인원 B-10). 다음 진화는 늦은 쪽이 + /// 채워질 때 오므로 그 축을 보인다. 두 조건 상세는 말풍선을 누르면 연다. + /// ponytail: 해석 확인 전 임시 기준(HOME 정보위계 v1.0 §3 은 「단일 백분율로 합치지 않음」). + /// 값을 모르는 축은 건너뛰고, 둘 다 모르면 null. + ({double ratio, num current, num required})? get bottleneck { + final axes = [ + (currentPop, requiredPop), + isNebula ? (members, requiredMembers) : (currentSfpi, requiredSfpi), + ]; + ({double ratio, num current, num required})? low; + for (final (cur, req) in axes) { + if (cur == null || req == null || req <= 0 || !cur.isFinite) continue; + final r = (cur / req).clamp(0.0, 1.0).toDouble(); + if (low == null || r < low.ratio) { + low = (ratio: r, current: cur, required: req); + } + } + return low; + } + + /// 말풍선 문구. Figma 문구는 「다음 진화까지 얼마 안남았어요!」 하나다 — 병목 진행률이 + /// 절반 이상일 때만 그 문구를 쓰고, 그 아래는 「성장 조건 확인」(누르면 두 조건 상세). + /// ponytail: 절반 기준은 근거 없는 임시값 — 상태별 문구가 정해지면 바꾼다. + String get growthBubble => stage == 6 + ? appL10n.growthFinalStage + : _met(currentPop, requiredPop) == true && + _met( + isNebula ? members : currentSfpi, + isNebula ? requiredMembers : requiredSfpi, + ) == + true + ? appL10n.growthPromotionPending + : (bottleneck?.ratio ?? 0) >= 0.5 + ? appL10n.heroNextEvolution + : appL10n.growthCheckConditions; + double? get popRatio => currentPop == null || requiredPop == null || requiredPop! <= 0 ? null @@ -129,10 +170,19 @@ class QuestSummary { this.progressLabel, this.id = '', this.endsAt, + this.type, + this.category, }); final String title; + /// 보조 줄 — 퀘스트 카테고리(사본 「오늘의 출석체크」 · 「커뮤니티」). 퀘스트 목록의 + /// 카테고리 이름과 같은 원천(`QuestType.label`). + final String? category; + + /// `quests.type`. 줄 왼쪽 아이콘을 고르는 데만 쓴다(없으면 제목으로 고른다). + final QuestType? type; + /// 보상 POP — 서버 지급액과 같은 원천. 못 읽으면 null. final int? rewardPop; final QuestState state; @@ -224,6 +274,7 @@ class BriefingItem { /// HOT ARCHIVE — 진행 중인 캠페인 한 건. class CampaignHighlight { const CampaignHighlight({ + this.id = '', required this.authorName, required this.achievedPercent, required this.title, @@ -233,6 +284,8 @@ class CampaignHighlight { required this.likes, }); + /// `campaigns/{id}`. 「캠페인 보기」가 상세로 바로 간다(명세 §2.114-6). 비면 목록으로. + final String id; final String authorName; final int achievedPercent; final String title; @@ -242,25 +295,22 @@ class CampaignHighlight { final int likes; } -/// 인기 K-INSIDE 한 건. -class InsideDigest { - const InsideDigest({ - required this.authorName, - required this.timeAgo, - required this.bountyPop, - required this.title, - required this.body, - required this.answers, +/// 팬덤행성 인큐베이터(성운 추천) 한 장 — 명세 §2.114-4 「성운명 · 가입 인원수 · 성운 +/// 이미지 · 기여율% · 기여율 그래프 · 함께 성장하기」(`2097:16403`). +class NebulaPick { + const NebulaPick({ + required this.id, + required this.name, + required this.members, + required this.percent, }); - final String authorName; - final String timeAgo; + final String id; + final String name; + final int members; - /// 현상금. 정책 설계서 §P-11 — 채택 기한은 아직 미확정이다. - final int bountyPop; - final String title; - final String body; - final int answers; + /// 기여율 — 누적 POP ÷ 성운 전환 목표 POP(`config/policy.nebulaMinPop`, B-10). 0~100. + final int percent; } /// 홈 한 화면이 필요로 하는 것 전부. @@ -272,9 +322,10 @@ class HomeSnapshot { required this.growth, required this.quests, required this.briefings, - required this.campaign, + this.campaigns = const [], required this.insides, this.items = const [], + this.nebulas = const [], }); /// 활동 POP 잔액. 정책 설계서 §P-02 — 활동/지원 원장은 분리되어 있고 @@ -293,8 +344,13 @@ class HomeSnapshot { final PlanetGrowth growth; final List quests; final List briefings; - final CampaignHighlight? campaign; - final List insides; + + /// HOT ARCHIVE 캐러셀 — 최대 5건(명세 §2.114-6). + final List campaigns; + final List insides; + + /// 팬덤행성 인큐베이터 — 기여율 높은 순 최대 6개(명세 §2.114-4). + final List nebulas; /// 헤더 지갑 · ZAP 「아이템」 시트의 상품. Admin Catalog(B-84 · B-85) /// `heroGiftProducts` 에서 온다. @@ -339,6 +395,11 @@ abstract interface class HomeRepository { Future load(); Stream watchGrowth(String fandomId); + /// 보유 활동 POP — `users/{uid}/wallet/main.activityBalance` 구독. 퀘스트 목록 헤더 + /// (`QuestRepository.popBalance`)와 같은 문서라, 다른 화면에서 생긴 변동(현상금 예치 · + /// 보상)이 HOME 헤더에도 바로 반영된다. + Stream watchPopBalance(); + /// 성운(Stage0) 생성 — `fn-nebula-create`(원장 B-08 · B-09). 만든 팬덤 ID 와, 대표 팬덤이 /// 바뀌었는지(C-15 30일 대기 중이면 false — 성운만 생기고 대표는 그대로)를 돌려준다. Future<({String fandomId, bool primaryChanged})> createNebula(String name); @@ -384,6 +445,9 @@ class SampleHomeRepository implements HomeRepository { @override Stream watchGrowth(String fandomId) => const Stream.empty(); + @override + Stream watchPopBalance() => const Stream.empty(); + @override Future nebulaTargets() async => defaultNebulaTargets; @@ -413,30 +477,51 @@ class SampleHomeRepository implements HomeRepository { currentPop: 6270, requiredPop: 10000, ), - quests: [ + // 사본 「홈」 `2097:16428` 표본 문구. + quests: const [ QuestSummary( - title: '오늘의 출석체크', + title: '출석체크', + category: '오늘의 출석체크', + type: QuestType.attend, // 서버 `config/policy.attendPop` 기본값과 맞춘다. Figma 의 50 이 아니다. rewardPop: 10, state: QuestState.claimable, ), QuestSummary( - title: '만보기', - rewardPop: 150, + title: '좋아요', + category: '커뮤니티', + rewardPop: 5, + state: QuestState.inProgress, + ), + QuestSummary( + title: '댓글', + category: '커뮤니티', + rewardPop: 5, state: QuestState.inProgress, - progressLabel: '0/1,500 걸음', ), ], briefings: _sampleBriefings, - campaign: CampaignHighlight( - authorName: '다이브짱', - achievedPercent: 92, - title: '강남역 초대형 LED 광고', - description: 'BTS 데뷔 기념 팬 연합의 초대형 프로젝트입니다. 도심을 BTS의 색으로 물들여주세요.', - supporters: 48, - comments: 24, - likes: 82, - ), + campaigns: const [ + CampaignHighlight( + authorName: '다이브짱', + achievedPercent: 92, + title: '강남역 초대형 LED 광고', + description: 'BTS 데뷔 기념 팬 연합의 초대형 프로젝트입니다. 도심을 BTS의 색으로 물들여주세요.', + supporters: 48, + comments: 24, + likes: 48, + ), + ], + nebulas: const [ + NebulaPick(id: 'nebula-rm', name: 'BTS_RM', members: 1280, percent: 98), + NebulaPick(id: 'nebula-jin', name: 'BTS_JIN', members: 940, percent: 81), + NebulaPick( + id: 'nebula-suga', + name: 'BTS_SUGA', + members: 610, + percent: 64, + ), + ], // 사본 `아이템 구입` 표본(Admin 값 아님). items: const [ ItemProduct( @@ -464,32 +549,7 @@ class SampleHomeRepository implements HomeRepository { owned: 10, ), ], - insides: [ - InsideDigest( - authorName: '아미보이', - timeAgo: '10분 전', - bountyPop: 500, - title: '화양연화 세계관 해석해주실 분?', - body: '이번 뮤비랑 연결되는 부분이 헷갈리네요. 타임라인 정리해주실 천재 아미 구합니다!', - answers: 3, - ), - InsideDigest( - authorName: '다이브짱', - timeAgo: '1시간 전', - bountyPop: 200, - title: '공방 신청 꿀팁 공유합니다.', - body: '공방 신청할 때 폼 가장 빨리 제출하는 손크로 팁 알려드립! 궁금하신 분 질문 남겨주세요', - answers: 8, - ), - InsideDigest( - authorName: '네누', - timeAgo: '3시간 전', - bountyPop: 100, - title: 'BTS 이 포즈 뭔가요?', - body: '아미 분들 이 포즈 뭔지 알려주실 수 있나요?', - answers: 8, - ), - ], + insides: SampleInsideRepository.samples.take(3).toList(), ); } diff --git a/app/lib/features/home/home_repository_firestore.dart b/app/lib/features/home/home_repository_firestore.dart index eeaf60a..5650a73 100644 --- a/app/lib/features/home/home_repository_firestore.dart +++ b/app/lib/features/home/home_repository_firestore.dart @@ -4,6 +4,7 @@ import '../../core/data/backend.dart'; import '../../core/data/invite_code.dart'; import '../../core/data/server_clock.dart'; import 'home_data.dart'; +import '../inside/inside_repository_firestore.dart' show insideQuestionFrom; import '../quest/quest_data.dart' show QuestType; import '../quest/quest_repository_firestore.dart' show questToday; import '../../core/i18n/app_locale.dart'; @@ -30,6 +31,14 @@ class FirestoreHomeRepository implements HomeRepository { .asyncMap((s) => _growth(s.data() ?? const {}, fandomId)); } + @override + Stream watchPopBalance() => _backend.db + .doc('users/${_backend.requireUid}/wallet/main') + .snapshots() + .map( + (s) => (s.data() ?? const {}).intOr('activityBalance'), + ); + @override Future<({String fandomId, bool primaryChanged})> createNebula( String name, @@ -82,10 +91,13 @@ class FirestoreHomeRepository implements HomeRepository { // 홈 한 화면에 필요한 것을 병렬로 띄운다. 순차로 기다리면 왕복이 그대로 쌓인다. final walletF = db.doc('users/$uid/wallet/main').get(); final fandomF = fandomId.isEmpty ? null : db.doc('fandoms/$fandomId').get(); + // TODAY'S QUEST — 설명 프레임 `2097:16397` 「관리자 퀘스트 최신순 최대 3개」. 사용자 생성 + // 퀘스트(`authorUid` 있음)는 HOME 에 띄우지 않는다. 정렬 · 거르기는 아래에서 한다. + // ponytail: 활성 30건 안에서만 고른다. (active, createdAt) 색인을 배포하면 질의로 옮긴다. final questsF = db .collection('quests') .where('active', isEqualTo: true) - .limit(5) + .limit(30) .get(); // 긴급 돌발 타임어택(FR-QST-06) — 내 팬덤의 **열린 창**만. 위 목록과 따로 읽어 맨 앞에 // 둔다. 위 질의는 정렬이 없어 5 건 안에 든다는 보장이 없다. 색인 `firestore.indexes.json`. @@ -124,12 +136,21 @@ class FirestoreHomeRepository implements HomeRepository { .orderBy('rank') .limit(6) .get(); - // 차단한 개설자의 캠페인은 건너뛴다 — 다섯 건을 읽어 첫 비차단 캠페인을 쓴다. + // HOT ARCHIVE 캐러셀 — 명세 §2.114-6 「최대 5개」. 차단한 개설자의 캠페인은 건너뛰므로 + // 열 건을 읽어 다섯을 채운다. ponytail: 정렬은 모금액 순 하나(명세의 「달성 임박 > 기여 급증 > + // 신규」 3단 정렬은 기여 급증 집계가 없어 아직 못 한다). final campaignF = db .collection('campaigns') .where('status', isEqualTo: 'funding') .orderBy('raisedPop', descending: true) - .limit(5) + .limit(10) + .get(); + // 팬덤행성 인큐베이터 — 명세 §2.114-4 「기여율 높은 순 최대 6개」. 성운(Stage0)만. + // ponytail: 성운 30건 안에서 고른다. (stage, growthPop) 색인을 배포하면 질의로 옮긴다. + final nebulasF = db + .collection('fandoms') + .where('stage', isEqualTo: 0) + .limit(30) .get(); final blocksF = db.collection('users/$uid/blocks').get(); // Hero Gift Catalog(원장 B-85) — 판매 중인 것만. 소속 행성이 없는 사용자는 시트가 @@ -163,17 +184,24 @@ class FirestoreHomeRepository implements HomeRepository { return to is Timestamp && to.toDate().isAfter(serverNow); }), // 타임어택은 위에서 창이 열린 것만 받았다. 여기서 다시 받으면 마감된 것이 남는다. - ...(await questsF).docs.where((d) => d.data()['type'] != 'timeattack'), - ]; + ...adminQuestsLatest([ + for (final d in (await questsF).docs) + if (d.data()['type'] != 'timeattack') d, + ], (d) => d.data()), + ].take(3).toList(); final progress = (await progressF).docs; final briefings = (await briefingsF).docs; final blocked = {for (final d in (await blocksF).docs) d.id}; final campaigns = (await campaignF).docs .where((d) => !blocked.contains(d.data()['creatorUid'])) .toList(); - final insides = popularInsides([ - for (final doc in (await insidesF).docs) doc.data(), - ]); + final insideDocs = { + for (final doc in (await insidesF).docs) doc.data(): doc.id, + }; + final insides = [ + for (final data in popularInsides(insideDocs.keys.toList())) + (insideDocs[data]!, data), + ]; final progressById = {for (final doc in progress) doc.id: doc.data()}; final policy = (await policyF).data() ?? const {}; @@ -190,8 +218,13 @@ class FirestoreHomeRepository implements HomeRepository { _quest(doc.id, doc.data(), progressById[doc.id], policy), ], briefings: [for (final doc in briefings) ?_briefing(doc.data())], - campaign: campaigns.isEmpty ? null : _campaign(campaigns.first.data()), - insides: [for (final data in insides) _inside(data)], + campaigns: [for (final d in campaigns.take(5)) _campaign(d.id, d.data())], + insides: [ + for (final (id, data) in insides) insideQuestionFrom(id, data, uid), + ], + nebulas: nebulaPicks([ + for (final d in (await nebulasF).docs) (d.id, d.data()), + ], nebulaTargetsFrom(policy).pop), items: [for (final doc in (await itemsF).docs) _item(doc.id, doc.data())], ); } @@ -304,11 +337,17 @@ class FirestoreHomeRepository implements HomeRepository { Map policy, ) { // 퀘스트 목록 · 상세와 같은 판정(`questToday`) — 오늘(KST) 행만 센다. - final (:count, :done) = - questToday(QuestType.parse(quest.strOr('type')), quest, progress, policy); + final (:count, :done) = questToday( + QuestType.parse(quest.strOr('type')), + quest, + progress, + policy, + ); final started = count > 0; return QuestSummary( title: quest.strOr('title'), + type: QuestType.parse(quest.strOr('type')), + category: QuestType.parse(quest.strOr('type')).label, rewardPop: QuestType.parse(quest.strOr('type')).rewardFrom(quest, policy), state: done ? QuestState.done @@ -325,11 +364,12 @@ class FirestoreHomeRepository implements HomeRepository { ); } - CampaignHighlight _campaign(Map data) { + CampaignHighlight _campaign(String id, Map data) { // 규칙의 스키마 이름(`targetPop` · `creatorName` · `summary`)을 먼저 읽는다. final goal = data.intOr('targetPop', data.intOr('goalPop')); final raised = data.intOr('raisedPop'); return CampaignHighlight( + id: id, authorName: publicName(data['creatorName'] ?? data['authorName']), achievedPercent: goal == 0 ? 0 : ((raised / goal) * 100).round(), title: data.strOr('title'), @@ -339,27 +379,6 @@ class FirestoreHomeRepository implements HomeRepository { likes: data.intOr('likeCount'), ); } - - InsideDigest _inside(Map data) { - final created = data.dateOr('createdAt', DateTime.now()); - return InsideDigest( - authorName: publicName(data['creatorName'] ?? data['authorName']), - timeAgo: _timeAgo(created), - bountyPop: data.intOr('bountyPop'), - title: data.strOr('title'), - body: data.strOr('body'), - answers: data.intOr('answerCount'), - ); - } -} - -/// 상대 시각. 화면이 「10분 전」 형태를 그대로 쓰므로 여기서 문자열로 만든다. -String _timeAgo(DateTime at) { - final gap = DateTime.now().difference(at); - if (gap.inMinutes < 1) return appL10n.timeJustNow; - if (gap.inHours < 1) return appL10n.timeMinutesAgo('${gap.inMinutes}'); - if (gap.inDays < 1) return appL10n.timeHoursAgo('${gap.inHours}'); - return appL10n.timeDaysAgo('${gap.inDays}'); } /// 인기 K-INSIDE 3건 — 미해결(`status == open`) 먼저, 같은 묶음 안에서는 현상금 큰 순. @@ -380,3 +399,43 @@ String kstDayKey([DateTime? at]) => (at ?? DateTime.now().toUtc()) .add(const Duration(hours: 9)) .toIso8601String() .substring(0, 10); + +/// HOME TODAY'S QUEST 의 관리자 퀘스트 — `authorUid` 가 없는 것만, `createdAt` 최신순 +/// (설명 프레임 `2097:16397` 「관리자 퀘스트 - 최신순으로 최대 3개 노출」). +List adminQuestsLatest( + Iterable docs, + Map Function(T) data, +) { + DateTime at(T d) => switch (data(d)['createdAt']) { + Timestamp t => t.toDate(), + DateTime t => t, + _ => DateTime.fromMillisecondsSinceEpoch(0), + }; + return [ + for (final d in docs) + if ((data(d)['authorUid'] ?? '').toString().isEmpty) d, + ]..sort((a, b) => at(b).compareTo(at(a))); +} + +/// 인큐베이터 카드 — 기여율(누적 POP ÷ 성운 전환 목표 POP) 높은 순 최대 6개. +List nebulaPicks( + Iterable<(String, Map)> docs, + int goalPop, +) { + final picks = [ + for (final (id, d) in docs) + NebulaPick( + id: id, + name: d.strOr('name', id), + members: d.intOr('memberCount'), + percent: goalPop <= 0 + ? 0 + : ((d['growthPop'] is num ? d['growthPop'] as num : 0) / + goalPop * + 100) + .clamp(0, 100) + .floor(), + ), + ]..sort((a, b) => b.percent.compareTo(a.percent)); + return picks.take(6).toList(); +} diff --git a/app/lib/features/home/home_screen.dart b/app/lib/features/home/home_screen.dart index cea6b22..49c9a84 100644 --- a/app/lib/features/home/home_screen.dart +++ b/app/lib/features/home/home_screen.dart @@ -2,8 +2,8 @@ export '../../core/format.dart' show formatPop; import '../planet/planet_history_screen.dart'; -import '../galaxy/widgets/galaxy_mini_map.dart'; -import '../galaxy/galaxy_screen.dart'; +import '../galaxy/widgets/galaxy_web_view.dart'; +import '../galaxy/galaxy_search_screen.dart'; import '../galaxy/galaxy_data.dart'; import '../galaxy/zap_controller.dart'; import '../planet/hero_participation_sheet.dart'; @@ -15,9 +15,9 @@ import 'package:go_router/go_router.dart'; import '../../core/format.dart'; import '../../core/i18n/app_locale.dart'; import '../../core/theme/tokens.dart'; +import '../../core/ui/app_icons.dart'; import '../../core/data/planet_visual_state.dart'; import '../../core/ui/live_stream.dart'; -import '../../core/ui/section_header.dart'; import '../eclipse/eclipse_data.dart'; import '../eclipse/widgets/eclipse_banner.dart'; import '../eclipse/widgets/live_proof.dart'; @@ -25,10 +25,13 @@ import 'home_data.dart'; import 'nebula_create_screen.dart'; import 'planet_create_screen.dart'; import 'widgets/briefing_list.dart'; -import 'widgets/campaign_card.dart'; import 'widgets/home_hero.dart'; import 'widgets/item_sheet.dart'; -import 'widgets/inside_card.dart'; +import 'widgets/home_sections.dart'; +import '../../core/router/app_router.dart' show appTabs; +import '../inside/inside_data.dart' show InsideRepository; +import '../inside/inside_detail_screen.dart'; +import '../campaign/campaign_detail_screen.dart'; import 'widgets/live_ticker.dart'; import '../campaign/campaign_data.dart' show CampaignRepository; import '../campaign/campaign_create_screen.dart'; @@ -63,9 +66,13 @@ class HomeScreen extends StatefulWidget { required this.eclipse, this.notifications = const SampleNotificationRepository(), this.campaignRepository, + this.insideRepository, }); final HomeRepository repository; + + /// 인기 K-INSIDE 카드가 여는 상세의 저장소. + final InsideRepository? insideRepository; final PlanetWatch watchPlanet; final PlanetRepositoryFactory? planetRepository; final GalaxyRepository? galaxyRepository; @@ -93,6 +100,13 @@ class _HomeScreenState extends State { Future? _galaxy; ZapController? _zap; + /// 히어로가 「GALAXY 맵 확장」(`343:211127`) 상태인가. 미니맵 탭으로 열고, 「GALAXY」 탭 · + /// 뒤로가기로 닫는다. + bool _mapOpen = false; + final _mapKey = GlobalKey(debugLabel: 'home-galaxy-map'); + final _zapKey = GlobalKey(debugLabel: 'home-zap'); + void _setMap(bool open) => setState(() => _mapOpen = open); + void _onZapChanged() => setState(() {}); @override @@ -120,12 +134,15 @@ class _HomeScreenState extends State { /// 성운·행성 생성 화면은 성공하면 팬덤 ID 를 들고 닫힌다. 그때만 다시 읽는다. Future _createThenReload(Widget screen) async { - final created = await Navigator.of(context, rootNavigator: true).push( - MaterialPageRoute(builder: (_) => screen), - ); + final created = await Navigator.of( + context, + rootNavigator: true, + ).push(MaterialPageRoute(builder: (_) => screen)); if (created == null || !mounted) return; if (widget.galaxyRepository case final repository?) { - setState(() { _galaxy = repository.load(); }); + setState(() { + _galaxy = repository.load(); + }); } await _refresh(); } @@ -137,7 +154,15 @@ class _HomeScreenState extends State { } @override - Widget build(BuildContext context) => Scaffold( + Widget build(BuildContext context) => PopScope( + canPop: !_mapOpen, + onPopInvokedWithResult: (didPop, _) { + if (!didPop && _mapOpen) _setMap(false); + }, + child: _scaffold(context), + ); + + Widget _scaffold(BuildContext context) => Scaffold( // 시안은 헤더가 우주 배경 위에 얹힌다. AppBar 를 쓰면 배경이 헤더 아래에서 // 끊기므로 본문 안에 헤더 행을 그리고 Scaffold 는 배경만 준다. body: FutureBuilder( @@ -157,6 +182,11 @@ class _HomeScreenState extends State { data: snap.data!, galaxy: _galaxy, zap: _zap, + mapOpen: _mapOpen, + mapKey: _mapKey, + zapKey: _zapKey, + onMap: _setMap, + insideRepository: widget.insideRepository, repository: widget.repository, watchPlanet: widget.watchPlanet, planetRepository: widget.planetRepository, @@ -249,6 +279,11 @@ class HomeHeader extends StatelessWidget { _PopBalance(value: pop), IconButton( constraints: const BoxConstraints.tightFor(width: 42, height: 42), + // 사본 `icon` 42 칸 — 테마 최소 크기(48)로 늘어나 POP 알약이 왼쪽으로 밀리지 않게. + style: IconButton.styleFrom( + minimumSize: const Size.square(42), + tapTargetSize: MaterialTapTargetSize.shrinkWrap, + ), padding: EdgeInsets.zero, icon: const Image( image: AssetImage('assets/figma/icon-wallet.png'), @@ -256,23 +291,25 @@ class HomeHeader extends StatelessWidget { height: 42, ), // 사본 `252:159367` — 홈 주 프레임에 열린 「아이템 구입」 시트. - onPressed: () => - showItemSheet( - context, - items: items, - purchase: true, - fandomId: fandomId, - ), + onPressed: () => showItemSheet( + context, + items: items, + purchase: true, + fandomId: fandomId, + ), tooltip: context.l10n.homeItemsTooltip, ), IconButton( constraints: const BoxConstraints.tightFor(width: 42, height: 42), - padding: EdgeInsets.zero, - iconSize: 24, - icon: const Icon( - Icons.notifications_none, - color: AppColors.onCosmic, + // 사본 `icon` 42 칸 — 테마 최소 크기(48)로 늘어나 POP 알약이 왼쪽으로 밀리지 않게. + style: IconButton.styleFrom( + minimumSize: const Size.square(42), + tapTargetSize: MaterialTapTargetSize.shrinkWrap, ), + padding: EdgeInsets.zero, + // 사본 `icon` 42 칸 안 lucide/bell 20. + iconSize: 20, + icon: const ImageIcon(AppIcons.bell, color: AppColors.onCosmic), // 알림 — 화면 대조 원장 F0 · `229:11265`. onPressed: () => Navigator.of(context, rootNavigator: true).push( MaterialPageRoute( @@ -292,7 +329,12 @@ class _HomeBody extends StatelessWidget { required this.watchPlanet, required this.galaxy, required this.zap, + required this.mapOpen, + required this.mapKey, + required this.zapKey, + required this.onMap, required this.planetRepository, + required this.insideRepository, required this.data, required this.repository, required this.onRefresh, @@ -311,6 +353,15 @@ class _HomeBody extends StatelessWidget { final HomeSnapshot data; final Future? galaxy; final ZapController? zap; + final bool mapOpen; + final GlobalKey mapKey; + + /// 떠 있는 ZAP 버튼 — 기여 연출(히어로)이 이 자리에서 출발한다. + final GlobalKey zapKey; + final ValueChanged onMap; + + /// 인기 K-INSIDE 상세를 열 저장소. null 이면 상세가 표본을 쓴다. + final InsideRepository? insideRepository; final HomeRepository repository; final PlanetWatch watchPlanet; final PlanetRepositoryFactory? planetRepository; @@ -321,277 +372,394 @@ class _HomeBody extends StatelessWidget { final QuestRepository questRepository; final CampaignRepository? campaignRepository; + /// HOME GALAXY 지도 — 미니맵(93pt)과 「GALAXY 맵 확장」 모두 이 하나다(같은 [mapKey]). + Widget? _map(BuildContext context, GalaxySnapshot? galaxy) => + galaxy == null || planetRepository == null || zap == null + ? null + : GalaxyWebView( + key: mapKey, + data: galaxy, + expanded: mapOpen, + miniSize: HomeHero.miniMapSize, + // 9/22 D-6 — 미니맵 상세는 HOME 히어로가 「GALAXY 맵 확장」으로 바뀐다. + onOpen: () => onMap(true), + // 명세 `2008:14486` 「HUD - 터치시 FPI 상세 페이지 이동」. + onOpenPlanet: (p) => Navigator.of(context, rootNavigator: true).push( + MaterialPageRoute( + builder: (_) => PlanetDetailScreen( + repository: planetRepository!(p.id), + watchPlanet: watchPlanet, + eclipse: eclipse, + ), + ), + ), + ); + /// 섹션은 ListView 의 직계 자식으로 둔다. 하나의 Column 으로 감싸면 첫 프레임에 /// 전부 빌드되어 지연 렌더링을 잃고, 테스트의 scrollUntilVisible 도 「이미 보인다」고 /// 오판한다. 좌우 여백은 자식마다 준다. static const _h = EdgeInsets.symmetric(horizontal: AppSpace.s4); - /// 사본 `Frame 4241` — 구획 사이 36, 구획 머리와 본문 사이 16. - static const _sectionGap = 36.0; - static const _headerGap = AppSpace.s4; + /// 사본 `Frame 4241` — 구획 사이 36, 구획 머리와 본문 사이 16. 머리 줄은 터치 영역 때문에 + /// 사본(20)보다 위아래 [HomeSectionHeader.slack] 씩 크므로 그만큼 뺀다. + static const _sectionGap = 36.0 - HomeSectionHeader.slack; + static const _headerGap = AppSpace.s4 - HomeSectionHeader.slack; @override Widget build(BuildContext context) { final top = MediaQuery.paddingOf(context).top; - return RefreshIndicator( - onRefresh: onRefresh, - child: ListView( - padding: const EdgeInsets.only(bottom: AppSpace.s7), - children: [ - // 히어로는 상태 표시줄 아래까지 배경이 이어져야 하므로 SafeArea 를 쓰지 않고 - // 헤더 행에 상단 여백을 직접 준다. - Stack( + return Stack( + children: [ + RefreshIndicator( + onRefresh: onRefresh, + child: ListView( + // 사본 `Frame 4241` 아래 패딩 24. + padding: const EdgeInsets.only(bottom: AppSpace.s5), children: [ - LiveStreamBuilder( - key: ValueKey((repository, data.fandomId)), - create: () => repository.watchGrowth(data.fandomId), - builder: (context, growth) => FutureBuilder( - future: galaxy, - builder: (context, galaxyState) => HomeHero( - zap: zap, - zapData: galaxyState.data, - miniMap: - galaxyState.data == null || - planetRepository == null || - zap == null - ? null - : GalaxyMiniMap( - size: HomeHero.miniMapSize, - data: galaxyState.data!, - onOpen: () => - Navigator.of(context, rootNavigator: true).push( - MaterialPageRoute( - builder: (_) => GalaxyScreen( - repository: zap!.repository, - planetRepository: planetRepository!, - watchPlanet: watchPlanet, - eclipse: eclipse, + // 히어로는 상태 표시줄 아래까지 배경이 이어져야 하므로 SafeArea 를 쓰지 않고 + // 헤더 행에 상단 여백을 직접 준다. + Stack( + children: [ + LiveStreamBuilder( + key: ValueKey((repository, data.fandomId)), + create: () => repository.watchGrowth(data.fandomId), + builder: (context, growth) => FutureBuilder( + future: galaxy, + // 미니맵과 확장 맵은 같은 GalaxyWebView(같은 키) — 자리만 옮기고 모드는 JS 로 바꾼다. + // 그래서 교차 페이드(AnimatedSwitcher)를 쓰지 않는다(전환 중 키가 둘이 된다). + builder: (context, galaxyState) => KeyedSubtree( + child: + mapOpen && _map(context, galaxyState.data) != null + ? HomeGalaxyHero( + key: const ValueKey('home-galaxy-hero'), + map: _map(context, galaxyState.data)!, + ticker: _LiveTickerSlot( + eclipse: eclipse, + fandomId: data.fandomId, + fallback: data.liveTicker, + ), + onClose: () => onMap(false), + onSearch: () => + Navigator.of( + context, + rootNavigator: true, + ).push( + MaterialPageRoute( + builder: (_) => GalaxySearchScreen( + repository: zap!.repository, + ), + ), ), + ) + : HomeHero( + key: const ValueKey('home-hero'), + zap: zap, + zapData: galaxyState.data, + miniMap: _map(context, galaxyState.data), + // 라이브 띠 — `fandoms/{id}/liveEvents` 를 구독한다. 이벤트가 아직 없으면 + // 스냅샷의 `liveTicker` 문자열로 물러난다(폴백). + ticker: _LiveTickerSlot( + eclipse: eclipse, + fandomId: data.fandomId, + fallback: data.liveTicker, + ), + growth: growth ?? data.growth, + fandomId: data.fandomId, + unjoined: data.fandomId.isEmpty, + watchPlanet: watchPlanet, + onOpenPlanet: + planetRepository == null || + data.fandomId.isEmpty + ? null + : () => + Navigator.of( + context, + rootNavigator: true, + ).push( + MaterialPageRoute( + builder: (_) => + PlanetDetailScreen( + repository: + planetRepository!( + data.fandomId, + ), + watchPlanet: watchPlanet, + eclipse: eclipse, + ), + ), + ), + onOpenHistory: planetRepository == null + ? null + : () => Navigator.of(context).push( + MaterialPageRoute( + builder: (_) => PlanetHistoryScreen( + repository: planetRepository!( + data.fandomId, + ), + fandomName: + galaxyState.data?.mine?.name ?? + context.l10n.homeFandomHistory, + ), + ), + ), + // 만들고 돌아오면 HOME 이 새 성운/행성(내 Primary)을 다시 그린다. + onBirth: () => onCreate( + PlanetCreateScreen( + nebulaName: + (growth ?? data.growth).fandomName, + fandomId: data.fandomId, + repository: repository, ), ), - ), - // 라이브 띠 — `fandoms/{id}/liveEvents` 를 구독한다. 이벤트가 아직 없으면 - // 스냅샷의 `liveTicker` 문자열로 물러난다(폴백). - ticker: _LiveTickerSlot( - eclipse: eclipse, - fandomId: data.fandomId, - fallback: data.liveTicker, + onCreateNebula: () => onCreate( + NebulaCreateScreen( + repository: repository, + myPop: data.popBalance, + ), + ), + // 행성 가입은 GALAXY 에서 한다(사본 시트 「행성 가입」). + onJoin: () => + GoRouter.maybeOf(context)?.go('/galaxy'), + zapButtonKey: zapKey, + onHeroParticipate: _heroParticipate(context), + ), + ), ), - growth: growth ?? data.growth, - fandomId: data.fandomId, - unjoined: data.fandomId.isEmpty, - watchPlanet: watchPlanet, - onOpenPlanet: - planetRepository == null || data.fandomId.isEmpty - ? null - : () => Navigator.of(context, rootNavigator: true).push( - MaterialPageRoute( - builder: (_) => PlanetDetailScreen( - repository: planetRepository!(data.fandomId), - watchPlanet: watchPlanet, - eclipse: eclipse, - ), - ), - ), - onOpenHistory: planetRepository == null - ? null - : () => Navigator.of(context).push( - MaterialPageRoute( - builder: (_) => PlanetHistoryScreen( - repository: planetRepository!(data.fandomId), - fandomName: - galaxyState.data?.mine?.name ?? - context.l10n.homeFandomHistory, - ), - ), - ), - // 만들고 돌아오면 HOME 이 새 성운/행성(내 Primary)을 다시 그린다. - onBirth: () => onCreate( - PlanetCreateScreen( - nebulaName: (growth ?? data.growth).fandomName, + ), + Positioned( + // 확장 맵(`343:211127`)은 라이브 띠가 헤더 위(y48)라 헤더가 띠 높이만큼 내려간다. + top: top + (mapOpen ? HomeGalaxyHero.headerShift : 0), + left: 0, + right: 0, + // 지갑 문서를 구독한다 — 한 번 읽은 값으로 두면 다른 화면의 변동(현상금 예치 · + // 타임어택 보상)이 칩에 남지 않는다(2026-10-05 실기기). + child: LiveStreamBuilder( + key: ValueKey(('pop', repository)), + create: repository.watchPopBalance, + builder: (context, wallet) => HomeHeader( + pop: wallet ?? zap?.balance ?? data.popBalance, + notifications: notifications, + items: data.items, fandomId: data.fandomId, - repository: repository, ), ), - onCreateNebula: () => onCreate( - NebulaCreateScreen( - repository: repository, - myPop: data.popBalance, + ), + ], + ), + // 이클립스 인앱 경보 — 별첨 1 ① 예외 처리 「푸시 미수신 단말 — 인앱 + // 워닝 배너 병행」. 활성 이클립스가 없으면 자리도 차지하지 않는다. + if (data.fandomId.isNotEmpty) + EclipseBanner( + repository: eclipse, + fandomId: data.fandomId, + // 히어로 아래 24 = 히어로 상자 12 + 여기 12. 구획 사이는 36(`Frame 4241`). + margin: const EdgeInsets.fromLTRB( + AppSpace.s4, + HomeSectionHeader.slack, + AppSpace.s4, + _sectionGap, + ), + ), + // 이하 구획은 Figma 「홈」 `2097:16428` `Frame 4241`(패딩 24/16 · 구획 사이 36 · 머리와 + // 본문 16) 순서 — TODAY'S QUEST · 팬덤행성 인큐베이터 · 아티스트 소식 · HOT ARCHIVE · + // 인기 K-INSIDE. + Padding( + padding: _h, + child: HomeSectionHeader( + title: 'TODAY’S QUEST', + onMore: () => + _openQuests(context, questRepository, data.popBalance), + ), + ), + const SizedBox(height: _headerGap), + // 설명 프레임 `2097:16397` — 관리자 퀘스트 클릭 시 해당 퀘스트 상세 화면 이동. + Padding( + padding: _h, + child: QuestRows( + quests: data.quests, + onTap: (q) => Navigator.of(context, rootNavigator: true).push( + MaterialPageRoute( + builder: (_) => QuestDetailScreen( + questId: q.id, + repository: questRepository, ), ), - // 행성 가입은 GALAXY 에서 한다(사본 시트 「행성 가입」). - onJoin: () => GoRouter.maybeOf(context)?.go('/galaxy'), - onItem: () => showItemSheet( - context, - items: data.items, - purchase: false, - ), - onHeroParticipate: - planetRepository == null || data.fandomId.isEmpty - ? null - : () { - showModalBottomSheet( - context: context, - isScrollControlled: true, - builder: (_) => HeroParticipationSheet( - fandomId: data.fandomId, - watch: watchPlanet, - repository: planetRepository!(data.fandomId), - ), - ); - }, ), ), ), - Positioned( - top: top, - left: 0, - right: 0, - child: HomeHeader( - pop: zap?.balance ?? data.popBalance, - notifications: notifications, - items: data.items, - fandomId: data.fandomId, + const SizedBox(height: _sectionGap), + + // 팬덤행성 인큐베이터(성운 추천 `2097:16403`). 성운이 없으면 구획을 두지 않는다 — + // 사본에 빈 상태가 없다. + if (data.nebulas.isNotEmpty) ...[ + Padding( + padding: _h, + child: HomeSectionHeader(title: context.l10n.homeIncubator), + ), + const SizedBox(height: _headerGap), + NebulaIncubator( + nebulas: data.nebulas, + // 명세 「함께 성장하기 버튼 클릭 시, 성운 상세 화면 이동」. + onOpen: (n) { + if (planetRepository == null) return; + Navigator.of(context, rootNavigator: true).push( + MaterialPageRoute( + builder: (_) => PlanetDetailScreen( + repository: planetRepository!(n.id), + watchPlanet: watchPlanet, + eclipse: eclipse, + ), + ), + ); + }, + ), + const SizedBox(height: _sectionGap), + ], + + // 아티스트 소식 = AI Daily Briefing 영역(`2097:16409`). 0 건이면 헤더까지 그리지 않는다 + // — 정책 원장 B-47 「News·SNS 모두 0건 시 Briefing 블록 전체 숨김」. 가입 · 생성 유저 + // 에게만(명세 규칙) — 브리핑은 소속 팬덤 기준으로만 읽힌다. + if (data.briefings.isNotEmpty) ...[ + Padding( + padding: _h, + child: HomeSectionHeader( + title: context.l10n.homeArtistNews, + // 「홈_브리핑 공유」 — 공유 카드 오버레이(`266:90529` · 명세 `179:29117`). + trailing: SharePill( + onTap: () => BriefingShareDialog.show( + context, + items: data.briefings, + fandomName: data.growth.fandomName, + link: briefingShareLink(data.fandomId, kstDayKey()), + ), + ), + ), + ), + const SizedBox(height: _headerGap), + Padding( + padding: _h, + child: BriefingList(items: data.briefings), + ), + const SizedBox(height: _sectionGap), + ], + + // HOT ARCHIVE 는 모금 중 캠페인이 없어도 둔다 — 기능명세서 v1.4 §2.114-6 + // (`2097:16415`) 「더보기 버튼 - HOT ARCHIVE 화면 이동」에 숨김 규칙이 없고, + // 캠페인 목록·개설로 가는 길이 이 구획뿐이다(공통 기준 5항). + Padding( + padding: _h, + child: HomeSectionHeader( + title: 'HOT ARCHIVE', + onMore: () => _openCampaigns(context, campaignRepository), ), ), - ], - ), - // 이클립스 인앱 경보 — 별첨 1 ① 예외 처리 「푸시 미수신 단말 — 인앱 - // 워닝 배너 병행」. 활성 이클립스가 없으면 자리도 차지하지 않는다. - if (data.fandomId.isNotEmpty) - EclipseBanner( - repository: eclipse, - fandomId: data.fandomId, - // 히어로 아래 24 는 히어로 상자(ZAP 걸침 몫)가 이미 준다. 구획 사이는 36(`Frame 4241`). - margin: const EdgeInsets.fromLTRB( - AppSpace.s4, - 0, - AppSpace.s4, - _sectionGap, - ), - ), - Padding( - padding: _h, - child: SectionHeader( - title: 'TODAY’S QUEST', - onMore: () => - _openQuests(context, questRepository, data.popBalance), - ), - ), - const SizedBox(height: _headerGap), - // 사본 카드(196×137)를 가로로 늘어놓는다(`Frame 1984081088` · 간격 8). - SizedBox( - // 글자 확대 시 잘리지 않게 글자 몫(22+6+20+28)만 배율을 따른다. - height: 12 * 2 + 37 + MediaQuery.textScalerOf(context).scale(76), - child: ListView.separated( - scrollDirection: Axis.horizontal, - padding: _h, - itemCount: data.quests.length, - separatorBuilder: (_, _) => const SizedBox(width: AppSpace.s2), - itemBuilder: (context, i) => SizedBox( - width: QuestCard.width, - child: QuestCard( - quest: data.quests[i], - // 타임어택은 목록 첫 페이지에 든다는 보장이 없어 상세로 바로 간다. - onTap: data.quests[i].endsAt == null - ? () => - _openQuests(context, questRepository, data.popBalance) - : () => Navigator.of(context, rootNavigator: true).push( + const SizedBox(height: _headerGap), + if (data.campaigns.isNotEmpty) + CampaignCarousel( + campaigns: data.campaigns, + // 명세 「캠페인 보기 버튼 - 해당 캠페인 상세 화면 이동」. + onOpen: (c) => c.id.isEmpty + ? _openCampaigns(context, campaignRepository) + : Navigator.of(context, rootNavigator: true).push( MaterialPageRoute( - builder: (_) => QuestDetailScreen( - questId: data.quests[i].id, - repository: questRepository, + builder: (_) => CampaignDetailScreen( + campaignId: c.id, + repository: campaignRepository, + ), + ), + ), + ) + else + // 0 건 — 사본에 빈 상태가 없어 「새 캠페인」(`179:29123` 캠페인 개설) 입구를 둔다. + Center( + child: CampaignFab( + label: context.l10n.campaignNew, + onTap: () => + Navigator.of(context, rootNavigator: true).push( + MaterialPageRoute( + builder: (_) => CampaignCreateScreen( + repository: campaignRepository, ), ), ), - ), - ), - ), - ), - const SizedBox(height: _sectionGap), - - // 0 건이면 헤더까지 그리지 않는다 — 정책 원장 B-47 「News·SNS 모두 0건 시 - // Briefing 블록 전체 숨김(빈 상태 문구도 노출하지 않음)」. - if (data.briefings.isNotEmpty) ...[ - Padding( - padding: _h, - child: SectionHeader( - title: 'AI Daily Briefing', - // 「홈_브리핑 공유」 — 이 자리가 공유 버튼이다(`266:90529` · 명세 `179:29117`). - moreLabel: context.l10n.commonShare, - onMore: () => BriefingShareDialog.show( - context, - items: data.briefings, - fandomName: data.growth.fandomName, - link: briefingShareLink(data.fandomId, kstDayKey()), - ), - ), - ), - const SizedBox(height: _headerGap), - Padding( - padding: _h, - child: BriefingList(items: data.briefings), - ), - const SizedBox(height: _sectionGap), - ], - - // HOT ARCHIVE 는 모금 중 캠페인이 없어도 둔다 — 기능명세서 v1.4 §2.114-6 - // (`2097:16415`) 「더보기 버튼 - HOT ARCHIVE 화면 이동」에 숨김 규칙이 없고, - // 캠페인 목록·개설로 가는 길이 이 구획뿐이다(공통 기준 5항). - Padding( - padding: _h, - child: SectionHeader( - title: 'HOT ARCHIVE', - onMore: () => _openCampaigns(context, campaignRepository), - ), - ), - const SizedBox(height: _headerGap), - Padding( - padding: _h, - child: switch (data.campaign) { - final c? => CampaignCard( - campaign: c, - onTap: () => _openCampaigns(context, campaignRepository), - ), - // 0 건 — 「새 캠페인」(Figma `179:29123` 캠페인 개설)으로 바로 간다. - null => Center( - child: CampaignFab( - label: context.l10n.campaignNew, - onTap: () => Navigator.of(context, rootNavigator: true).push( - MaterialPageRoute( - builder: (_) => - CampaignCreateScreen(repository: campaignRepository), - ), ), ), - ), - }, - ), - const SizedBox(height: _sectionGap), + const SizedBox(height: _sectionGap), - Padding( - padding: _h, - child: SectionHeader( - title: context.l10n.homePopularInside, - onMore: () => _notYet(context, context.l10n.homeWhereInsideList), - ), - ), - const SizedBox(height: _headerGap), - for (final i in data.insides) ...[ - Padding( - padding: _h, - child: InsideCard( - digest: i, - onTap: () => - _notYet(context, context.l10n.homeWhereInsideDetail), + Padding( + padding: _h, + child: HomeSectionHeader( + title: context.l10n.homePopularInside, + // 명세 「더보기 버튼 - 인사이드 화면 이동」. + onMore: () => GoRouter.maybeOf(context)?.go(appTabs[1].path), + ), ), - ), - const SizedBox(height: AppSpace.s3), - ], - ], - ), + const SizedBox(height: _headerGap), + for (final (i, q) in data.insides.indexed) ...[ + if (i > 0) const SizedBox(height: AppSpace.s3), + Padding( + padding: _h, + child: HomeInsideCard( + question: q, + // 명세 「인사이드 리스트 - 해당 인사이드 상세 화면 이동」. + onTap: () => + Navigator.of(context, rootNavigator: true).push( + MaterialPageRoute( + builder: (_) => InsideDetailScreen( + question: q, + repository: insideRepository, + ), + ), + ), + ), + ), + ], + ], + ), + ), + // ZAP — Figma 「홈」 `Frame 1984081111`. 스크롤과 무관하게 하단 탭 위 가운데에 떠 있다. + Positioned( + left: 0, + right: 0, + bottom: HomeZap.bottomGap, + child: FutureBuilder( + future: galaxy, + builder: (context, galaxyState) => + zap == null || !HomeZap.visible(galaxyState.data, data.fandomId) + ? const SizedBox.shrink() + : Center( + child: HomeZap( + buttonKey: zapKey, + zap: zap!, + data: galaxyState.data!, + fandomId: data.fandomId, + watchPlanet: watchPlanet, + onItem: () => showItemSheet( + context, + items: data.items, + purchase: false, + ), + onHeroParticipate: _heroParticipate(context), + ), + ), + ), + ), + ], ); } + + VoidCallback? _heroParticipate(BuildContext context) => + planetRepository == null || data.fandomId.isEmpty + ? null + : () => showModalBottomSheet( + context: context, + isScrollControlled: true, + builder: (_) => HeroParticipationSheet( + fandomId: data.fandomId, + watch: watchPlanet, + repository: planetRepository!(data.fandomId), + ), + ); } /// 상태 표시줄 가림막 — 히어로는 상태 표시줄 뒤까지 배경을 깔아야 해서 목록에 @@ -611,7 +779,7 @@ class _StatusBarScrimState extends State<_StatusBarScrim> { bool _scrolled = false; bool _onScroll(ScrollNotification n) { - // 퀘스트 카드의 가로 스크롤은 무시한다 — 바깥 세로 목록만 본다. + // 바깥 세로 목록만 본다. if (n.depth != 0 || n.metrics.axis != Axis.vertical) return false; final scrolled = n.metrics.pixels > 0; if (scrolled != _scrolled) setState(() => _scrolled = scrolled); @@ -712,26 +880,9 @@ class _LoadFailed extends StatelessWidget { } } -/// 아직 라우트가 없는 곳으로 가려 할 때. -/// -/// 조용히 무시하면 검수 때 「눌러도 아무 일이 없다」로 보인다. 무엇이 언제 -/// 열리는지 알려 주는 편이 낫다. -void _notYet(BuildContext context, String where) { - ScaffoldMessenger.of(context) - ..hideCurrentSnackBar() - ..showSnackBar( - SnackBar( - content: Text(context.l10n.commonNotYet(where)), - behavior: SnackBarBehavior.floating, - ), - ); -} - /// 홈의 HOT ARCHIVE 에서 캠페인 목록으로 — 화면 대조 원장 F1 → F5. /// -/// 홈 카드에는 캠페인 ID 가 없다([CampaignHighlight] 는 표시용 요약이다). -/// 상세로 바로 보내려면 ID 를 홈 데이터에 넣어야 하는데, 그러면 홈이 캠페인 -/// 스키마를 알게 된다. 목록을 거쳐 들어간다. +/// 「더 보기」(HOT ARCHIVE 화면 이동)와 ID 없는 카드가 쓴다. void _openCampaigns(BuildContext context, CampaignRepository? repository) { Navigator.of(context, rootNavigator: true).push( MaterialPageRoute( diff --git a/app/lib/features/home/widgets/briefing_list.dart b/app/lib/features/home/widgets/briefing_list.dart index 5203c76..9a0afb8 100644 --- a/app/lib/features/home/widgets/briefing_list.dart +++ b/app/lib/features/home/widgets/briefing_list.dart @@ -5,7 +5,8 @@ import '../../../core/theme/tokens.dart'; import '../home_data.dart'; import '../../../core/i18n/app_locale.dart'; -/// AI Daily Briefing — Figma 홈의 번호 매긴 헤드라인 줄. +/// 아티스트 소식(AI Daily Briefing) — Figma 「홈」 `Frame 1984081094`: `#1A1A1C` · r12 · +/// 패딩 20/16 · 줄 간격 20. 줄은 번호(16/500 흰색) · 28 · 제목(16/500 · 행간 150% · #A3A2A0). /// /// **구획을 News 와 SNS 로 나눈다** — 정책 원장 B-47 *News/SNS 각각 0 건이면 해당* /// *섹션 숨김, 모두 0 건이면 전체 Briefing 블록을 숨김*. 구획이 없으면 「섹션만 @@ -27,7 +28,6 @@ class BriefingList extends StatelessWidget { @override Widget build(BuildContext context) { - final t = Theme.of(context).textTheme; // 구획 순서는 enum 선언 순서다(News 다음 SNS). 수신 순서로 정하면 날마다 바뀐다. final sections = [ for (final section in BriefingSection.values) @@ -38,10 +38,14 @@ class BriefingList extends StatelessWidget { ), ].where((g) => g.rows.isNotEmpty).toList(); + // 구획 이름(News · SNS)은 사본에 없지만 B-47 의 구획 단위 숨김을 화면에서 가르는 표지라 + // 남긴다 — 「더 보기」와 같은 12/600 #A3A2A0 으로 작게. return Container( - padding: const EdgeInsets.symmetric( - horizontal: AppSpace.s4, - vertical: AppSpace.s2, + padding: const EdgeInsets.fromLTRB( + AppSpace.s4, + AppSpace.s5, + AppSpace.s4, + AppSpace.s5, ), decoration: BoxDecoration( color: AppColors.cosmicSurfaceContainer, @@ -51,22 +55,19 @@ class BriefingList extends StatelessWidget { crossAxisAlignment: CrossAxisAlignment.stretch, children: [ for (final (groupIndex, group) in sections.indexed) ...[ - if (groupIndex > 0) const Divider(height: 1), - Padding( - padding: const EdgeInsets.only( - top: AppSpace.s3, - bottom: AppSpace.s1, - ), - child: Text( - group.section.label, - style: t.labelSmall?.copyWith( - color: AppColors.cosmicAccent, - fontWeight: FontWeight.w600, - ), + if (groupIndex > 0) const SizedBox(height: AppSpace.s5), + Text( + group.section.label, + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 12, + fontWeight: FontWeight.w600, + height: 1, + color: AppColors.onCosmicVariant, ), ), - for (final (i, item) in group.rows.indexed) ...[ - if (i > 0) const Divider(height: 1), + for (final item in group.rows) ...[ + const SizedBox(height: AppSpace.s5), _Row(item: item, onOpen: () => _open(context, item)), ], ], @@ -89,10 +90,12 @@ class BriefingList extends StatelessWidget { if (!opened && context.mounted) { ScaffoldMessenger.of(context) ..hideCurrentSnackBar() - ..showSnackBar(SnackBar( - content: Text(context.l10n.briefingOpenFailed), - behavior: SnackBarBehavior.floating, - )); + ..showSnackBar( + SnackBar( + content: Text(context.l10n.briefingOpenFailed), + behavior: SnackBarBehavior.floating, + ), + ); } } } @@ -105,27 +108,39 @@ class _Row extends StatelessWidget { @override Widget build(BuildContext context) { - final t = Theme.of(context).textTheme; return InkWell( onTap: onOpen, - child: Padding( - padding: const EdgeInsets.symmetric(vertical: AppSpace.s3), - child: Row( - crossAxisAlignment: CrossAxisAlignment.start, - children: [ - SizedBox( - width: 20, - child: Text( - '${item.rank}.', - style: t.bodySmall?.copyWith( - color: AppColors.cosmicAccent, - fontWeight: FontWeight.w600, - ), + child: Row( + children: [ + SizedBox( + width: 10, + child: Text( + '${item.rank}', + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 16, + fontWeight: FontWeight.w500, + height: 1.4, + color: AppColors.onCosmic, ), ), - Expanded(child: Text(item.headline, style: t.bodySmall)), - ], - ), + ), + const SizedBox(width: 28), + Expanded( + child: Text( + item.headline, + maxLines: 2, + overflow: TextOverflow.ellipsis, + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 16, + fontWeight: FontWeight.w500, + height: 1.5, + color: AppColors.onCosmicVariant, + ), + ), + ), + ], ), ); } diff --git a/app/lib/features/home/widgets/campaign_card.dart b/app/lib/features/home/widgets/campaign_card.dart deleted file mode 100644 index 246899c..0000000 --- a/app/lib/features/home/widgets/campaign_card.dart +++ /dev/null @@ -1,129 +0,0 @@ -import 'package:flutter/material.dart'; - -import '../../../core/theme/tokens.dart'; -import '../home_data.dart'; -import '../../../core/i18n/app_locale.dart'; - -/// HOT ARCHIVE — 진행 중인 캠페인 한 건. -/// -/// Figma 「다이브짱 / 92% 달성 / 강남역 초대형 LED 광고 / 48 · 24 · 82」. -/// 정책 설계서 §P-09 — 실패 시 100% 자동 환불이 이 기능의 검수 기준이다. -class CampaignCard extends StatelessWidget { - const CampaignCard({super.key, required this.campaign, this.onTap}); - - final CampaignHighlight campaign; - final VoidCallback? onTap; - - @override - Widget build(BuildContext context) { - final t = Theme.of(context).textTheme; - return Material( - color: AppColors.cosmicSurfaceContainer, - borderRadius: BorderRadius.circular(AppRadius.lg), - child: InkWell( - onTap: onTap, - borderRadius: BorderRadius.circular(AppRadius.lg), - child: Padding( - padding: const EdgeInsets.all(AppSpace.s4), - child: Column( - crossAxisAlignment: CrossAxisAlignment.start, - children: [ - // 시안 HOT ARCHIVE 카드(252:159447) — 위에 이미지 342×228. - ClipRRect( - borderRadius: BorderRadius.circular(AppRadius.sm), - child: AspectRatio( - aspectRatio: 342 / 228, - child: Image.asset('assets/figma/campaign-sample.png', fit: BoxFit.cover), - ), - ), - const SizedBox(height: AppSpace.s3), - Row( - children: [ - Text(campaign.authorName, style: t.bodySmall), - const Spacer(), - Container( - padding: const EdgeInsets.symmetric( - horizontal: AppSpace.s2, - vertical: 2, - ), - decoration: BoxDecoration( - color: AppColors.cosmicAccent.withValues(alpha: 0.15), - borderRadius: BorderRadius.circular(AppRadius.full), - ), - child: Text( - context.l10n.campaignAchieved('${campaign.achievedPercent}'), - style: t.labelSmall?.copyWith( - color: AppColors.cosmicAccent, - ), - ), - ), - ], - ), - const SizedBox(height: AppSpace.s3), - Text(campaign.title, style: t.titleMedium), - const SizedBox(height: AppSpace.s2), - Text( - campaign.description, - style: t.bodySmall, - maxLines: 2, - overflow: TextOverflow.ellipsis, - ), - const SizedBox(height: AppSpace.s3), - ClipRRect( - borderRadius: BorderRadius.circular(AppRadius.full), - child: LinearProgressIndicator( - value: (campaign.achievedPercent / 100).clamp(0.0, 1.0), - minHeight: 6, - backgroundColor: AppColors.cosmicSurfaceRaised, - valueColor: const AlwaysStoppedAnimation( - AppColors.cosmicAccent, - ), - ), - ), - const SizedBox(height: AppSpace.s3), - Row( - children: [ - _Stat(icon: Icons.people_outline, value: campaign.supporters), - const SizedBox(width: AppSpace.s4), - _Stat( - icon: Icons.chat_bubble_outline, - value: campaign.comments, - ), - const SizedBox(width: AppSpace.s4), - _Stat(icon: Icons.favorite_border, value: campaign.likes), - const Spacer(), - Text( - context.l10n.campaignView, - style: t.bodySmall?.copyWith(color: AppColors.cosmicAccent), - ), - const Icon( - Icons.chevron_right, - size: 16, - color: AppColors.cosmicAccent, - ), - ], - ), - ], - ), - ), - ), - ); - } -} - -class _Stat extends StatelessWidget { - const _Stat({required this.icon, required this.value}); - - final IconData icon; - final int value; - - @override - Widget build(BuildContext context) => Row( - mainAxisSize: MainAxisSize.min, - children: [ - Icon(icon, size: 14, color: AppColors.onCosmicVariant), - const SizedBox(width: AppSpace.s1), - Text('$value', style: Theme.of(context).textTheme.labelSmall), - ], - ); -} diff --git a/app/lib/features/home/widgets/home_hero.dart b/app/lib/features/home/widgets/home_hero.dart index 74dfbdc..a431990 100644 --- a/app/lib/features/home/widgets/home_hero.dart +++ b/app/lib/features/home/widgets/home_hero.dart @@ -47,8 +47,12 @@ class HomeHero extends StatefulWidget { this.unjoined = false, this.onItem, this.miniMap, + this.zapButtonKey, }); + /// 화면 하단에 떠 있는 ZAP 버튼([HomeZap])의 키 — 기여 연출이 이 자리에서 행성으로 날아간다. + final GlobalKey? zapButtonKey; + final VoidCallback? onOpenHistory; /// 성장 카드의 「BTS ›」 — 사본 흐름대로 행성 상세(F3)로 간다. @@ -96,8 +100,9 @@ class HomeHero extends StatefulWidget { /// 사본 기준 배경 높이(상태 표시줄 48 포함). static const double designHeight = 680; - /// 배경 아래로 ZAP 원이 걸쳐 내려오는 몫. 다음 구획의 위 여백(24)과 같다. - static const double zapOverhang = 24; + /// 히어로 아래 여백 — 사본 `Frame 4241` 위 패딩 24 에서 첫 구획 머리의 터치 여유 12 를 뺀 값. + /// (ZAP 은 화면 하단에 떠 있어 더는 히어로에 걸치지 않는다.) + static const double bottomGap = 12; @override State createState() => _HomeHeroState(); @@ -106,17 +111,18 @@ class HomeHero extends StatefulWidget { class _HomeHeroState extends State { final _fxKey = GlobalKey(); final _planetKey = GlobalKey(); - final _buttonKey = GlobalKey(); PlanetGrowth get growth => widget.growth; String get fandomId => widget.fandomId; PlanetWatch get watchPlanet => widget.watchPlanet; VoidCallback? get onHeroParticipate => widget.onHeroParticipate; - Offset _center(GlobalKey key) { - final box = key.currentContext?.findRenderObject(); + /// [key] 의 가운데를 히어로 좌표로. ZAP 버튼은 히어로 밖(화면 하단 고정)이라 전역 좌표로 잰다. + Offset _center(GlobalKey? key) { + final box = key?.currentContext?.findRenderObject(); final root = _fxKey.currentContext?.findRenderObject(); - return box is RenderBox && box.hasSize && root is RenderBox - ? box.localToGlobal(box.size.center(Offset.zero), ancestor: root) + return box is RenderBox && box.hasSize && root is RenderBox && root.hasSize + ? box.localToGlobal(box.size.center(Offset.zero)) - + root.localToGlobal(Offset.zero) : Offset.zero; } @@ -133,7 +139,7 @@ class _HomeHeroState extends State { return PlanetFxScope( child: SizedBox( - height: background + HomeHero.zapOverhang, + height: background + HomeHero.bottomGap, child: Stack( key: _fxKey, children: [ @@ -202,7 +208,6 @@ class _HomeHeroState extends State { glow: AppColors.neonViolet, ), ), - ], ), ), @@ -218,7 +223,6 @@ class _HomeHeroState extends State { _GrowthOverlayCard( growth: growth, onOpen: widget.onOpenPlanet, - zapClearance: hasZap, ), ], ], @@ -226,67 +230,11 @@ class _HomeHeroState extends State { ), if (widget.miniMap case final mini?) - Positioned( - top: top + HomeHero.miniMapTop, - right: 0, - child: mini, - ), + Positioned(top: top + HomeHero.miniMapTop, right: 0, child: mini), if (widget.ticker case final ticker?) Positioned(top: top + 102, left: 0, right: 0, child: ticker), - // 3. 원형 ZAP — 사본 `Frame 1984081111`. 중심이 카드 아래 변에 걸친다. - if (widget.zapData case final data?) - if (widget.zap case final zap?) - if (data.joined && data.mine?.id == fandomId) - Positioned( - left: 0, - right: 0, - bottom: 0, - child: LiveStreamBuilder( - key: ValueKey(('home-zap', fandomId)), - create: () => watchPlanet(fandomId), - builder: (context, state) { - final hero = - state?.isHeroTime == true && - state?.heroEndsAt?.isAfter(DateTime.now()) == - true && - onHeroParticipate != null && - zap.pending == 0 && - !zap.sending && - !zap.needsRetry; - return Column( - key: _buttonKey, - mainAxisSize: MainAxisSize.min, - children: [ - if (zap.needsRetry) - TextButton( - onPressed: zap.retry, - child: Text(context.l10n.zapRetrySame), - ), - ZapButton( - round: true, - showLabel: !growth.isNebula, - onItem: widget.onItem, - zapPop: data.zapPop, - myPop: - (zap.balance ?? data.myPop) - - zap.pending * data.zapPop, - isHeroTime: hero, - blockedReason: zap.sending - ? context.l10n.zapApplying - : zap.needsRetry - ? context.l10n.zapNeedsCheck - : null, - onZap: () => hero - ? onHeroParticipate!() - : zap.tap(fandomId), - ), - ], - ); - }, - ), - ), if (widget.zap case final zap?) Positioned.fill( child: IgnorePointer( @@ -294,7 +242,7 @@ class _HomeHeroState extends State { touchSerial: zap.touchSerial, pending: zap.pending > 0 || zap.sending, result: zap.result, - source: _center(_buttonKey), + source: _center(widget.zapButtonKey), target: _center(_planetKey), radius: (_planetKey.currentContext?.findRenderObject() @@ -344,7 +292,8 @@ class _Contribution extends StatelessWidget { alignment: Alignment.center, decoration: const BoxDecoration( shape: BoxShape.circle, - color: AppColors.cosmicSurfaceRaised, + // 사본 `Ellipse 3` #9BF8A8(프로필 사진이 없을 때의 바탕). + color: Color(0xFF9BF8A8), boxShadow: [BoxShadow(color: Color(0xB3000000), blurRadius: 4)], ), child: Text( @@ -353,7 +302,7 @@ class _Contribution extends StatelessWidget { fontFamily: AppFonts.body, fontSize: 12, fontWeight: FontWeight.w500, - color: AppColors.onCosmic, + color: Colors.black, ), ), ), @@ -391,7 +340,9 @@ class _Contribution extends StatelessWidget { : growth.isNebula ? context.l10n.heroNebulaPrompt : growth.hasRecentContribution - ? context.l10n.heroRecentContribution(formatPop(growth.contributedPop)) + ? context.l10n.heroRecentContribution( + formatPop(growth.contributedPop), + ) : context.l10n.heroGrowingTogether, style: const TextStyle( fontFamily: AppFonts.body, @@ -406,26 +357,19 @@ class _Contribution extends StatelessWidget { ); } -/// 성장 카드 — 사본 기본 상태의 「BTS › / 행성 성장률 67% / 진행 바 / 6,270 / 10,000」 -/// (`Frame 1984081073` 343 폭 · `#040304` 40% · r12 · 패딩 12/16 · 간격 12 · 유리 흐림 4). +/// 성장 카드 — Figma 「홈」 `Frame 1984081073`(343×151 · `#040304` 40% · r12 · 패딩 12/16 · +/// 간격 12 · 유리 흐림 4): 「BTS ›」(ABeeZee 32 · chevron 24 #777777) / 「행성 성장률 67%」 +/// (14/500 · 행간 24) / 진행 바 10 / 「6,270 / 10,000」(14/500). 말풍선(`Group 563` 168×40) +/// 은 바 채움 끝 위에 뜬다. /// -/// 둘째 줄 「POP 진행률」과 바 아래 두 조건 줄은 정책값이다 — growthPercent 는 POP 진행률 -/// 이고(전체 충족률 아님) 승급은 POP·sFPI 동시 충족이다(정책 설계서 §P-08 · UX·FX v1.5 -/// §2.1). 말풍선 꼬리는 바 채움 끝을 가리킨다(사본 `Group 563` 가운데 = 채움 끝 x238). +/// 성장률 · 수치는 두 조건 중 병목 축([PlanetGrowth.bottleneck])이다. 말풍선을 누르면 두 +/// 조건 상세([GrowthConditions])를 연다. class _GrowthOverlayCard extends StatelessWidget { - const _GrowthOverlayCard({ - required this.growth, - this.onOpen, - this.zapClearance = false, - }); + const _GrowthOverlayCard({required this.growth, this.onOpen}); final PlanetGrowth growth; final VoidCallback? onOpen; - /// 원형 ZAP(52)이 카드 아래 변에 걸친다. 둘째 조건 줄이 가려지지 않게 아래 여백을 - /// ZAP 윗변(아래 변 − 28) 위로 올린다. ZAP 좌표는 사본 그대로 둔다. - final bool zapClearance; - static const _white14 = TextStyle( fontFamily: AppFonts.body, fontSize: 14, @@ -434,26 +378,58 @@ class _GrowthOverlayCard extends StatelessWidget { color: AppColors.onCosmic, ); + /// 말풍선 가운데의 최소 x — 「행성 성장률 100%」 줄(약 103)과 겹치지 않게 한다. + static const _bubbleMinCenter = 196.0; + + String _value(num v) => + v == v.roundToDouble() ? formatPop(v.toInt()) : v.toStringAsFixed(1); + + void _details(BuildContext context) => showModalBottomSheet( + context: context, + useRootNavigator: true, + backgroundColor: AppColors.cosmicSheet, + builder: (context) => SafeArea( + child: Padding( + padding: const EdgeInsets.fromLTRB( + AppSpace.s4, + AppSpace.s5, + AppSpace.s4, + AppSpace.s5, + ), + child: Column( + mainAxisSize: MainAxisSize.min, + crossAxisAlignment: CrossAxisAlignment.start, + children: [ + Text( + context.l10n.growthConditionsTitle, + style: Theme.of(context).textTheme.titleMedium, + ), + const SizedBox(height: AppSpace.s3), + GrowthConditions(growth: growth, style: _white14), + ], + ), + ), + ), + ); + @override Widget build(BuildContext context) { - final ratio = growth.popRatio; - + final low = growth.bottleneck; + final ratio = low?.ratio; + final percent = ratio == null ? '—' : '${(ratio * 100).round()}'; return ClipRRect( borderRadius: BorderRadius.circular(AppRadius.md), child: BackdropFilter( filter: ImageFilter.blur(sigmaX: 2, sigmaY: 2), child: Container( width: double.infinity, - padding: EdgeInsets.fromLTRB( - AppSpace.s4, - AppSpace.s3, - AppSpace.s4, - zapClearance ? 32 : AppSpace.s3, + padding: const EdgeInsets.symmetric( + horizontal: AppSpace.s4, + vertical: AppSpace.s3, ), decoration: BoxDecoration( color: const Color(0x66040304), borderRadius: BorderRadius.circular(AppRadius.md), - border: Border.all(color: AppFx.glassStroke), ), child: LayoutBuilder( builder: (context, box) => Stack( @@ -485,44 +461,57 @@ class _GrowthOverlayCard extends StatelessWidget { const ImageIcon( AppIcons.chevronRight, size: 24, - color: AppColors.onCosmicVariant, + color: Color(0xFF777777), ), ], ), ), - Row( - children: [ - Text(context.l10n.heroPopProgress, style: _white14), - const SizedBox(width: 4), - Text( - growth.growthPercent == null - ? '—' - : '${growth.growthPercent}%', - style: _white14, - ), - ], - ), - const SizedBox(height: AppSpace.s3), - _Bar(ratio: ratio ?? 0), - const SizedBox(height: AppSpace.s3), - GrowthConditions( - growth: growth, - style: _white14.copyWith(height: 16 / 14), + // 성장률 · 바 · 수치를 누르면 두 조건 상세 — 말풍선이 없는 성운 카드의 입구. + GestureDetector( + behavior: HitTestBehavior.opaque, + onTap: () => _details(context), + child: Column( + crossAxisAlignment: CrossAxisAlignment.start, + children: [ + Text( + growth.isNebula + ? context.l10n.heroNebulaGrowthRate(percent) + : context.l10n.heroGrowthRate(percent), + style: _white14, + ), + const SizedBox(height: AppSpace.s3), + _Bar(ratio: ratio ?? 0), + const SizedBox(height: AppSpace.s3), + Text( + low == null + ? '— / —' + : '${_value(low.current)} / ${_value(low.required)}', + style: _white14, + ), + ], + ), ), ], ), - // 말풍선 — 꼬리 끝이 바 위 9.5 에 닿는다(사본 581.5+40 → 바 631). + // 말풍선 — 사본 y566.5(카드 안 31.5) · 꼬리 끝이 바 위에 닿는다. 가운데는 채움 끝 + // (사본 x238 = 채움 206)을 따르되 왼쪽 성장률 글자와 겹치지 않게 민다. // 성운 카드(`344:213809`)에는 말풍선이 없다. if (!growth.isNebula) Positioned( - top: 45 + 24 + AppSpace.s3 - 49.5, - left: (box.maxWidth * (ratio ?? 0.5)).clamp( - 84.0, + top: 31.5, + left: (box.maxWidth * (ratio ?? 0)).clamp( + math.min(_bubbleMinCenter, box.maxWidth - 84), box.maxWidth - 84, ), child: FractionalTranslation( translation: const Offset(-0.5, 0), - child: _SpeechBubble(text: growth.growthStatus), + child: Semantics( + button: true, + child: GestureDetector( + onTap: () => _details(context), + child: _SpeechBubble(text: growth.growthBubble), + ), + ), ), ), ], @@ -820,7 +809,9 @@ class _StartSheet extends StatelessWidget { onTap: () => Navigator.of(context).pop(), child: SizedBox( height: 47, - child: Center(child: Text(context.l10n.commonCancel, style: _item)), + child: Center( + child: Text(context.l10n.commonCancel, style: _item), + ), ), ), ], @@ -828,3 +819,180 @@ class _StartSheet extends StatelessWidget { ), ); } + +/// 「GALAXY 맵 확장」 히어로 — Figma 「홈_초기사용자」 `343:211127`. +/// +/// 히어로 680(상태 표시줄 48 포함)은 그대로 두고, 그 안 y124~680 을 갤럭시 맵(프로토타입 v6.2 +/// 장면 — `GalaxyWebView` 확장 모드)이 채운다. 프레임 순서대로 라이브 띠(y48 · 22)가 헤더(y70) +/// 위에 오고, 히어로 아래에 375×54 「GALAXY」 바(ABeeZee 20 · 오른쪽 돋보기 42)가 붙는다. +/// 돋보기 = 갤럭시 검색(`2008:14560` 「돋보기 - 검색페이지 이동」). +/// +/// 닫기 컨트롤은 프레임에 없다. 「GALAXY」 글자 탭과 시스템 뒤로가기로 기본 히어로에 돌아간다. +class HomeGalaxyHero extends StatelessWidget { + const HomeGalaxyHero({ + super.key, + required this.map, + required this.onClose, + required this.onSearch, + this.ticker, + }); + + /// 갤럭시 맵 — HOME 이 미니맵과 같은 `GalaxyWebView` 를 넘긴다(확장 모드). + final Widget map; + final VoidCallback onClose; + final VoidCallback onSearch; + final Widget? ticker; + + /// 사본 「GALAXY」 바 높이. + static const barHeight = 54.0; + + /// 헤더가 라이브 띠 아래로 내려가는 몫(띠 22). + static const headerShift = 22.0; + + @override + Widget build(BuildContext context) { + final top = MediaQuery.paddingOf(context).top - 48; + return Column( + mainAxisSize: MainAxisSize.min, + children: [ + SizedBox( + height: top + HomeHero.designHeight, + child: Stack( + children: [ + Positioned.fill( + child: Image.asset( + 'assets/figma/bg-space-home.png', + fit: BoxFit.cover, + alignment: Alignment.topCenter, + ), + ), + Positioned( + top: top + 124, + left: 0, + right: 0, + bottom: 0, + child: map, + ), + if (ticker case final t?) + Positioned(top: top + 48, left: 0, right: 0, child: t), + ], + ), + ), + Container( + height: barHeight, + color: const Color(0xFF141414), + padding: const EdgeInsets.symmetric( + horizontal: AppSpace.s4, + vertical: 6, + ), + child: Row( + children: [ + GestureDetector( + key: const ValueKey('galaxy-bar-close'), + behavior: HitTestBehavior.opaque, + onTap: onClose, + child: const Text( + 'GALAXY', + style: TextStyle( + fontFamily: AppFonts.display, + fontSize: 20, + fontWeight: FontWeight.w400, + height: 1.4, + color: AppColors.onCosmic, + ), + ), + ), + const Spacer(), + IconButton( + constraints: const BoxConstraints.tightFor( + width: 42, + height: 42, + ), + padding: EdgeInsets.zero, + tooltip: context.l10n.commonSearch, + onPressed: onSearch, + icon: const Icon( + Icons.search, + size: 20, + color: AppColors.onCosmic, + ), + ), + ], + ), + ), + ], + ); + } +} + +/// HOME 의 ZAP — Figma 「홈」 `Frame 1984081111`(52×53 원 · `#4BC2AE → #4F98C8 → #5669DC` · +/// `#547BD4` 빛 6 · 번개 하나). 프레임 루트 직속이라 스크롤과 무관하게 하단 탭 위 +/// 가운데에 떠 있다(사본 x162 · 하단 탭 위 16). 명세 「Zap 버튼」 규칙 *화면 하단 위치 고정 ·* +/// *행성/성운 가입 또는 생성한 유저에게만 노출* — 소속 팬덤이 지도 데이터의 내 행성일 때만. +class HomeZap extends StatelessWidget { + const HomeZap({ + super.key, + required this.buttonKey, + required this.zap, + required this.data, + required this.fandomId, + required this.watchPlanet, + this.onHeroParticipate, + this.onItem, + }); + + final GlobalKey buttonKey; + final ZapController zap; + final GalaxySnapshot data; + final String fandomId; + final PlanetWatch watchPlanet; + final VoidCallback? onHeroParticipate; + final VoidCallback? onItem; + + /// 사본 하단 탭 윗변(y2806)과 버튼 아랫변(y2790) 사이. + static const bottomGap = 16.0; + + static bool visible(GalaxySnapshot? data, String fandomId) => + data != null && data.joined && data.mine?.id == fandomId; + + @override + Widget build(BuildContext context) => LiveStreamBuilder( + key: ValueKey(('home-zap', fandomId)), + create: () => watchPlanet(fandomId), + builder: (context, state) { + final hero = + state?.isHeroTime == true && + state?.heroEndsAt?.isAfter(DateTime.now()) == true && + onHeroParticipate != null && + zap.pending == 0 && + !zap.sending && + !zap.needsRetry; + return Column( + key: buttonKey, + mainAxisSize: MainAxisSize.min, + children: [ + if (zap.needsRetry) + TextButton( + onPressed: zap.retry, + child: Text(context.l10n.zapRetrySame), + ), + ZapButton( + round: true, + // 사본 `2097:16428` 의 떠 있는 ZAP 은 번개만 있다(라벨 없음). + showLabel: false, + onItem: onItem, + zapPop: data.zapPop, + myPop: (zap.balance ?? data.myPop) - zap.pending * data.zapPop, + isHeroTime: hero, + blockedReason: zap.sending + ? context.l10n.zapApplying + : zap.needsRetry + ? context.l10n.zapNeedsCheck + : null, + onZap: () => hero ? onHeroParticipate!() : zap.tap(fandomId), + ), + ], + ); + }, + ); +} diff --git a/app/lib/features/home/widgets/home_sections.dart b/app/lib/features/home/widgets/home_sections.dart new file mode 100644 index 0000000..cd90777 --- /dev/null +++ b/app/lib/features/home/widgets/home_sections.dart @@ -0,0 +1,551 @@ +import 'package:flutter/material.dart'; + +import '../../../core/format.dart'; +import '../../../core/i18n/app_locale.dart'; +import '../../../core/theme/tokens.dart'; +import '../../../core/ui/app_icons.dart'; +import '../../inside/inside_data.dart'; +import '../../inside/inside_screen.dart' show InsideQuestionCard; +import '../home_data.dart'; + +/// Figma 「홈」(`2097:16428`) 구획 머리 — 제목 42dot 20/600(행간 100%) 과 오른쪽 「더 보기」 +/// (12/600 #A3A2A0 + chevron 18). 오른쪽 자리에 다른 것(아티스트 소식 「공유」 알약)을 둘 수 있다. +class HomeSectionHeader extends StatelessWidget { + const HomeSectionHeader({ + super.key, + required this.title, + this.onMore, + this.trailing, + }); + + final String title; + final VoidCallback? onMore; + final Widget? trailing; + + static const _more = TextStyle( + fontFamily: AppFonts.body, + fontSize: 12, + fontWeight: FontWeight.w600, + height: 1, + color: AppColors.onCosmicVariant, + ); + + /// 머리 줄 높이 — 사본 20 이지만 「더 보기」 터치 영역 44 를 위해 44 로 잡고, 위아래 남는 + /// 12 씩을 구획 간격에서 뺀다(HOME 이 [slack] 을 쓴다). 눈에 보이는 위치는 사본과 같다. + static const height = 44.0; + static const slack = (height - 20) / 2; + + @override + Widget build(BuildContext context) => ConstrainedBox( + constraints: const BoxConstraints(minHeight: height), + child: Row( + children: [ + Expanded( + child: Text( + title, + maxLines: 1, + overflow: TextOverflow.ellipsis, + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 20, + fontWeight: FontWeight.w600, + height: 1, + color: AppColors.onCosmic, + ), + ), + ), + ?trailing, + if (trailing == null && onMore != null) + // 글자는 사본 크기대로 두고 누르는 자리만 44 로 넓힌다. + InkWell( + onTap: onMore, + child: ConstrainedBox( + constraints: const BoxConstraints(minHeight: height), + child: Row( + mainAxisSize: MainAxisSize.min, + children: [ + Text(context.l10n.commonMore, style: _more), + const ImageIcon( + AppIcons.chevronRight, + size: 18, + color: AppColors.onCosmicVariant, + ), + ], + ), + ), + ), + ], + ), + ); +} + +/// 팬덤행성 인큐베이터(성운 추천) — 사본 `Frame 1984081878`: 154×218 카드를 간격 8 로 가로 +/// 스크롤. 카드 `#1A1A1C` · `#232324` 획 · r12 · 패딩 16 · 간격 20. +/// 명세 §2.114-4(`2097:16403`) — 기여율 높은 순 최대 6개 · 「함께 성장하기」 = 성운 상세. +class NebulaIncubator extends StatelessWidget { + const NebulaIncubator({ + super.key, + required this.nebulas, + required this.onOpen, + }); + + final List nebulas; + final ValueChanged onOpen; + + static const cardSize = Size(154, 218); + + @override + Widget build(BuildContext context) => SizedBox( + // 글자 확대 때 카드 안이 넘치지 않게 글자 몫만 배율을 따른다. + height: cardSize.height - 70 + MediaQuery.textScalerOf(context).scale(70), + child: ListView.separated( + scrollDirection: Axis.horizontal, + padding: const EdgeInsets.symmetric(horizontal: AppSpace.s4), + itemCount: nebulas.length, + separatorBuilder: (_, _) => const SizedBox(width: AppSpace.s2), + itemBuilder: (context, i) => + _NebulaCard(nebula: nebulas[i], onOpen: () => onOpen(nebulas[i])), + ), + ); +} + +class _NebulaCard extends StatelessWidget { + const _NebulaCard({required this.nebula, required this.onOpen}); + + final NebulaPick nebula; + final VoidCallback onOpen; + + @override + Widget build(BuildContext context) => Container( + width: NebulaIncubator.cardSize.width, + padding: const EdgeInsets.all(AppSpace.s4), + decoration: BoxDecoration( + color: AppColors.cosmicSurfaceContainer, + borderRadius: BorderRadius.circular(12), + border: Border.all(color: const Color(0xFF232324)), + ), + child: Column( + children: [ + Text( + nebula.name, + maxLines: 1, + overflow: TextOverflow.ellipsis, + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 14, + fontWeight: FontWeight.w600, + height: 1, + color: AppColors.onCosmic, + ), + ), + const SizedBox(height: 4), + Row( + mainAxisSize: MainAxisSize.min, + children: [ + const Image( + image: AssetImage('assets/figma/icon-person.png'), + width: 14, + height: 14, + color: Color(0xFF45464A), + ), + const SizedBox(width: 3), + Text( + formatPop(nebula.members), + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 12, + fontWeight: FontWeight.w500, + height: 1, + letterSpacing: -0.3, + color: Color(0xFF45464A), + ), + ), + ], + ), + const SizedBox(height: 12), + const Image( + image: AssetImage('assets/figma/nebula-card.png'), + width: 48, + height: 48, + ), + const SizedBox(height: 12), + Text( + '${nebula.percent}%', + textAlign: TextAlign.center, + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 24, + fontWeight: FontWeight.w600, + height: 1, + color: AppColors.onCosmic, + ), + ), + const SizedBox(height: 8), + // 사본 `Frame 1984081872` — 122×4 #424242 위에 #E49BD1 → #FF7DDD 채움. + Container( + height: 4, + decoration: BoxDecoration( + color: const Color(0xFF424242), + borderRadius: BorderRadius.circular(AppRadius.full), + ), + alignment: Alignment.centerLeft, + child: FractionallySizedBox( + widthFactor: (nebula.percent / 100).clamp(0.0, 1.0), + child: Container( + decoration: BoxDecoration( + borderRadius: BorderRadius.circular(AppRadius.full), + gradient: const LinearGradient( + colors: [Color(0xFFE49BD1), Color(0xFFFF7DDD)], + ), + ), + ), + ), + ), + const Spacer(), + Material( + color: const Color(0xFFFF7DDD), + shape: const StadiumBorder(), + child: InkWell( + onTap: onOpen, + customBorder: const StadiumBorder(), + child: SizedBox( + height: 26, + width: double.infinity, + child: Center( + child: Text( + context.l10n.homeGrowTogether, + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 14, + fontWeight: FontWeight.w500, + height: 1, + letterSpacing: -0.35, + color: Colors.black, + ), + ), + ), + ), + ), + ), + ], + ), + ); +} + +/// 아티스트 소식 머리의 「공유」 알약 — 사본 `Frame 1984081277`(55×26 · #1A1A1C · 패딩 6/8 · +/// 12/600 #A3A2A0 + share-2 14). +class SharePill extends StatelessWidget { + const SharePill({super.key, required this.onTap}); + + final VoidCallback onTap; + + @override + Widget build(BuildContext context) => Material( + color: AppColors.cosmicSurfaceContainer, + shape: const StadiumBorder(), + child: InkWell( + onTap: onTap, + customBorder: const StadiumBorder(), + child: Padding( + padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 6), + child: Row( + mainAxisSize: MainAxisSize.min, + children: [ + Text(context.l10n.commonShare, style: HomeSectionHeader._more), + const SizedBox(width: 4), + const ImageIcon( + AppIcons.share, + size: 14, + color: AppColors.onCosmicVariant, + ), + ], + ), + ), + ), + ); +} + +/// HOT ARCHIVE 캐러셀 — 사본 `Frame 1984081106` 카드(343×481) + 아래 16 · 점 8(간격 8 · +/// 현재 #FF7DDD · 나머지 #474747). 명세 §2.114-6 「좌/우 스와이프」. +class CampaignCarousel extends StatefulWidget { + const CampaignCarousel({ + super.key, + required this.campaigns, + required this.onOpen, + }); + + final List campaigns; + final ValueChanged onOpen; + + @override + State createState() => _CampaignCarouselState(); +} + +class _CampaignCarouselState extends State { + int _page = 0; + + @override + Widget build(BuildContext context) { + // 이미지 228 + 본문 253. 본문 글자 몫(약 120)만 배율을 따른다. + final height = 481 - 120 + MediaQuery.textScalerOf(context).scale(120); + return Column( + children: [ + SizedBox( + height: height, + child: PageView.builder( + itemCount: widget.campaigns.length, + onPageChanged: (i) => setState(() => _page = i), + itemBuilder: (context, i) => Padding( + padding: const EdgeInsets.symmetric(horizontal: AppSpace.s4), + child: HomeCampaignCard( + campaign: widget.campaigns[i], + onOpen: () => widget.onOpen(widget.campaigns[i]), + ), + ), + ), + ), + // 사본은 한 장이어도 점 줄을 둔다(현재 위치 표지). + if (widget.campaigns.isNotEmpty) ...[ + const SizedBox(height: AppSpace.s4), + Row( + mainAxisAlignment: MainAxisAlignment.center, + children: [ + for (var i = 0; i < widget.campaigns.length; i++) ...[ + if (i > 0) const SizedBox(width: 8), + Container( + width: 8, + height: 8, + decoration: BoxDecoration( + shape: BoxShape.circle, + color: i == _page + ? const Color(0xFFFF7DDD) + : const Color(0xFF474747), + ), + ), + ], + ], + ), + ], + ], + ); + } +} + +/// 캠페인 카드 — 사본 `Frame 1984081106`: 이미지 342×228 / 본문 `#181818` · `#1E1E1E` 획 · +/// 패딩 14 · 간격 21 — 작성자(원 26 #ED7E7E · ABeeZee 12) + 「92% 달성」(그라디언트 r4) / +/// 제목 ABeeZee 14 / 설명 14/500 #C2C2C2 2줄 / 선 #4F4F4F / 좋아요 · 댓글 / 「캠페인 보기」 +/// (흰 r12 · 38). +/// +/// 사본의 조회수 · 공유수 칸은 캠페인 문서에 없는 값이라 그리지 않는다. +class HomeCampaignCard extends StatelessWidget { + const HomeCampaignCard({ + super.key, + required this.campaign, + required this.onOpen, + }); + + final CampaignHighlight campaign; + final VoidCallback onOpen; + + static const _stat = TextStyle( + fontFamily: AppFonts.body, + fontSize: 12, + fontWeight: FontWeight.w500, + height: 1, + letterSpacing: -0.3, + color: Color(0xFF767676), + ); + + @override + Widget build(BuildContext context) { + Widget stat(ImageProvider icon, int n) => Row( + mainAxisSize: MainAxisSize.min, + children: [ + ImageIcon(icon, size: 14, color: const Color(0xFF767676)), + const SizedBox(width: 4), + Text(formatPop(n), style: _stat), + ], + ); + return ClipRRect( + borderRadius: BorderRadius.circular(12), + child: Column( + children: [ + // 사본 342×228 — 높이를 고정해 넓은 화면에서도 본문 자리가 줄지 않게 한다. + const SizedBox( + height: 228, + width: double.infinity, + child: Image( + image: AssetImage('assets/figma/campaign-sample.png'), + fit: BoxFit.cover, + ), + ), + Expanded( + child: Container( + width: double.infinity, + padding: const EdgeInsets.all(14), + decoration: const BoxDecoration( + color: Color(0xFF181818), + border: Border( + left: BorderSide(color: Color(0xFF1E1E1E)), + right: BorderSide(color: Color(0xFF1E1E1E)), + bottom: BorderSide(color: Color(0xFF1E1E1E)), + ), + ), + child: Column( + crossAxisAlignment: CrossAxisAlignment.start, + children: [ + Row( + children: [ + Container( + width: 26, + height: 26, + decoration: const BoxDecoration( + shape: BoxShape.circle, + color: Color(0xFFED7E7E), + ), + ), + const SizedBox(width: 9), + Expanded( + child: Text( + campaign.authorName, + maxLines: 1, + overflow: TextOverflow.ellipsis, + style: const TextStyle( + fontFamily: AppFonts.display, + fontFamilyFallback: [AppFonts.body], + fontSize: 12, + height: 1.3, + letterSpacing: -0.3, + color: AppColors.onCosmic, + ), + ), + ), + Container( + padding: const EdgeInsets.symmetric( + horizontal: 10, + vertical: 6, + ), + decoration: BoxDecoration( + borderRadius: BorderRadius.circular(4), + gradient: const LinearGradient( + colors: [ + Color(0xFF4BC2AE), + Color(0xFF4F98C8), + Color(0xFF5669DC), + ], + ), + ), + child: Text( + context.l10n.campaignAchieved( + '${campaign.achievedPercent}', + ), + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 12, + fontWeight: FontWeight.w600, + height: 1.3, + letterSpacing: -0.3, + color: AppColors.onCosmic, + ), + ), + ), + ], + ), + const SizedBox(height: 16), + Text( + campaign.title, + maxLines: 1, + overflow: TextOverflow.ellipsis, + style: const TextStyle( + fontFamily: AppFonts.display, + fontFamilyFallback: [AppFonts.body], + fontSize: 14, + height: 1.3, + letterSpacing: -0.35, + color: AppColors.onCosmic, + ), + ), + const SizedBox(height: 7), + Text( + campaign.description, + maxLines: 2, + overflow: TextOverflow.ellipsis, + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 14, + fontWeight: FontWeight.w500, + height: 1.4, + letterSpacing: -0.35, + color: Color(0xFFC2C2C2), + ), + ), + const Spacer(), + const Divider( + height: 1, + thickness: 1, + color: Color(0xFF4F4F4F), + ), + const SizedBox(height: 21), + Row( + children: [ + stat(AppIcons.heart, campaign.likes), + const SizedBox(width: 12), + stat(AppIcons.messageCircle, campaign.comments), + ], + ), + const SizedBox(height: 21), + Material( + color: Colors.white, + borderRadius: BorderRadius.circular(12), + child: InkWell( + onTap: onOpen, + borderRadius: BorderRadius.circular(12), + child: SizedBox( + height: 38, + width: double.infinity, + child: Center( + child: Text( + context.l10n.campaignView, + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 14, + fontWeight: FontWeight.w600, + height: 1.3, + letterSpacing: -0.35, + color: Colors.black, + ), + ), + ), + ), + ), + ), + ], + ), + ), + ), + ], + ), + ); + } +} + +/// 인기 K-INSIDE 한 장 — INSIDE 목록과 같은 카드(시안 `196:32243`)를 사본 `Frame 1984081004` +/// 바탕(`#19191C` · r8)에 얹는다. +class HomeInsideCard extends StatelessWidget { + const HomeInsideCard({ + super.key, + required this.question, + required this.onTap, + }); + + final InsideQuestion question; + final VoidCallback onTap; + + @override + Widget build(BuildContext context) => Material( + color: const Color(0xFF19191C), + borderRadius: BorderRadius.circular(8), + clipBehavior: Clip.antiAlias, + child: InsideQuestionCard(question: question, onTap: onTap), + ); +} diff --git a/app/lib/features/home/widgets/inside_card.dart b/app/lib/features/home/widgets/inside_card.dart deleted file mode 100644 index 37b7cb8..0000000 --- a/app/lib/features/home/widgets/inside_card.dart +++ /dev/null @@ -1,86 +0,0 @@ -import 'package:flutter/material.dart'; - -import '../../../core/theme/tokens.dart'; -import '../home_data.dart'; -import '../home_screen.dart' show formatPop; -import '../../../core/i18n/app_locale.dart'; - -/// 인기 K-INSIDE 한 건 — Figma 「아미보이 / 10분 전 / 500 P / 제목 / 본문 / 3」. -/// -/// 현상금(POP 바운티)이 붙은 Q&A 다. 정책 설계서 §P-11 — 자기 답변 채택은 막고 -/// (`E-QNA-01`), 기한 만료 시 현상금은 자동 환불한다(`E-QNA-02`). -class InsideCard extends StatelessWidget { - const InsideCard({super.key, required this.digest, this.onTap}); - - final InsideDigest digest; - final VoidCallback? onTap; - - @override - Widget build(BuildContext context) { - final t = Theme.of(context).textTheme; - return Material( - color: AppColors.cosmicSurfaceContainer, - borderRadius: BorderRadius.circular(AppRadius.md), - child: InkWell( - onTap: onTap, - borderRadius: BorderRadius.circular(AppRadius.md), - child: Padding( - padding: const EdgeInsets.all(AppSpace.s4), - child: Column( - crossAxisAlignment: CrossAxisAlignment.start, - children: [ - Row( - children: [ - Text(digest.authorName, style: t.bodySmall), - const SizedBox(width: AppSpace.s2), - Text(digest.timeAgo, style: t.labelSmall), - const Spacer(), - Container( - padding: const EdgeInsets.symmetric( - horizontal: AppSpace.s2, - vertical: 2, - ), - decoration: BoxDecoration( - border: Border.all(color: AppColors.cosmicAccent), - borderRadius: BorderRadius.circular(AppRadius.full), - ), - child: Text( - '${formatPop(digest.bountyPop)} P', - style: t.labelSmall?.copyWith( - color: AppColors.cosmicAccent, - ), - ), - ), - ], - ), - const SizedBox(height: AppSpace.s3), - Text(digest.title, style: t.bodyMedium), - const SizedBox(height: AppSpace.s1), - Text( - digest.body, - style: t.bodySmall, - maxLines: 2, - overflow: TextOverflow.ellipsis, - ), - const SizedBox(height: AppSpace.s3), - Row( - children: [ - const Icon( - Icons.mode_comment_outlined, - size: 14, - color: AppColors.onCosmicVariant, - ), - const SizedBox(width: AppSpace.s1), - Text( - context.l10n.insideAnswers('${digest.answers}'), - style: t.labelSmall, - ), - ], - ), - ], - ), - ), - ), - ); - } -} diff --git a/app/lib/features/home/widgets/live_ticker.dart b/app/lib/features/home/widgets/live_ticker.dart index cd5e1c4..fd99bbc 100644 --- a/app/lib/features/home/widgets/live_ticker.dart +++ b/app/lib/features/home/widgets/live_ticker.dart @@ -4,8 +4,9 @@ import '../../../core/theme/tokens.dart'; /// 상단 라이브 띠 — Figma 「[LIVE] …님의 아이템 사용으로 버프가 발동되었습니다!」. /// -/// 사본 `Frame 1984081132` — 헤더 바로 아래 전폭 검정 띠(높이 22 · 패딩 4/0), 가운데 -/// 한 줄(42dot Medium 12 · 행간 14 흰색). 실시간 소셜 프루프(견적서 4주차)의 표면이다. +/// 사본 `Frame 1984081132`(「홈」 `2097:16428`) — 헤더 바로 아래 전폭 띠(높이 22 · 패딩 4/0 · +/// 바탕 없음), 가운데 한 줄(42dot Medium 12 · 행간 14 흰색). 실시간 소셜 프루프(견적서 4주차)의 +/// 표면이다. class LiveTicker extends StatelessWidget { const LiveTicker({super.key, required this.text}); @@ -14,7 +15,6 @@ class LiveTicker extends StatelessWidget { @override Widget build(BuildContext context) => Container( height: 22, - color: Colors.black, padding: const EdgeInsets.symmetric(horizontal: AppSpace.s4), alignment: Alignment.center, child: Text( diff --git a/app/lib/features/home/widgets/quest_row.dart b/app/lib/features/home/widgets/quest_row.dart index 84e6a06..afe06fc 100644 --- a/app/lib/features/home/widgets/quest_row.dart +++ b/app/lib/features/home/widgets/quest_row.dart @@ -1,219 +1,130 @@ +import 'dart:math' as math; + import 'package:flutter/material.dart'; -import '../../../core/theme/tokens.dart'; -import '../home_data.dart'; -import '../home_screen.dart' show formatPop; import '../../../core/i18n/app_locale.dart'; +import '../../../core/theme/tokens.dart'; +import '../../../core/ui/app_icons.dart'; +import '../../quest/widgets/quest_card_tile.dart' + show QuestIconBox, questImageFor; import '../../quest/widgets/time_attack_countdown.dart'; +import '../home_data.dart'; -/// TODAY'S QUEST 한 줄 — Figma 「오늘의 출석체크 / 출석 완료 / +{보상} / 보상받기」. +/// 홈 「TODAY'S QUEST」 묶음 — Figma 「홈」 `2097:16428`: 343×270 · r12 안에 343×90 줄 +/// 세 개를 간격 없이 쌓는다. 앞 두 줄에 `#242424` 1 획(사본 spec) — 줄 사이 구분선으로 보인다. /// -/// 보상 숫자는 Figma 의 50 이 아니라 서버 지급액과 같은 원천에서 온다. +/// 항목은 설명 프레임 `2097:16397` 「관리자 퀘스트 1·2·3 — 최신순 최대 3개 · 클릭 시 해당 +/// 퀘스트 상세」. 사용자 생성 퀘스트는 저장소가 거른다. +class QuestRows extends StatelessWidget { + const QuestRows({super.key, required this.quests, required this.onTap}); + + final List quests; + final ValueChanged onTap; + + /// 시안 줄 수. 나머지는 「더 보기」(퀘스트 목록)에서 본다. + static const maxRows = 3; + + @override + Widget build(BuildContext context) => ClipRRect( + borderRadius: BorderRadius.circular(12), + child: Column( + children: [ + for (final (i, q) in quests.take(maxRows).indexed) + QuestRow( + quest: q, + divider: i < math.min(quests.length, maxRows) - 1, + onTap: () => onTap(q), + ), + ], + ), + ); +} + +/// 한 줄 — `2097:16428` 「출석체크 / 오늘의 출석체크」 행: #1A1A1C · 패딩 20 · 왼쪽 50×50 +/// #2E2E2E r16 아이콘 상자(42 이미지) · 간격 19 · 제목 18/600 + 보조 14/500(간격 4) · +/// 오른쪽 chevron 24 #4F4F4F. /// -/// 상태별 오른쪽 버튼이 다르다. 정책 설계서 §P-05 — 조건 미충족 시 보상은 -/// 지급하지 않는다(`E-QST-01`). +/// 보조 줄은 카테고리(사본 「오늘의 출석체크」 · 「커뮤니티」)다. 「홈」 프레임에는 보상 숫자 · +/// 진행 상태가 없어 그리지 않는다. 예외는 긴급 타임어택의 남은 시간 하나 — FR-QST-06 +/// 「홈 카운트다운」이 요구한다. class QuestRow extends StatelessWidget { - const QuestRow({super.key, required this.quest, this.onTap}); + const QuestRow({ + super.key, + required this.quest, + this.onTap, + this.divider = false, + }); final QuestSummary quest; final VoidCallback? onTap; + /// 아래 변 `#242424` 1 획. + final bool divider; + + static const height = 90.0; + @override Widget build(BuildContext context) { - final t = Theme.of(context).textTheme; + final done = quest.state == QuestState.done; return Material( color: AppColors.cosmicSurfaceContainer, - borderRadius: BorderRadius.circular(AppRadius.md), + shape: divider + ? const Border(bottom: BorderSide(color: Color(0xFF242424))) + : null, child: InkWell( onTap: onTap, - borderRadius: BorderRadius.circular(AppRadius.md), - child: Padding( - padding: const EdgeInsets.all(AppSpace.s4), - child: Row( - children: [ - Expanded( - child: Column( - crossAxisAlignment: CrossAxisAlignment.start, - children: [ - Text(quest.title, style: t.bodyMedium), - const SizedBox(height: AppSpace.s1), - Text(_subtitle(quest), style: t.bodySmall), - ], - ), - ), - const SizedBox(width: AppSpace.s3), - Text( - _reward(quest), - style: t.titleMedium?.copyWith(color: AppColors.cosmicAccent), - ), - const SizedBox(width: AppSpace.s3), - _Action(state: quest.state, onTap: onTap), - ], - ), - ), - ), - ); - } - - static String _subtitle(QuestSummary q) => switch (q.state) { - QuestState.claimable => appL10n.questAttended, - QuestState.inProgress => q.progressLabel ?? appL10n.questInProgressSpaced, - QuestState.done => appL10n.questRewardPaid, - }; -} - -class _Action extends StatelessWidget { - const _Action({required this.state, this.onTap}); - - final QuestState state; - final VoidCallback? onTap; - - @override - Widget build(BuildContext context) { - final t = Theme.of(context).textTheme; - return switch (state) { - QuestState.claimable => FilledButton( - onPressed: onTap, - style: FilledButton.styleFrom( - minimumSize: const Size(0, AppSizing.touchMinApp), - padding: const EdgeInsets.symmetric(horizontal: AppSpace.s4), - backgroundColor: AppColors.cosmicAccent, - foregroundColor: AppColors.onCosmicAccent, - ), - child: Text(_claimLabel), - ), - QuestState.inProgress => OutlinedButton( - onPressed: onTap, - style: OutlinedButton.styleFrom( - minimumSize: const Size(0, AppSizing.touchMinApp), - padding: const EdgeInsets.symmetric(horizontal: AppSpace.s4), - foregroundColor: AppColors.onCosmic, - side: const BorderSide(color: AppColors.cosmicOutline), - ), - child: Text(_startLabel), - ), - QuestState.done => Padding( - padding: const EdgeInsets.symmetric(horizontal: AppSpace.s2), - child: Text(_doneLabel, style: t.bodySmall), - ), - }; - } -} - -/// 사본 HOME 「TODAY'S QUEST」 버튼 문구(`252:159354` spec). 사본 HOME 에 없는 완료 상태는 -/// 퀘스트 화면(C 그룹)의 「보상 완료」와 맞춘다. -String get _claimLabel => appL10n.questClaim; -String get _startLabel => appL10n.questStart; -String get _doneLabel => appL10n.questRewardDone; - -/// 홈 「TODAY'S QUEST」 가로 카드 — 사본 `Frame 1984081083`(196×137 · #1A1A1C · r12 · -/// 패딩 12 · 간격 28): 제목 16 · 상태 14 #A3A2A0 · 오른쪽 「+보상」 20 #2AC28B, 아래 37 버튼 -/// (보상 가능 = 초록 #3EB58A 흰 글자 · 진행 중 = 흰 바탕 검정 글자). 누르면 퀘스트 목록으로 간다. -class QuestCard extends StatelessWidget { - const QuestCard({super.key, required this.quest, this.onTap}); - - final QuestSummary quest; - final VoidCallback? onTap; - - static const width = 196.0; - - @override - Widget build(BuildContext context) { - final (label, fill, ink) = switch (quest.state) { - QuestState.claimable => ( - _claimLabel, - const Color(0xFF3EB58A), - AppColors.onCosmic, - ), - QuestState.inProgress => (_startLabel, AppColors.onCosmic, Colors.black), - QuestState.done => ( - _doneLabel, - AppColors.cosmicSurfaceRaised, - AppColors.onCosmicMuted, - ), - }; - return Material( - color: AppColors.cosmicSurfaceContainer, - borderRadius: BorderRadius.circular(AppRadius.md), - child: InkWell( - onTap: onTap, - borderRadius: BorderRadius.circular(AppRadius.md), - child: Padding( - padding: const EdgeInsets.all(AppSpace.s3), - child: Column( - crossAxisAlignment: CrossAxisAlignment.stretch, - mainAxisAlignment: MainAxisAlignment.spaceBetween, - children: [ - Row( - crossAxisAlignment: CrossAxisAlignment.start, - children: [ - Expanded( - child: Column( - crossAxisAlignment: CrossAxisAlignment.start, - children: [ - Text( - quest.title, - maxLines: 1, - overflow: TextOverflow.ellipsis, - style: const TextStyle( - fontFamily: AppFonts.body, - fontSize: 16, - fontWeight: FontWeight.w600, - height: 1.4, - color: AppColors.onCosmic, - ), + child: ConstrainedBox( + // 글자 확대 때는 늘어난다 — 고정하면 잘린다. + constraints: const BoxConstraints(minHeight: height), + child: Padding( + padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 12), + child: Row( + children: [ + QuestIconBox(image: questImageFor(quest.type, quest.title)), + const SizedBox(width: 19), + Expanded( + child: Column( + mainAxisSize: MainAxisSize.min, + crossAxisAlignment: CrossAxisAlignment.start, + children: [ + Text( + quest.title, + maxLines: 1, + overflow: TextOverflow.ellipsis, + style: const TextStyle( + fontFamily: AppFonts.body, + fontSize: 18, + fontWeight: FontWeight.w600, + height: 20 / 18, + color: AppColors.onCosmic, ), - const SizedBox(height: 6), - // 타임어택은 받기 전까지 남은 시간을 센다(FR-QST-06). - if (quest.endsAt case final endsAt? - when quest.state != QuestState.done) - TimeAttackCountdown( - endsAt: endsAt, - builder: (context, left) => _subtitleText( - left == null - ? context.l10n.questTimeAttackClosed - : context.l10n.questTimeAttackLeft( - formatLeft(left), - ), - ), - ) - else - _subtitleText(QuestRow._subtitle(quest)), - ], - ), - ), - const SizedBox(width: AppSpace.s2), - Text( - _reward(quest), - style: const TextStyle( - fontFamily: AppFonts.body, - fontSize: 20, - fontWeight: FontWeight.w600, - height: 1, - color: Color(0xFF2AC28B), - ), - ), - ], - ), - Container( - height: 37, - alignment: Alignment.center, - decoration: BoxDecoration( - color: fill, - borderRadius: BorderRadius.circular(AppRadius.sm), - ), - child: Text( - label, - style: TextStyle( - fontFamily: AppFonts.body, - fontSize: 14, - fontWeight: FontWeight.w600, - height: 1, - color: ink, + ), + const SizedBox(height: 4), + // 타임어택은 받기 전까지 남은 시간을 센다(FR-QST-06). + if (quest.endsAt case final endsAt? when !done) + TimeAttackCountdown( + endsAt: endsAt, + builder: (context, left) => _sub( + left == null + ? context.l10n.questTimeAttackClosed + : context.l10n.questTimeAttackLeft( + formatLeft(left), + ), + ), + ) + else + _sub(quest.category ?? ''), + ], ), ), - ), - ], + const SizedBox(width: AppSpace.s2), + const ImageIcon( + AppIcons.chevronRight, + size: 24, + color: Color(0xFF4F4F4F), + ), + ], + ), ), ), ), @@ -221,19 +132,15 @@ class QuestCard extends StatelessWidget { } } -Widget _subtitleText(String text) => Text( +Widget _sub(String text) => Text( text, maxLines: 1, overflow: TextOverflow.ellipsis, style: const TextStyle( fontFamily: AppFonts.body, fontSize: 14, - fontWeight: FontWeight.w600, - height: 1.4, + fontWeight: FontWeight.w500, + height: 20 / 14, color: AppColors.onCosmicVariant, ), ); - -/// 운영값을 못 읽었으면 숫자를 지어내지 않는다. -String _reward(QuestSummary quest) => - quest.rewardPop == null ? 'POP' : '+${formatPop(quest.rewardPop!)}'; diff --git a/app/lib/features/inside/inside_data.dart b/app/lib/features/inside/inside_data.dart index 95413c7..4f7398d 100644 --- a/app/lib/features/inside/inside_data.dart +++ b/app/lib/features/inside/inside_data.dart @@ -220,7 +220,8 @@ String insideErrorMessage(Object error) => switch (error) { class SampleInsideRepository implements InsideRepository { const SampleInsideRepository(); - static List get _all { + /// 표본 질문(HOME 「인기 K-INSIDE」 표본도 같은 것을 쓴다). + static List get samples { final now = DateTime.now(); return [ InsideQuestion( @@ -286,7 +287,7 @@ class SampleInsideRepository implements InsideRepository { } List _sorted(InsideSort sort) { - final list = _all; + final list = samples; switch (sort) { case InsideSort.latest: list.sort((a, b) => b.createdAt.compareTo(a.createdAt)); diff --git a/app/lib/features/inside/inside_repository_firestore.dart b/app/lib/features/inside/inside_repository_firestore.dart index a986f10..4d5db1c 100644 --- a/app/lib/features/inside/inside_repository_firestore.dart +++ b/app/lib/features/inside/inside_repository_firestore.dart @@ -73,27 +73,8 @@ class FirestoreInsideRepository implements InsideRepository { return [for (final doc in snap.docs) _question(doc)]; } - InsideQuestion _question(QueryDocumentSnapshot> doc) { - final data = doc.data(); - return InsideQuestion( - id: doc.id, - title: data.strOr('title'), - body: data.strOr('body'), - authorName: publicName(data['authorName']), - createdAt: data.dateOr('createdAt', DateTime.now()), - bountyPop: data.intOr('bountyPop'), - answerCount: data.intOr('answerCount'), - viewCount: data.intOr('viewCount'), - // 질문 문서에 아직 없는 필드다(fn-question-create 가 쓰지 않음). 없으면 0 · 빈 목록. - likeCount: data.intOr('likeCount'), - imageUrls: [ - for (final u in (data['imageUrls'] as List?) ?? const []) '$u', - ], - isMine: data.strOr('authorUid') == _backend.uid, - isSolved: data.strOr('status') == 'accepted', - refund: InsideRefund.fromStatus(data.strOr('status')), - ); - } + InsideQuestion _question(QueryDocumentSnapshot> doc) => + insideQuestionFrom(doc.id, doc.data(), _backend.uid); /// 팬덤과 상관없이 내가 쓴 질문 전부(`authorUid` 등호 하나라 복합 색인이 필요 없다). // ponytail: 정렬은 앱에서 한다. 한 사람의 질문이 수백 건을 넘으면 orderBy + 복합 색인 + 페이지로. @@ -183,3 +164,26 @@ class FirestoreInsideRepository implements InsideRepository { {'questionId': questionId, 'answerId': answerId}, ); } + +/// `questions/{id}` 문서 → 카드 · 상세가 쓰는 [InsideQuestion]. HOME 「인기 K-INSIDE」도 같은 +/// 매핑을 쓴다(같은 카드 컴포넌트 · 시안 `196:32243`). +InsideQuestion insideQuestionFrom( + String id, + Map data, + String? uid, +) => InsideQuestion( + id: id, + title: data.strOr('title'), + body: data.strOr('body'), + authorName: publicName(data['authorName']), + createdAt: data.dateOr('createdAt', DateTime.now()), + bountyPop: data.intOr('bountyPop'), + answerCount: data.intOr('answerCount'), + viewCount: data.intOr('viewCount'), + // 질문 문서에 아직 없는 필드다(fn-question-create 가 쓰지 않음). 없으면 0 · 빈 목록. + likeCount: data.intOr('likeCount'), + imageUrls: [for (final u in (data['imageUrls'] as List?) ?? const []) '$u'], + isMine: uid != null && data.strOr('authorUid') == uid, + isSolved: data.strOr('status') == 'accepted', + refund: InsideRefund.fromStatus(data.strOr('status')), +); diff --git a/app/lib/features/quest/widgets/quest_card_tile.dart b/app/lib/features/quest/widgets/quest_card_tile.dart index 28ce0a7..2edbadd 100644 --- a/app/lib/features/quest/widgets/quest_card_tile.dart +++ b/app/lib/features/quest/widgets/quest_card_tile.dart @@ -10,8 +10,11 @@ import '../../../core/i18n/app_locale.dart'; /// /// ponytail: `quests` 문서(설계서 §2.8)에 이미지 필드가 없어 유형과 제목으로 고른다. /// 서버가 이미지 URL 을 주게 되면 그 값으로 바꾼다. 맞는 것이 없으면 기본 아이콘이다. -String questImage(QuestCard card) { - switch (card.type) { +String questImage(QuestCard card) => questImageFor(card.type, card.title); + +/// [questImage] 를 카드 없이 — HOME 「TODAY'S QUEST」 줄은 요약([QuestSummary])만 들고 있다. +String questImageFor(QuestType? type, String title) { + switch (type) { case QuestType.attend: return 'assets/figma/quest-img-stamp.png'; case QuestType.steps: @@ -20,7 +23,6 @@ String questImage(QuestCard card) { return 'assets/figma/quest-img-truck.png'; default: } - final title = card.title; if (title.contains('출석')) return 'assets/figma/quest-img-stamp.png'; if (title.contains('좋아요')) return 'assets/figma/quest-img-heart.png'; if (title.contains('댓글')) return 'assets/figma/quest-img-bubble.png'; @@ -33,9 +35,10 @@ String questImage(QuestCard card) { /// 목록의 아이콘 칸 — #2e2e2e r16 50 칸 안에 42 이미지. class QuestIconBox extends StatelessWidget { - const QuestIconBox({super.key, required this.card}); + const QuestIconBox({super.key, required this.image}); - final QuestCard card; + /// 에셋 경로 — [questImage] · [questImageFor]. + final String image; @override Widget build(BuildContext context) { @@ -47,7 +50,7 @@ class QuestIconBox extends StatelessWidget { color: const Color(0xFF2E2E2E), borderRadius: BorderRadius.circular(16), ), - child: Image.asset(questImage(card), width: 42, height: 42), + child: Image.asset(image, width: 42, height: 42), ); } } @@ -113,7 +116,7 @@ class QuestCardTile extends StatelessWidget { Row( crossAxisAlignment: CrossAxisAlignment.start, children: [ - QuestIconBox(card: card), + QuestIconBox(image: questImage(card)), const SizedBox(width: 10), Expanded( child: Column( @@ -335,7 +338,7 @@ class QuestAdminRow extends StatelessWidget { : null, child: Row( children: [ - QuestIconBox(card: card), + QuestIconBox(image: questImage(card)), const SizedBox(width: 19), Expanded( child: Column( diff --git a/app/lib/l10n/app_en.arb b/app/lib/l10n/app_en.arb index 5187b88..ecdc4f7 100644 --- a/app/lib/l10n/app_en.arb +++ b/app/lib/l10n/app_en.arb @@ -788,5 +788,12 @@ "popReasonQuestPoolDeposit": "Quest reward deposit", "popReasonQuestPoolReturn": "Quest reward returned", "campaignCommentNeedNickname": "Please set a nickname first", - "campaignCommentSetNickname": "Set nickname" + "campaignCommentSetNickname": "Set nickname", + "heroNextEvolution": "Almost at the next evolution!", + "heroGrowthRate": "Planet growth {percent}%", + "heroNebulaGrowthRate": "Nebula growth {percent}%", + "homeIncubator": "Fandom Planet Incubator", + "homeGrowTogether": "Grow together", + "homeArtistNews": "Artist News", + "growthConditionsTitle": "Growth conditions" } diff --git a/app/lib/l10n/app_es.arb b/app/lib/l10n/app_es.arb index b33191e..9ed0795 100644 --- a/app/lib/l10n/app_es.arb +++ b/app/lib/l10n/app_es.arb @@ -788,5 +788,12 @@ "popReasonQuestPoolDeposit": "Depósito de recompensa", "popReasonQuestPoolReturn": "Devolución de recompensa", "campaignCommentNeedNickname": "Primero elige un apodo", - "campaignCommentSetNickname": "Elegir apodo" + "campaignCommentSetNickname": "Elegir apodo", + "heroNextEvolution": "¡Falta poco para la próxima evolución!", + "heroGrowthRate": "Crecimiento del planeta {percent}%", + "heroNebulaGrowthRate": "Crecimiento de la nebulosa {percent}%", + "homeIncubator": "Incubadora de planetas fandom", + "homeGrowTogether": "Crecer juntos", + "homeArtistNews": "Noticias del artista", + "growthConditionsTitle": "Condiciones de crecimiento" } diff --git a/app/lib/l10n/app_ja.arb b/app/lib/l10n/app_ja.arb index d63d02d..aef6f77 100644 --- a/app/lib/l10n/app_ja.arb +++ b/app/lib/l10n/app_ja.arb @@ -788,5 +788,12 @@ "popReasonQuestPoolDeposit": "クエスト報酬の預け入れ", "popReasonQuestPoolReturn": "クエスト報酬の返還", "campaignCommentNeedNickname": "先にニックネームを決めてください", - "campaignCommentSetNickname": "ニックネームを決める" + "campaignCommentSetNickname": "ニックネームを決める", + "heroNextEvolution": "次の進化まであと少し!", + "heroGrowthRate": "惑星成長率 {percent}%", + "heroNebulaGrowthRate": "星雲成長率 {percent}%", + "homeIncubator": "ファンダム惑星インキュベーター", + "homeGrowTogether": "一緒に成長する", + "homeArtistNews": "アーティストニュース", + "growthConditionsTitle": "成長条件" } diff --git a/app/lib/l10n/app_ko.arb b/app/lib/l10n/app_ko.arb index 48f20fe..7251217 100644 --- a/app/lib/l10n/app_ko.arb +++ b/app/lib/l10n/app_ko.arb @@ -1628,5 +1628,26 @@ "popReasonQuestPoolDeposit": "퀘스트 보상 예치", "popReasonQuestPoolReturn": "퀘스트 보상 반환", "campaignCommentNeedNickname": "닉네임을 먼저 정해 주세요", - "campaignCommentSetNickname": "닉네임 정하기" + "campaignCommentSetNickname": "닉네임 정하기", + "heroNextEvolution": "다음 진화까지 얼마 안남았어요!", + "heroGrowthRate": "행성 성장률 {percent}%", + "@heroGrowthRate": { + "placeholders": { + "percent": { + "type": "String" + } + } + }, + "heroNebulaGrowthRate": "성운 성장률 {percent}%", + "@heroNebulaGrowthRate": { + "placeholders": { + "percent": { + "type": "String" + } + } + }, + "homeIncubator": "팬덤행성 인큐베이터", + "homeGrowTogether": "함께 성장하기", + "homeArtistNews": "아티스트 소식", + "growthConditionsTitle": "성장 조건" } diff --git a/app/lib/l10n/app_localizations.dart b/app/lib/l10n/app_localizations.dart index a6f0444..5289c1e 100644 --- a/app/lib/l10n/app_localizations.dart +++ b/app/lib/l10n/app_localizations.dart @@ -4849,6 +4849,48 @@ abstract class AppLocalizations { /// In ko, this message translates to: /// **'닉네임 정하기'** String get campaignCommentSetNickname; + + /// No description provided for @heroNextEvolution. + /// + /// In ko, this message translates to: + /// **'다음 진화까지 얼마 안남았어요!'** + String get heroNextEvolution; + + /// No description provided for @heroGrowthRate. + /// + /// In ko, this message translates to: + /// **'행성 성장률 {percent}%'** + String heroGrowthRate(String percent); + + /// No description provided for @heroNebulaGrowthRate. + /// + /// In ko, this message translates to: + /// **'성운 성장률 {percent}%'** + String heroNebulaGrowthRate(String percent); + + /// No description provided for @homeIncubator. + /// + /// In ko, this message translates to: + /// **'팬덤행성 인큐베이터'** + String get homeIncubator; + + /// No description provided for @homeGrowTogether. + /// + /// In ko, this message translates to: + /// **'함께 성장하기'** + String get homeGrowTogether; + + /// No description provided for @homeArtistNews. + /// + /// In ko, this message translates to: + /// **'아티스트 소식'** + String get homeArtistNews; + + /// No description provided for @growthConditionsTitle. + /// + /// In ko, this message translates to: + /// **'성장 조건'** + String get growthConditionsTitle; } class _AppLocalizationsDelegate diff --git a/app/lib/l10n/app_localizations_en.dart b/app/lib/l10n/app_localizations_en.dart index 340cbcc..3323598 100644 --- a/app/lib/l10n/app_localizations_en.dart +++ b/app/lib/l10n/app_localizations_en.dart @@ -2749,4 +2749,29 @@ class AppLocalizationsEn extends AppLocalizations { @override String get campaignCommentSetNickname => 'Set nickname'; + + @override + String get heroNextEvolution => 'Almost at the next evolution!'; + + @override + String heroGrowthRate(String percent) { + return 'Planet growth $percent%'; + } + + @override + String heroNebulaGrowthRate(String percent) { + return 'Nebula growth $percent%'; + } + + @override + String get homeIncubator => 'Fandom Planet Incubator'; + + @override + String get homeGrowTogether => 'Grow together'; + + @override + String get homeArtistNews => 'Artist News'; + + @override + String get growthConditionsTitle => 'Growth conditions'; } diff --git a/app/lib/l10n/app_localizations_es.dart b/app/lib/l10n/app_localizations_es.dart index 6fc7534..ed1d512 100644 --- a/app/lib/l10n/app_localizations_es.dart +++ b/app/lib/l10n/app_localizations_es.dart @@ -2761,4 +2761,29 @@ class AppLocalizationsEs extends AppLocalizations { @override String get campaignCommentSetNickname => 'Elegir apodo'; + + @override + String get heroNextEvolution => '¡Falta poco para la próxima evolución!'; + + @override + String heroGrowthRate(String percent) { + return 'Crecimiento del planeta $percent%'; + } + + @override + String heroNebulaGrowthRate(String percent) { + return 'Crecimiento de la nebulosa $percent%'; + } + + @override + String get homeIncubator => 'Incubadora de planetas fandom'; + + @override + String get homeGrowTogether => 'Crecer juntos'; + + @override + String get homeArtistNews => 'Noticias del artista'; + + @override + String get growthConditionsTitle => 'Condiciones de crecimiento'; } diff --git a/app/lib/l10n/app_localizations_ja.dart b/app/lib/l10n/app_localizations_ja.dart index a9cf1b1..168f702 100644 --- a/app/lib/l10n/app_localizations_ja.dart +++ b/app/lib/l10n/app_localizations_ja.dart @@ -2658,4 +2658,29 @@ class AppLocalizationsJa extends AppLocalizations { @override String get campaignCommentSetNickname => 'ニックネームを決める'; + + @override + String get heroNextEvolution => '次の進化まであと少し!'; + + @override + String heroGrowthRate(String percent) { + return '惑星成長率 $percent%'; + } + + @override + String heroNebulaGrowthRate(String percent) { + return '星雲成長率 $percent%'; + } + + @override + String get homeIncubator => 'ファンダム惑星インキュベーター'; + + @override + String get homeGrowTogether => '一緒に成長する'; + + @override + String get homeArtistNews => 'アーティストニュース'; + + @override + String get growthConditionsTitle => '成長条件'; } diff --git a/app/lib/l10n/app_localizations_ko.dart b/app/lib/l10n/app_localizations_ko.dart index 5e4d313..f0f5a11 100644 --- a/app/lib/l10n/app_localizations_ko.dart +++ b/app/lib/l10n/app_localizations_ko.dart @@ -2660,4 +2660,29 @@ class AppLocalizationsKo extends AppLocalizations { @override String get campaignCommentSetNickname => '닉네임 정하기'; + + @override + String get heroNextEvolution => '다음 진화까지 얼마 안남았어요!'; + + @override + String heroGrowthRate(String percent) { + return '행성 성장률 $percent%'; + } + + @override + String heroNebulaGrowthRate(String percent) { + return '성운 성장률 $percent%'; + } + + @override + String get homeIncubator => '팬덤행성 인큐베이터'; + + @override + String get homeGrowTogether => '함께 성장하기'; + + @override + String get homeArtistNews => '아티스트 소식'; + + @override + String get growthConditionsTitle => '성장 조건'; } diff --git a/app/lib/l10n/app_localizations_zh.dart b/app/lib/l10n/app_localizations_zh.dart index c5caba8..89eaee6 100644 --- a/app/lib/l10n/app_localizations_zh.dart +++ b/app/lib/l10n/app_localizations_zh.dart @@ -2655,4 +2655,29 @@ class AppLocalizationsZh extends AppLocalizations { @override String get campaignCommentSetNickname => '设置昵称'; + + @override + String get heroNextEvolution => '距离下次进化不远了!'; + + @override + String heroGrowthRate(String percent) { + return '行星成长率 $percent%'; + } + + @override + String heroNebulaGrowthRate(String percent) { + return '星云成长率 $percent%'; + } + + @override + String get homeIncubator => '粉丝星球孵化器'; + + @override + String get homeGrowTogether => '一起成长'; + + @override + String get homeArtistNews => '艺人动态'; + + @override + String get growthConditionsTitle => '成长条件'; } diff --git a/app/lib/l10n/app_zh.arb b/app/lib/l10n/app_zh.arb index 0679954..ec504c9 100644 --- a/app/lib/l10n/app_zh.arb +++ b/app/lib/l10n/app_zh.arb @@ -788,5 +788,12 @@ "popReasonQuestPoolDeposit": "任务奖励存入", "popReasonQuestPoolReturn": "任务奖励退回", "campaignCommentNeedNickname": "请先设置昵称", - "campaignCommentSetNickname": "设置昵称" + "campaignCommentSetNickname": "设置昵称", + "heroNextEvolution": "距离下次进化不远了!", + "heroGrowthRate": "行星成长率 {percent}%", + "heroNebulaGrowthRate": "星云成长率 {percent}%", + "homeIncubator": "粉丝星球孵化器", + "homeGrowTogether": "一起成长", + "homeArtistNews": "艺人动态", + "growthConditionsTitle": "成长条件" } diff --git a/app/lib/l10n/remote_app_localizations.dart b/app/lib/l10n/remote_app_localizations.dart index b00f6a0..430454e 100644 --- a/app/lib/l10n/remote_app_localizations.dart +++ b/app/lib/l10n/remote_app_localizations.dart @@ -727,6 +727,9 @@ class RemoteAppLocalizations extends AppLocalizations { @override String growthConditionUnmet(String name) => _fill('growthConditionUnmet', {'name': name}) ?? _base.growthConditionUnmet(name); + @override + String get growthConditionsTitle => _remote['growthConditionsTitle'] ?? _base.growthConditionsTitle; + @override String get growthFinalReached => _remote['growthFinalReached'] ?? _base.growthFinalReached; @@ -799,6 +802,9 @@ class RemoteAppLocalizations extends AppLocalizations { @override String get heroGrowingTogether => _remote['heroGrowingTogether'] ?? _base.heroGrowingTogether; + @override + String heroGrowthRate(String percent) => _fill('heroGrowthRate', {'percent': percent}) ?? _base.heroGrowthRate(percent); + @override String heroInProgress(String name) => _fill('heroInProgress', {'name': name}) ?? _base.heroInProgress(name); @@ -808,12 +814,18 @@ class RemoteAppLocalizations extends AppLocalizations { @override String get heroNebula => _remote['heroNebula'] ?? _base.heroNebula; + @override + String heroNebulaGrowthRate(String percent) => _fill('heroNebulaGrowthRate', {'percent': percent}) ?? _base.heroNebulaGrowthRate(percent); + @override String get heroNebulaPrompt => _remote['heroNebulaPrompt'] ?? _base.heroNebulaPrompt; @override String get heroNebulaTap => _remote['heroNebulaTap'] ?? _base.heroNebulaTap; + @override + String get heroNextEvolution => _remote['heroNextEvolution'] ?? _base.heroNextEvolution; + @override String get heroOwnerSuffix => _remote['heroOwnerSuffix'] ?? _base.heroOwnerSuffix; @@ -880,9 +892,18 @@ class RemoteAppLocalizations extends AppLocalizations { @override String get historyZap => _remote['historyZap'] ?? _base.historyZap; + @override + String get homeArtistNews => _remote['homeArtistNews'] ?? _base.homeArtistNews; + @override String get homeFandomHistory => _remote['homeFandomHistory'] ?? _base.homeFandomHistory; + @override + String get homeGrowTogether => _remote['homeGrowTogether'] ?? _base.homeGrowTogether; + + @override + String get homeIncubator => _remote['homeIncubator'] ?? _base.homeIncubator; + @override String get homeItemsTooltip => _remote['homeItemsTooltip'] ?? _base.homeItemsTooltip; diff --git a/app/pubspec.lock b/app/pubspec.lock index 83d3b02..ca34ade 100644 --- a/app/pubspec.lock +++ b/app/pubspec.lock @@ -1306,7 +1306,7 @@ packages: source: hosted version: "3.1.0" webview_flutter: - dependency: transitive + dependency: "direct main" description: name: webview_flutter sha256: d53e1ccf5516f25017e3c9d44c39034db352d20fa34fe200674270242c2c5111 diff --git a/app/pubspec.yaml b/app/pubspec.yaml index 5ad5779..bcb03c8 100644 --- a/app/pubspec.yaml +++ b/app/pubspec.yaml @@ -103,6 +103,10 @@ dependencies: in_app_purchase: ^3.3.1 # Android 소비(consume)를 서버 검증 뒤로 미루려고 직접 부른다(자동 소비 끔). in_app_purchase_android: ^0.5.3 + # HOME GALAXY 미니맵 · 확장 맵 — 발주사 프로토타입 v6.2 HTML(three.js)을 그대로 띄운다(9/22 D-6 · + # 2026-10-05 대표 지시 「html 을 클론코딩하듯」). flutter.dev 팀 관리. + # 최소 OS 하한 영향 없음: webview_flutter_android minSdk 24(앱 29) · wkwebview iOS 13.0(앱 15.0). + webview_flutter: ^4.14.1 dev_dependencies: flutter_test: @@ -157,5 +161,7 @@ flutter: assets: - assets/figma/ - assets/fx/ + # 프로토타입 v6.2 장면(uzu_hud.html) · three.js r128(MIT) · JetBrains Mono(OFL). + - assets/galaxy/ # Figma Iconset 아이콘(lib/core/ui/app_icons.dart). - assets/icons/ diff --git a/app/test/backend_repository_test.dart b/app/test/backend_repository_test.dart index cdbf9ff..ecd9736 100644 --- a/app/test/backend_repository_test.dart +++ b/app/test/backend_repository_test.dart @@ -250,8 +250,8 @@ void main() { 'donorCount': 48, 'commentCount': 24, 'likeCount': 82, }); final snapshot = await FirestoreHomeRepository(_backend(db)).load(); - expect(snapshot.campaign!.achievedPercent, 92); - expect(snapshot.campaign!.supporters, 48); + expect(snapshot.campaigns.first.achievedPercent, 92); + expect(snapshot.campaigns.first.supporters, 48); }); test('차단한 개설자의 캠페인은 홈 대표 캠페인에서 건너뛴다', () async { @@ -266,7 +266,7 @@ void main() { }); await db.doc('users/$_uid/blocks/troll').set({'nickname': '트롤'}); final snapshot = await FirestoreHomeRepository(_backend(db)).load(); - expect(snapshot.campaign!.title, '다음'); + expect(snapshot.campaigns.first.title, '다음'); }); test('모금 중이 아닌 캠페인은 홈에 올리지 않는다', () async { @@ -275,7 +275,7 @@ void main() { 'status': 'review', 'title': '심사 중', 'goalPop': 100, 'raisedPop': 0, }); final snapshot = await FirestoreHomeRepository(_backend(db)).load(); - expect(snapshot.campaign, isNull); + expect(snapshot.campaigns, isEmpty); }); }); diff --git a/app/test/design_match/a_test.dart b/app/test/design_match/a_test.dart index 4cd50ed..cdaa94b 100644 --- a/app/test/design_match/a_test.dart +++ b/app/test/design_match/a_test.dart @@ -72,11 +72,16 @@ final shots = [ Shot('F1-01d', tab: '/home'), // 아래 구획(TODAY'S QUEST 등) 눈 대조용 긴 렌더. Shot('F1-01L', tab: '/home', h: 1400), + // Figma 「홈」(`2097:16428`) 375×2904 전체 길이 — 사본 렌더와 나란히 대조. + Shot('F1-01F', tab: '/home', h: 2904), Shot( 'F1-01i', tab: '/home', after: (t) async { - final hold = await t.startGesture(t.getCenter(find.text('기여'))); + // 떠 있는 ZAP 은 번개만 있다(라벨 없음) — 의미 라벨로 잡는다. + final hold = await t.startGesture( + t.getCenter(find.bySemanticsLabel(RegExp(r'^ZAP'))), + ); await t.pump(const Duration(seconds: 2)); await hold.up(); await _settle(t); diff --git a/app/test/design_match/home_fixtures.dart b/app/test/design_match/home_fixtures.dart index f0c68ba..e8af7ae 100644 --- a/app/test/design_match/home_fixtures.dart +++ b/app/test/design_match/home_fixtures.dart @@ -51,7 +51,8 @@ class QuietHome extends SampleHomeRepository { growth: growth ?? s.growth, quests: s.quests, briefings: s.briefings, - campaign: s.campaign, + campaigns: s.campaigns, + nebulas: s.nebulas, insides: s.insides, items: s.items, ); diff --git a/app/test/f1_screens_test.dart b/app/test/f1_screens_test.dart index 9f90be5..d090218 100644 --- a/app/test/f1_screens_test.dart +++ b/app/test/f1_screens_test.dart @@ -226,6 +226,9 @@ void main() { testWidgets('두 조건을 갈라 보여 준다', (tester) async { await _pump(tester, const GrowthCompleteScreen()); expect(find.text('활동을 통해 얻은 POP을 통해\n성운에 기여해 보세요!'), findsOneWidget); + // 카드는 성장률 한 줄(사본 「성운 성장률 100%」) — 누르면 두 조건 상세. + await tester.tap(find.textContaining('성운 성장률')); + await tester.pumpAndSettle(); expect(find.text('POP 조건 충족 · 1,240 / 1,000'), findsOneWidget); expect(find.text('창립 멤버 조건 충족 · 12 / 10'), findsOneWidget); }); diff --git a/app/test/galaxy_mini_map_capture_test.dart b/app/test/galaxy_mini_map_capture_test.dart index 95f05bf..212ad7a 100644 --- a/app/test/galaxy_mini_map_capture_test.dart +++ b/app/test/galaxy_mini_map_capture_test.dart @@ -125,4 +125,39 @@ void main() { }); }); } + + // HOME 「GALAXY 맵 확장」(`343:211127`) — 히어로 안 맵 영역 375×556. + for (final (name, planets) in [ + ('expanded_v2_app_mine1', protoPlanets), + ('expanded_v2_app_mine3', mineAt(3)), + ]) { + testWidgets(name, (tester) async { + final key = GlobalKey(); + await tester.pumpWidget( + MaterialApp( + home: Center( + child: RepaintBoundary( + key: key, + child: SizedBox( + width: 375, + height: 556, + child: GalaxyMiniMap.expanded( + data: GalaxySnapshot(planets: planets, myPop: 0), + onOpenPlanet: (_) {}, + ), + ), + ), + ), + ), + ); + await tester.pump(); + await tester.runAsync(() async { + final boundary = + key.currentContext!.findRenderObject()! as RenderRepaintBoundary; + final image = await boundary.toImage(pixelRatio: 3); + final bytes = await image.toByteData(format: ui.ImageByteFormat.png); + File('$out/$name.png').writeAsBytesSync(bytes!.buffer.asUint8List()); + }); + }); + } } diff --git a/app/test/galaxy_mini_map_test.dart b/app/test/galaxy_mini_map_test.dart index 070e432..e2a2242 100644 --- a/app/test/galaxy_mini_map_test.dart +++ b/app/test/galaxy_mini_map_test.dart @@ -7,8 +7,10 @@ import 'package:fancake/core/data/planet_visual_state.dart'; import 'package:fancake/core/theme/app_theme.dart'; import 'package:fancake/core/ui/planet_25d.dart'; import 'package:fancake/features/galaxy/galaxy_data.dart'; -import 'package:fancake/features/galaxy/galaxy_screen.dart'; +import 'package:fancake/features/galaxy/galaxy_search_screen.dart'; +import 'package:fancake/features/planet/planet_detail_screen.dart'; import 'package:fancake/features/galaxy/widgets/galaxy_mini_map.dart'; +import 'package:fancake/features/galaxy/widgets/galaxy_web_view.dart'; import 'package:fancake/features/home/home_data.dart'; import 'package:fancake/features/home/home_screen.dart'; import 'package:fancake/features/home/widgets/home_hero.dart'; @@ -329,11 +331,12 @@ void main() { expect(micros, lessThan(paintBudgetMicros)); }); - testWidgets('HOME 미니맵은 같은 저장소의 Galaxy로 진입한다', (tester) async { + Future> pumpHome( + WidgetTester tester, + ) async { tester.view.physicalSize = const Size(1080, 2400); tester.view.devicePixelRatio = 3; addTearDown(tester.view.reset); - const galaxy = SampleGalaxyRepository(); final states = StreamController.broadcast(); addTearDown(states.close); await tester.pumpWidget( @@ -343,7 +346,7 @@ void main() { repository: const SampleHomeRepository(), questRepository: const SampleQuestRepository(), eclipse: const NoEclipseRepository(), - galaxyRepository: galaxy, + galaxyRepository: const SampleGalaxyRepository(), planetRepository: samplePlanetRepository, watchPlanet: (_) => states.stream, ), @@ -351,13 +354,26 @@ void main() { ); await tester.pump(); await tester.pump(const Duration(seconds: 1)); + return states; + } + + GalaxyMiniMapPainter expandedPainter(WidgetTester tester) => tester + .widgetList( + find.descendant( + of: find.byType(HomeGalaxyHero), + matching: find.byType(CustomPaint), + ), + ) + .map((w) => w.painter) + .whereType() + .single; + + testWidgets('HOME 미니맵 자리 — Figma 「홈」 히어로 우측 상단', (tester) async { + final states = await pumpHome(tester); final mini = find.byType(GalaxyMiniMap); expect(mini, findsOneWidget); - // C-105 약 140pt · C-113 자리 = Figma 「홈」(2097:16428) 히어로 우측 상단 · 오른쪽 여백 0. - expect( - tester.getSize(mini), - const Size.square(HomeHero.miniMapSize), - ); + // C-113 자리 = Figma 「홈」(2097:16428) 히어로 우측 상단 · 오른쪽 여백 0. + expect(tester.getSize(mini), const Size.square(HomeHero.miniMapSize)); expect( tester.getTopRight(mini).dx, closeTo(tester.getSize(find.byType(HomeScreen)).width, 1), @@ -372,15 +388,162 @@ void main() { 1, ), ); - await tester.tap(mini); - await tester.pump(); - await tester.pump(const Duration(seconds: 1)); - expect( - tester.widget(find.byType(GalaxyScreen)).repository, - same(galaxy), - ); - expect(tester.takeException(), isNull); await tester.pumpWidget(const SizedBox()); expect(states.hasListener, isFalse); }); + + testWidgets( + '미니맵을 누르면 히어로가 「GALAXY 맵 확장」(343:211127)으로 바뀌고, GALAXY · 뒤로가기로 돌아온다', + (tester) async { + await pumpHome(tester); + await tester.tap(find.byType(GalaxyMiniMap)); + await tester.pump(); + await tester.pump(const Duration(milliseconds: 300)); + expect(find.byType(HomeGalaxyHero), findsOneWidget); + expect(find.byType(HomeHero), findsNothing); + // 확장 맵 하나만 — 상단 미니맵은 사라진다. TODAY'S QUEST 등 아래 구획은 그대로. + expect(find.byType(GalaxyMiniMap), findsOneWidget); + expect(find.text('TODAY’S QUEST'), findsOneWidget); + // 히어로 680 안 y124~680 = 맵(375×556), 아래 54 「GALAXY」 바. + final map = find.byType(GalaxyMiniMap); + expect(tester.getSize(map), const Size(360, 556)); // 시험 창 폭 360. + expect(find.text('GALAXY'), findsOneWidget); + + await tester.tap(find.byKey(const ValueKey('galaxy-bar-close'))); + await tester.pump(); + await tester.pump(const Duration(milliseconds: 300)); + expect(find.byType(HomeGalaxyHero), findsNothing); + expect(find.byType(HomeHero), findsOneWidget); + + await tester.tap(find.byType(GalaxyMiniMap)); + await tester.pump(); + await tester.pump(const Duration(milliseconds: 300)); + expect(find.byType(HomeGalaxyHero), findsOneWidget); + await tester.binding.handlePopRoute(); + await tester.pump(); + await tester.pump(const Duration(milliseconds: 300)); + expect(find.byType(HomeGalaxyHero), findsNothing); + expect(find.byType(HomeScreen), findsOneWidget); + expect(tester.takeException(), isNull); + }, + ); + + testWidgets('확장 맵 — 다른 행성을 누르면 그 행성이 화면 중심이 된다(2008:14486)', (tester) async { + await tester.pumpWidget( + MaterialApp( + home: Center( + child: SizedBox( + width: 375, + height: 556, + child: GalaxyMiniMap.expanded( + data: _snap(_base), + onOpenPlanet: (_) {}, + ), + ), + ), + ), + ); + await tester.pump(); + final painter = tester + .widgetList(find.byType(CustomPaint)) + .map((w) => w.painter) + .whereType() + .single; + expect(painter.focusId, 'a'); + // Figma `343:211127` 축척 — HUD 카드는 고정 144×72, 줌과 무관. + expect(painter.hudRectOf('a')!.size, GalaxyMiniMapPainter.figmaHud); + painter.zoomTo(2); + await tester.pump(); + expect(painter.hudRectOf('a')!.size, GalaxyMiniMapPainter.figmaHud); + painter.zoomTo(1); + await tester.pump(); + final origin = tester.getTopLeft(find.byType(GalaxyMiniMap)); + final at = painter.screenOf('b')!; + expect(painter.hudRectOf('b')!.contains(at), isFalse); + await tester.tapAt(origin + at); + await tester.pump(); + expect(painter.focusId, 'b'); + // 카메라가 따라가 고른 행성이 가운데로 온다. + await tester.pump(const Duration(seconds: 3)); + expect(painter.screenOf('b')!.dx, closeTo(375 / 2, 2)); + }); + + testWidgets('확장 맵 — 끌어 회전 · 핀치 줌 · HUD 탭 상세 · 돋보기 검색', (tester) async { + await pumpHome(tester); + await tester.tap(find.byType(GalaxyMiniMap)); + await tester.pump(); + await tester.pump(const Duration(milliseconds: 300)); + final painter = expandedPainter(tester); + final map = find.byType(GalaxyMiniMap); + final origin = tester.getTopLeft(map); + expect(painter.focusId, isNotNull); + + // 끌기 — 회전(±180° 한계). + await tester.dragFrom(tester.getCenter(map), const Offset(2000, 0)); + await tester.pump(const Duration(seconds: 3)); + expect(painter.rotation, closeTo(math.pi, 0.05)); + + // 핀치 — 두 손가락 벌리기. + final c = tester.getCenter(map); + final a = await tester.startGesture(c - const Offset(40, 0)); + final b = await tester.startGesture(c + const Offset(40, 0)); + await a.moveBy(const Offset(-40, 0)); + await b.moveBy(const Offset(40, 0)); + await tester.pump(); + await a.up(); + await b.up(); + await tester.pump(); + expect(painter.zoom, greaterThan(1.2)); + + // HUD 탭 → 행성 상세. + await tester.pump(const Duration(milliseconds: 16)); + final focus = painter.focusId!; + final hud = painter.hudRectOf(focus)!; + expect(hud.isEmpty, isFalse); + await tester.tapAt(origin + hud.center); + await tester.pump(); + await tester.pump(const Duration(seconds: 1)); + expect(find.byType(PlanetDetailScreen), findsOneWidget); + Navigator.of(tester.element(find.byType(PlanetDetailScreen))).pop(); + await tester.pump(); + await tester.pump(const Duration(seconds: 1)); + + // 돋보기 → 갤럭시 검색. + await tester.tap(find.byIcon(Icons.search)); + await tester.pump(); + await tester.pump(const Duration(seconds: 1)); + expect(find.byType(GalaxySearchScreen), findsOneWidget); + }); + + test('WebView 로 넘기는 데이터 — FPI 상위 10 + 순위 밖 내 행성 · 실제 FPI · 색은 RGB 정수', () { + final planets = [ + for (var i = 1; i <= 12; i++) + PlanetNode( + id: 'p$i', + name: 'P$i', + rank: i, + fpi: 100000 - i, + members: 1, + online: i, + isMine: i == 12, + ), + ]; + final list = GalaxyWebView.payload(_snap(planets)); + expect(list, hasLength(11)); + expect(list.first['fpi'], 99999); + expect(list.last['id'], 'p12'); + expect(list.last['mine'], isTrue); + expect(list.every((p) => (p['color']! as int) <= 0xFFFFFF), isTrue); + }); + + testWidgets('미니맵 → 확장은 같은 지도 위젯 상태를 옮긴다(WebView 재생성 없음)', (tester) async { + await pumpHome(tester); + final before = tester.state(find.byType(GalaxyWebView)); + expect(tester.widget(find.byType(GalaxyWebView)).expanded, isFalse); + await tester.tap(find.byType(GalaxyMiniMap)); + await tester.pump(); + await tester.pump(const Duration(milliseconds: 300)); + expect(tester.state(find.byType(GalaxyWebView)), same(before)); + expect(tester.widget(find.byType(GalaxyWebView)).expanded, isTrue); + }); } diff --git a/app/test/home_entry_test.dart b/app/test/home_entry_test.dart index e53928c..c80bc84 100644 --- a/app/test/home_entry_test.dart +++ b/app/test/home_entry_test.dart @@ -1,7 +1,7 @@ import 'package:fake_cloud_firestore/fake_cloud_firestore.dart'; import 'package:fancake/core/data/backend.dart'; import 'package:fancake/core/theme/app_theme.dart'; -import 'package:fancake/core/ui/section_header.dart'; +import 'package:fancake/features/home/widgets/home_sections.dart'; import 'package:fancake/features/campaign/campaign_create_screen.dart'; import 'package:fancake/features/campaign/campaign_list_screen.dart'; import 'package:fancake/features/home/home_data.dart'; @@ -49,7 +49,7 @@ class _NoCampaignRepo extends SampleHomeRepository { growth: base.growth, quests: base.quests, briefings: base.briefings, - campaign: null, + campaigns: const [], insides: base.insides, ); } @@ -80,7 +80,7 @@ Future _pump(WidgetTester tester, HomeRepository repo) async { } Finder get _hotArchive => find.byWidgetPredicate( - (w) => w is SectionHeader && w.title == 'HOT ARCHIVE', + (w) => w is HomeSectionHeader && w.title == 'HOT ARCHIVE', ); void main() { @@ -94,6 +94,8 @@ void main() { 220, scrollable: find.byType(Scrollable).first, ); + await tester.ensureVisible(_hotArchive); + await tester.pumpAndSettle(); await tester.tap( find.descendant(of: _hotArchive, matching: find.text('더 보기')), ); diff --git a/app/test/home_screen_test.dart b/app/test/home_screen_test.dart index a0995a6..f776a8a 100644 --- a/app/test/home_screen_test.dart +++ b/app/test/home_screen_test.dart @@ -1,5 +1,5 @@ import 'dart:async'; -import 'package:fancake/core/ui/section_header.dart'; +import 'package:fancake/features/home/widgets/home_sections.dart'; import 'package:fancake/features/quest/quest_list_screen.dart'; import 'package:flutter/material.dart'; import 'package:flutter_test/flutter_test.dart'; @@ -7,8 +7,12 @@ import 'package:flutter_test/flutter_test.dart'; import 'package:fancake/core/theme/app_theme.dart'; import 'package:fancake/features/home/home_data.dart'; import 'package:fancake/features/home/home_screen.dart'; +import 'package:fancake/features/home/home_repository_firestore.dart' show adminQuestsLatest, nebulaPicks; import 'package:fancake/features/quest/quest_data.dart'; import 'package:fancake/features/home/widgets/briefing_list.dart'; +import 'package:fancake/features/home/widgets/quest_row.dart'; +import 'package:fancake/features/inside/inside_detail_screen.dart'; +import 'package:fancake/features/quest/widgets/quest_card_tile.dart' show QuestIconBox; import 'eclipse_stubs.dart'; @@ -18,6 +22,36 @@ class _LiveGrowthRepo extends SampleHomeRepository { Stream watchGrowth(String fandomId) => changes.stream; } +class _LiveWalletRepo extends SampleHomeRepository { + final wallet = StreamController.broadcast(); + @override + Stream watchPopBalance() => wallet.stream; +} + +/// 퀘스트 4건 — 3줄까지만 그리는지 본다. +class _QuestRepo extends SampleHomeRepository { + const _QuestRepo(); + @override + Future load() async { + final base = await const SampleHomeRepository().load(); + return HomeSnapshot( + popBalance: base.popBalance, + fandomId: base.fandomId, + liveTicker: base.liveTicker, + growth: base.growth, + quests: [ + ...base.quests, + const QuestSummary(title: '좋아요', rewardPop: 5, state: QuestState.done), + const QuestSummary(title: '네 번째', rewardPop: 5, state: QuestState.inProgress), + ], + briefings: base.briefings, + campaigns: base.campaigns, + nebulas: base.nebulas, + insides: base.insides, + ); + } +} + /// 값을 못 가져오는 경우를 재현한다. class _FailingRepo extends SampleHomeRepository { @override @@ -61,7 +95,8 @@ class _BriefingRepo extends SampleHomeRepository { growth: base.growth, quests: base.quests, briefings: briefings, - campaign: base.campaign, + campaigns: base.campaigns, + nebulas: base.nebulas, insides: base.insides, ); } @@ -98,20 +133,36 @@ void main() { requiredPop: 10000, currentSfpi: 750, requiredSfpi: 1000, )); await tester.pumpAndSettle(); - expect(find.text('POP 조건 충족 · 10,000 / 10,000'), findsOneWidget); - expect(find.text('sFPI 조건 미충족 · 750 / 1,000'), findsOneWidget); + // 카드는 병목 축(sFPI 75%)을 보인다. + expect(find.text('행성 성장률 75%'), findsOneWidget); + expect(find.text('750 / 1,000'), findsOneWidget); await tester.pumpWidget(const SizedBox()); await tester.pump(); expect(repo.changes.hasListener, isFalse); }); + testWidgets('헤더 POP 칩은 지갑 문서 변동을 따라간다(다른 화면의 예치·보상)', (tester) async { + final repo = _LiveWalletRepo(); + addTearDown(repo.wallet.close); + await _pump(tester, repo: repo); + expect(find.text('12,540'), findsOneWidget); + expect(repo.wallet.hasListener, isTrue); + repo.wallet.add(12160); + await tester.pumpAndSettle(); + expect(find.text('12,160'), findsOneWidget); + repo.wallet.add(12140); + await tester.pumpAndSettle(); + expect(find.text('12,140'), findsOneWidget); + }); + testWidgets('Figma 홈의 구획 제목이 순서대로 나온다', (tester) async { await _pump(tester); - // 화면 대조 원장 F1 · Figma `252:159401` 이하의 구획명 그대로여야 한다. + // Figma 「홈」 `2097:16428` `Frame 4241` 구획명 그대로여야 한다. // 기본 뷰포트(800×600)보다 화면이 길어 아래쪽은 스크롤해야 잡힌다. for (final title in [ 'TODAY’S QUEST', - 'AI Daily Briefing', + '팬덤행성 인큐베이터', + '아티스트 소식', 'HOT ARCHIVE', '인기 K-INSIDE', ]) { @@ -124,25 +175,71 @@ void main() { } }); - testWidgets('POP 진행률과 두 성장 조건을 구분해서 표시한다', (tester) async { + testWidgets('성장 카드는 Figma 배치 — 성장률 · 수치 한 쌍, 말풍선을 누르면 두 조건 상세', (tester) async { await _pump(tester); - expect(find.text('67%'), findsOneWidget); - expect(find.text('POP 진행률'), findsOneWidget); + // 표본은 sFPI 값이 없어 POP 축(6,270 / 10,000)이 기준이다. + expect(find.text('행성 성장률 63%'), findsOneWidget); + expect(find.text('6,270 / 10,000'), findsOneWidget); + // 카드에 두 조건 줄을 늘어놓지 않는다. + expect(find.text('POP 조건 미충족 · 6,270 / 10,000'), findsNothing); + // 말풍선이 성장률 글자를 가리지 않는다. + final rate = tester.getRect(find.text('행성 성장률 63%')); + final bubble = tester.getRect(find.text('다음 진화까지 얼마 안남았어요!')); + expect(bubble.left, greaterThan(rate.right)); + await tester.tap(find.text('다음 진화까지 얼마 안남았어요!')); + await tester.pumpAndSettle(); expect(find.text('POP 조건 미충족 · 6,270 / 10,000'), findsOneWidget); expect(find.text('sFPI 조건 확인 중 · — / —'), findsOneWidget); }); + test('TODAY’S QUEST 는 관리자 퀘스트만 최신순 — 사용자 생성 퀘스트는 빠진다(2097:16397)', () { + final docs = [ + {'id': 'old', 'createdAt': DateTime(2026, 9, 1)}, + {'id': 'user', 'authorUid': 'u1', 'createdAt': DateTime(2026, 10, 4)}, + {'id': 'new', 'createdAt': DateTime(2026, 10, 1)}, + ]; + expect(adminQuestsLatest(docs, (d) => d).map((d) => d['id']), ['new', 'old']); + }); + + test('인큐베이터는 기여율 높은 순 최대 6개(명세 §2.114-4)', () { + final picks = nebulaPicks([ + for (var i = 0; i < 8; i++) ('n$i', {'name': 'N$i', 'growthPop': i * 100}), + ], 1000); + expect(picks, hasLength(6)); + expect(picks.first.id, 'n7'); + expect(picks.first.percent, 70); + }); + + test('성장률 기준은 두 조건 중 진행률이 낮은 쪽이다', () { + const g = PlanetGrowth( + stage: 2, fandomName: 'X', contributorName: '', contributedPop: 0, + growthPercent: 90, currentPop: 9000, requiredPop: 10000, + currentSfpi: 300, requiredSfpi: 1000, + ); + expect(g.bottleneck!.ratio, closeTo(0.3, 1e-9)); + expect(g.bottleneck!.current, 300); + expect(g.growthBubble, '성장 조건 확인'); + }); + testWidgets('POP 잔액은 천 단위로 끊어 띄운다', (tester) async { await _pump(tester); expect(find.text('12,540'), findsOneWidget); }); - testWidgets('퀘스트 카드는 보상과 진행 상태를 보여 준다', (tester) async { - await _pump(tester); - // 시안(가로 카드)은 제목 옆에 「+보상」, 아래에 상태 한 줄. - expect(find.text('+10'), findsOneWidget); - expect(find.text('출석 완료'), findsOneWidget); - expect(find.text('0/1,500 걸음'), findsOneWidget); + testWidgets('TODAY’S QUEST 는 Figma 「홈」 대로 세로 줄이다 — 높이 90 · 아이콘 상자 50 · 최대 3줄', (tester) async { + await _pump(tester, repo: const _QuestRepo()); + final rows = find.byType(QuestRow); + expect(rows, findsNWidgets(3)); + final first = tester.getRect(rows.at(0)); + final second = tester.getRect(rows.at(1)); + expect(first.height, 90); + expect(second.top, first.bottom); // 간격 없이 쌓는다(`2097:16428`). + expect(second.left, first.left); + expect(tester.getSize(find.byType(QuestIconBox).first), const Size(50, 50)); + // 보조 줄은 카테고리, 보상 숫자 · 진행 상태는 그리지 않는다(사본 「홈」). + expect(find.text('오늘의 출석체크'), findsOneWidget); + expect(find.text('+10'), findsNothing); + expect(find.text('네 번째'), findsNothing); }); testWidgets('현상금 표기에 천 단위 구분이 들어간다', (tester) async { @@ -155,23 +252,16 @@ void main() { expect(find.text('500 P'), findsOneWidget); }); - testWidgets('아직 없는 화면으로 가려 하면 준비 중이라고 알린다', (tester) async { + testWidgets('인기 K-INSIDE 카드를 누르면 인사이드 상세로 간다', (tester) async { await _pump(tester); - // 첫 「더 보기」는 퀘스트라 실제로 이동한다. 아직 없는 구간까지 굴려서 누른다. - // 브리핑 헤더는 「공유」다(`266:90529`). 아직 없는 목록인 인기 K-INSIDE 로 본다. - final briefing = find.byWidgetPredicate( - (w) => w is SectionHeader && w.title == '인기 K-INSIDE', - ); - await tester.scrollUntilVisible(briefing, 220, + final card = find.text('화양연화 세계관 해석해주실 분?'); + await tester.scrollUntilVisible(card, 220, scrollable: find.byType(Scrollable).first); - await tester.ensureVisible(briefing); + await tester.ensureVisible(card); await tester.pumpAndSettle(); - await tester.tap(find.descendant(of: briefing, matching: find.text('더 보기'))); - await tester.pump(); - // 조용히 무시하면 검수 때 고장으로 보인다. - expect(find.textContaining('화면은 준비 중입니다.'), findsOneWidget); - // 내부 일정(구현 확인물 · 날짜)은 사용자 화면에 내보내지 않는다. - expect(find.textContaining('구현 확인물'), findsNothing); + await tester.tap(card); + await tester.pumpAndSettle(); + expect(find.byType(InsideDetailScreen), findsOneWidget); }); testWidgets('오늘의 퀘스트에서 퀘스트 목록으로 넘어간다', (tester) async { @@ -202,7 +292,7 @@ void main() { /// *문구도 노출하지 않음)*. 서버가 당일 게시분을 0 건으로 주는 상황이다. testWidgets('브리핑이 0 건이면 구획 제목까지 숨긴다', (tester) async { await _pump(tester, repo: const _BriefingRepo([])); - expect(find.text('AI Daily Briefing'), findsNothing); + expect(find.text('아티스트 소식'), findsNothing); // 빈 상태 문구도 두지 않는다 — 아래 구획은 그대로 있어야 한다. await tester.scrollUntilVisible( find.text('HOT ARCHIVE'), @@ -215,7 +305,7 @@ void main() { testWidgets('브리핑 헤더의 「공유」는 브리핑 공유 카드를 연다(F8 · 별첨 1 ③-5)', (tester) async { await _pump(tester, repo: _BriefingRepo([_brief('공유할 한 줄')])); final header = find.byWidgetPredicate( - (w) => w is SectionHeader && w.title == 'AI Daily Briefing', + (w) => w is HomeSectionHeader && w.title == '아티스트 소식', ); await tester.scrollUntilVisible(find.text('공유할 한 줄'), 220, scrollable: find.byType(Scrollable).first); @@ -234,7 +324,7 @@ void main() { 220, scrollable: find.byType(Scrollable).first, ); - expect(find.text('AI Daily Briefing'), findsOneWidget); + expect(find.text('아티스트 소식'), findsOneWidget); expect(find.text('오늘 게시된 한 줄'), findsOneWidget); });